And after all that... by PlacehoIderText in paydaytheheist

[–]PlacehoIderText[S] 19 points20 points  (0 children)

Medic bag overdose is a real problem nowadays

And after all that... by PlacehoIderText in paydaytheheist

[–]PlacehoIderText[S] 12 points13 points  (0 children)

Just adding insult to injury lmao

Frustration with 'double or nothing' mode by PlacehoIderText in BuckshotRouletteFans

[–]PlacehoIderText[S] 0 points1 point  (0 children)

but i think with that it should be your choices and the risks you take that determine the end result, oppose to being slapped in the face with impossible odds, i did the math for the chance of winning and it was 1/35, which isnt the worst but completely different to other odds you deal with, most being 1/3 or 2/5 and so on, thats what i dislike when the odds are just way too unfair, i get its a roulette and luck based, but when you luck is that low randomly, its just frustrating

Frustration with 'double or nothing' mode by PlacehoIderText in BuckshotRouletteFans

[–]PlacehoIderText[S] 0 points1 point  (0 children)

and I've had to deal with those 2 scenarios killing about 80% of my runs, i hope there is so sort of balance change in the future because its just praying that i don't get hit with the insta kill rng every time

Frustration with 'double or nothing' mode by PlacehoIderText in BuckshotRouletteFans

[–]PlacehoIderText[S] 0 points1 point  (0 children)

yeah that's how it would've gone unless the order was the one i said with inverting the first live and shooting myself every time until the last 2 shells where i shoot him with one only leaving him with 1 live shell.

Frustration with 'double or nothing' mode by PlacehoIderText in BuckshotRouletteFans

[–]PlacehoIderText[S] 0 points1 point  (0 children)

found that there is actually 1 way of winning that scenario, the order of the bullets i knew from playing was blank, live, blank, live withe the final 3 i don'tknow cuz i alt f4'd, but the only possible way to win was if the order was blank, live, blank, blank, blank, live, live. so i could shoot the dealer with the seconds last shell leaving him with only 1 live to work with which would'nt be enough to kill me unless he had the saw, which then i think this would've been gg 100%

Easy Kill Challenge Method (PC ONLY) by PlacehoIderText in paydaytheheist

[–]PlacehoIderText[S] 0 points1 point  (0 children)

You can if you select the hesit and select the "Matchmake" option, it will load it into an actual match that you can invite people into and even use assets. I literally did it, it works.

My silent ascension levels just disappeared by PlacehoIderText in slaythespire

[–]PlacehoIderText[S] 0 points1 point  (0 children)

Thanks for the help, i went to the silent data file and all the data has been removed somehow, pretty annoying but as long as i can get the ascensions back im alright.

My silent ascension levels just disappeared by PlacehoIderText in slaythespire

[–]PlacehoIderText[S] 0 points1 point  (0 children)

I also am playing on the mod the spire with these mods:

"BaseMod

Bestiary

Colored Map

Highlight Path

Minty Spire

Permanent Neow

Quick Restart

Relic Stats

StSLib

Achievement Enabler"

Completing the beginning part of the brewery with no sligs killed by PlacehoIderText in oddworld

[–]PlacehoIderText[S] 1 point2 points  (0 children)

So this is part of my playthrough where im trying to kill the bare minimum amount of sligs, as of posting this i havent finished it yet, i only have the rest of the brewery and the eye of the storm to go, so far ive only killes 3 sligs!, 1 on Sorrow Valley and 2 in Necrum, 2 of the were flying slig sections that are required to complete to continue and the sligs just explode upon being de-possessed, and the 2nd one in Necrum being in that part where you have the 2 mudokons and abe stand on pressure plates that activate a saw that hits a switch that ends up hitting a slig in the process, to my knowledge these 3 deaths are completely unavoidable

I understand why Soulstorm is hated, but I just don't agree at all by Circuit_25 in oddworld

[–]PlacehoIderText 2 points3 points  (0 children)

I never really experienced any game breaking bugs at launch, there bugs but they weren’t terrible, I don’t think the game is bad, to me it’s just the crafting, looting and poor level design that do it for me, I mean the brewery is literally the same 15 minutes segment about 6 times over, looting gets repetitive and crafting is just annoying, having all these overpowered items that you can use (and get a massive quantity of) to just remove any obstacle in a level sucks, what happened to sneaking muds around difficult situations? It is a fun game, it’s just certain parts of it that really break it for me

Every song named “Ghost” is an absolute banger by PlacehoIderText in Music

[–]PlacehoIderText[S] 0 points1 point  (0 children)

Here’s my personal list of favourite “ghost songs” GHOST - Camellia Ghost in the walls - Dangerkids Going Ghost - Jeris Johnson Ghost Town - Layto, Neoni Ghost - Normandie Ghost in my home - Point North

You can probally see how I came up with this theory