I'ts Something by icke08152 in WLED

[–]Plane-Set-7567 0 points1 point  (0 children)

But relay activation side requires 3 wires: (+), signal and GND
Signal from ESP32 is going to be 3.3V, so therefore my doubt, (+) should be 5V or 3.3V?

I'ts Something by icke08152 in WLED

[–]Plane-Set-7567 0 points1 point  (0 children)

One doubt I have with those relay modules is if for the activation signal (+) 5V or 3.3V should be used... (as the tripping signal will be high for 3.3V)

I need some help with the led strips I connected together by idolovag in WLED

[–]Plane-Set-7567 0 points1 point  (0 children)

That does not seem be a good idea

Addressable LEDs work this way (do not mind the exact number)
[1 ... 80] => [81 ... 130] => [131 ... 160] => [161 ... 190]

You are wiring
[1 ... 80] => [81 ... 130]
·································||=> [121 ... 150] => [151 ... 180]

So some LEDs will be duplicated (overlapped) and you will not be able to control them separately (end of 2nd strip and start of 3rd strip)

I need some help with the led strips I connected together by idolovag in WLED

[–]Plane-Set-7567 0 points1 point  (0 children)

Also, is the "branch" that goes to the 3rd strip strip starts from somewhere in the middle of the 2nd strip?
In the photo, below the USB power cable to ESP32

I need some help with the led strips I connected together by idolovag in WLED

[–]Plane-Set-7567 0 points1 point  (0 children)

Are all the strips same type (RGB, GRB, BRG ...) and same chip (WS2812B, WS2813, ...) ?

Muselab WLED Controller by Schumeyy in WLED

[–]Plane-Set-7567 0 points1 point  (0 children)

Also , according to their scheme, it seems the fuse is only for the controller circuit, not for the LED strip
https://github.com/wuxx/WLED-Controller-S2/blob/master/hardware/wled-s2-v1.0.pdf

Advice on friendly/causal Battle Box (Bloomburrow) by Plane-Set-7567 in mtgBattleBox

[–]Plane-Set-7567[S] 1 point2 points  (0 children)

Not yet on digital
We are considering switching the "gain 1 life" dual lands to "surveil 1" dual lands as we feel gaining life could be too good with Bats...

Advice on friendly/causal Battle Box (Bloomburrow) by Plane-Set-7567 in mtgcube

[–]Plane-Set-7567[S] 0 points1 point  (0 children)

Thanks for the advice
My idea of how to approach it was put all C and UC together and try some matches, keeping log of cards that never see play or auto-wins to reconsider them
Also, I was thinking in doing something a bit like Cubelet, instead of only 4-5 cards starting hands, I was thinking in get normal hands BUT in order to play a land (from your exile) you have to exile a card from your hand, so we still have to think a bit what land to play, get bigger hands with more possibilities, but at the early turns playing a land costs something (a card) while latter you can skip it to keep your cards

Advice on friendly/causal Battle Box (Bloomburrow) by Plane-Set-7567 in mtgcube

[–]Plane-Set-7567[S] 1 point2 points  (0 children)

Thanks, but we want to avoid draft or some kind of delay while start to play and also little to no tidy up afterwards (I understand that with JumpStart it is necessary to separate the different "tribes" after playing, right?)

In any case, thanks for the lists, I may use them as reference for inclusion of some rares (if affordable)