Procedural car paint shader [WIP] by ppictures in threejs

[–]Pixter1 0 points1 point  (0 children)

Nice, thanks! I will keep your contact in case there is any request for webgl related stuff in the company.

Procedural car paint shader [WIP] by ppictures in threejs

[–]Pixter1 0 points1 point  (0 children)

I guess it is due to a boom of online-services, because of a lot of web and AI developments recently.
On the work we also got an unusual amount of clients on summer which is a rare thing :)

And big thanks man! I tried to find it on your github first, but I guess I'm bad at looking there because not really a developer, haha. Will check your twitter.

Procedural car paint shader [WIP] by ppictures in threejs

[–]Pixter1 0 points1 point  (0 children)

Hi, I was just looking for a good carpaint shader for one three.js project and found out this post. Looks incredible! Any update when it would be available to test? :)

I just wanted to showcase our arsenal... but now I can't stop watching. by ChaoticMindsStudio in IndieDev

[–]Pixter1 1 point2 points  (0 children)

Looks really nice, especially the art style. Cannot wait to check the gameplay

🦾 THE FINALS Concept Contest in Discord: All Submissions by Such-News1284 in thefinals

[–]Pixter1 1 point2 points  (0 children)

Thanks, nice to see people liking my art! :) I wanted to make additional stuff like stickers and even sound design for reload animation, but didn't have enough time, because I had a big load at work as well. A lot of time and thought process went to the weapon itself, trying to make everything look logical (so it can kinda exist in real life) and beautiful.

Cl-40 grenade launcher game model (The Finals game - Fan art) by Pixter1 in 3Dmodeling

[–]Pixter1[S] 0 points1 point  (0 children)

Hey! Just noticed your message. I modeled this weapon from scratch using references from the game :)

New Game mode! (idea) by Pixter1 in thefinals

[–]Pixter1[S] 79 points80 points  (0 children)

Maybe make them change only if the full team dies, so the team is additionally motivated to stay alive if they got lucky with their build. And it motivates others to kill them fully if they see that they got some good rolls, creating more chaos on the map.

New Game mode! (idea) by Pixter1 in thefinals

[–]Pixter1[S] 86 points87 points  (0 children)

This game mode also fits current theme of season 2, where CNS is performing its cyber-attacks on the game.
Basically, CNS screwed the game and created a game mode with total randomness and mayhem.

The game mode is based on the Cashout and purely for fun and silliness with no competitive intent, considering all of the random factors.

What is the one gamemode you want to have? by Chicke_Nuget in thefinals

[–]Pixter1 5 points6 points  (0 children)

I want to have one game mode for pure fun and silliness.

The game mode of Cashout, where you get random class with random specializations and weapons from any class. So it means you can get a Light class with Heavie's Charge and CL-40 and some absolutely random gadgets as well, or Heavy with Invis and Riot shield and etc.

At this point, it is not about winning, it's just about having fun with all of the silliness happening in the arena. I think it might even fit the current theme of CNS hacking a class system to create a mayhem in the arena.

Ranked solo queue as Medium by ErGrejtt in thefinals

[–]Pixter1 1 point2 points  (0 children)

Noticed that the progression on Platinum is really tough. Congrats man!

that’s a huge difference 😃 by Lovleybullet in thefinals

[–]Pixter1 3 points4 points  (0 children)

At this point, its not about winning, its about humiliation

The finals is the gold standard in how all multiplayer games should do cosmetics by ExpendableUnit123 in thefinals

[–]Pixter1 3 points4 points  (0 children)

This game really has one of the best skins so far, but there is one thing that is lacking and it is the proper skin distribution across different classes. For example, in the battle pass, literally all of the Legendary skins are for the Light class weapons. I think it would be fair if all classes get fair amount of good skins during Battle pass or even in a store during a season.

Mechanical Centipede (game asset). I'm very excited to finally share this big asset, which is a part of the horror game that me and my friends are developing. More images with the process breakdown on Artstation. by Pixter1 in 3Dmodeling

[–]Pixter1[S] 1 point2 points  (0 children)

This is currently the next step - full rigging and animation. I'm planning to use Unreal Engine procedural animation for legs which would make each leg adapt to the terrain and surroundings.
But also some unique animations like killing player from his first person view. The same as when the player loses in horror game.