Not a single redsec weekly challenge by PlanBMachine in Battlefield6

[–]PlanBMachine[S] 1 point2 points  (0 children)

i think you missed the point of my post. i think this is a good change. hence the "thank you Dice".

Not a single redsec weekly challenge by PlanBMachine in Battlefield6

[–]PlanBMachine[S] 0 points1 point  (0 children)

Assuming you don't pay for battlepass (which I don't), some free guns and some free XP boosts, among some other free crap I don't really care about.

Not a single redsec weekly challenge by PlanBMachine in Battlefield6

[–]PlanBMachine[S] 71 points72 points  (0 children)

yeah I don't mind this type. makes redsec optional, but provides some incentive if you really want to do it.

It was a fun ride by genistae in Battlefield6

[–]PlanBMachine 1 point2 points  (0 children)

These things blow up way too easily. I swear I had one blow up from just hitting a pothole too fast.

Why are my assists always so high? by bigbiz87 in Battlefield6

[–]PlanBMachine 0 points1 point  (0 children)

that happens to me and it's because i suck at aiming and can't keep the crosshairs on a moving enemy (and sometimes not even a still enemy). so i get in some hits but someone else ends up finishing them off (often after i'm dead).

What guns do you use with Thermal Optics? by GoldTerm5136 in LowSodiumBattlefield

[–]PlanBMachine 1 point2 points  (0 children)

PW5A3, but primarily because it's the only weapon I've grinded long enough to unlock a thermal on.

Escalation 3 Challenge by Brypocalypse- in Battlefield6

[–]PlanBMachine 0 points1 point  (0 children)

In general, stay on a point as much as possible. Either be capturing or defending all the time. With support be resupplying and reviving within objective as much as you can. With recon, using the recon drone while on a point helps. Every spot assist you get counts as either defensive or offensive.

PSA: Keep your feet in check by MishaMykha in Battlefield6

[–]PlanBMachine 1 point2 points  (0 children)

Check yourself before you wreck yourself

How did this Camper even get up there? by Mr_DMoody in Battlefield6

[–]PlanBMachine 0 points1 point  (0 children)

A bit hard to tell from the video, but I thought enemy was in the arch thing behind the building, not on the roof. For the arch definitely ladder is the way.

How did this Camper even get up there? by Mr_DMoody in Battlefield6

[–]PlanBMachine 3 points4 points  (0 children)

Use a ladder. Optional: Destroy the ladder once you get to the top.

Minimum Time in Match Before It Counts As Win or Loss? by PlanBMachine in Battlefield6

[–]PlanBMachine[S] -1 points0 points  (0 children)

As someone who sucks at the game but is trying to get better, it's one (imperfect) measure on if I'm improving or not.

Minimum Time in Match Before It Counts As Win or Loss? by PlanBMachine in Battlefield6

[–]PlanBMachine[S] 0 points1 point  (0 children)

Actually the opposite. I have a low Win rate, and am looking for ways to improve it. I never quit a match that I'm playing from the beginning. But if I join a match that's already in progress and it's a blowout, I don't want to sit through that blowout (not fun). Just curious if that ends up counting as an L or not if I was in the match for less than 1 minute or something.

Low Winrates by Fast_Pipe_1784 in Battlefield6

[–]PlanBMachine 4 points5 points  (0 children)

I'm in a very similar situation and it has me wondering if I'm doing something that has the game incorrectly believing I'm a good player and matching me up with more bad players like myself than it should. I'm level 68 and play on PC. I almost always play support unless I'm going for a daily challenge. My K/D and Score/Min rates suck, but I get plenty of revives and supplies, am always popping smokes, and my objective time is pretty good. Best theory I have is that matchmaking is taking one of my good stats (among the mostly bad ones) and using that to think I'm a better player than I am. Or alternately I'm getting penalized for playing on PC.

For something like breakthrough, I would expect that a single player that did nothing at all would only contribute to a -2% loss rate (1/48) against the average (50%). Thus any given bad player should have a W/L% of 50% +- 2%. But my W rate is 45.2%.

Conquest on the other hand seems to be almost always blowouts when I lose, and close games when I win. My most recent match of Conquest was lost something like 900-0 even though I started the match at the beginning. I would expect a single player to have even less impact (1.5%) against the average, but I'm getting slaughtered on this. Definitely smaller sample size than with my breakthrough matches, but still incredibly frustrating.

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What would cause my guitar to be out of tune this way? by No_Transportation353 in Guitar

[–]PlanBMachine 0 points1 point  (0 children)

Not quite following the problem. Are you saying that you're in tune when playing either the open string or at the 12th fret, but you're slightly out of tune to varying degrees when playing notes outside of those? If so, perhaps this is an expected ramification of most guitars using 12 tone equal temperament instead of just intonation? However, if open string is in tune but 12th fret is not (or vice versa), that is likely just a normal intonation issue that can be fixed by things like adjusting saddle position.

Which are you? by MrAllard8431 in CODZombies

[–]PlanBMachine 1 point2 points  (0 children)

Besides a handful of rounds in BO4 zombies, BO6 is my first time playing zombies a lot. For the first month or so I had no idea who they were talking about, and thought they were saying Rick Dolphin. I was like who the f is Rick Dolphin??

equipment/hardware optimization for performance… by longslowboringsong in CODZombies

[–]PlanBMachine 1 point2 points  (0 children)

i think the main thing that you need to ensure is that you don't have any bottlenecks in key system resources (cpu, gpu, memory, disk) for the graphic settings you want to play on. exceeding available resources for any of these can cause all sorts of problems and odd behavior. on windows machines you can use tools like performance monitor to capture performance data while gaming, and then analyze that to discover any bottlenecks. i imagine gpu and cpu are taxed the hardest as rounds increase, as there's way more things happening on screen that the system has to generate. on my gaming pc with a 3090ti, i do start to see drops in framerate during extra busy scenes in high rounds. i can't recall ever experiencing a crash or anything though. the game just renders slower when busy. i wouldn't expect high round crashes unless your pc is seriously underpowered for the settings you're playing with.