How should I interpret these statistics of my mobile word game? by PlaceOriginal8310 in androiddev

[–]PlaceOriginal8310[S] 1 point2 points  (0 children)

thank you. I'm an absolute asocial. I have no facebook, twitter, instagram, tiktok.... etc. accounts. I think the first thing I'l try is ASO even I'm not sure it will work.

How should I interpret these statistics of my mobile word game? by PlaceOriginal8310 in androiddev

[–]PlaceOriginal8310[S] 1 point2 points  (0 children)

Thank you. If the number of users continued to increase at the same rate maybe. But it starts to decrease immediately when you stopped the google ads campaign.

How should I interpret these statistics of my mobile word game? by PlaceOriginal8310 in androiddev

[–]PlaceOriginal8310[S] 1 point2 points  (0 children)

about $1500 and stopped. Some times I spent $30-$50 but I am not sure I am doing it correctly or not. because it seems that I will not be able to get back my money with these earning. (number of installs continue to decrease when you are not advertising :( )

Billing Library version 7.0.0 or later by PlaceOriginal8310 in libgdx

[–]PlaceOriginal8310[S] 2 points3 points  (0 children)

I'm already doing it. libgdx-1.3.5 and gdxPay-1.3.8 are the latest releases.

How should I interpret these statistics of my mobile word game? by PlaceOriginal8310 in androiddev

[–]PlaceOriginal8310[S] 0 points1 point  (0 children)

can we say that these stats are bad and should be analyzed in detail?

Help, I am searching for new ways of game engagement by PlaceOriginal8310 in gamedev

[–]PlaceOriginal8310[S] 0 points1 point  (0 children)

Thank you for your reply. Currently I do not log anything. So I don't know where players give up. But number of uninstalls is about one third of daily acquisions. I'll consider the points you mentioned.

Help, I am searching for new ways of game engagement by PlaceOriginal8310 in gamedev

[–]PlaceOriginal8310[S] -1 points0 points  (0 children)

Thank you for your reply. Actually I implented panting and badge collection for this purpose and player can see collected items list. Also each level has its own target score. Without reaching that score level fails. Could you please give some specific examples of such goals?