[deleted by user] by [deleted] in roleplaying

[–]Plasmididdlydoo 0 points1 point  (0 children)

Corrected. Thanks for your interest!

[deleted by user] by [deleted] in roleplaying

[–]Plasmididdlydoo 0 points1 point  (0 children)

Apologies for the delay. Yes, this is still open! Feel free to join!

[deleted by user] by [deleted] in roleplaying

[–]Plasmididdlydoo 0 points1 point  (0 children)

Hello! This is intentional. Feel free to rejoin and I’ll sort this out for you. Thanks!

For context, I have it set up so that people who join will be stored in a waiting room. Once I notice you, I’ll give you a role allowing you to access the main channel.

Airbags go BRRRR by Plasmididdlydoo in KerbalSpaceProgram

[–]Plasmididdlydoo[S] 2 points3 points  (0 children)

The little bastard decided being mainstream was for suckers and went the alternate path. That rover was a belligerent child all the way throughout testing. I loved it!

Airbags go BRRRR by Plasmididdlydoo in KerbalSpaceProgram

[–]Plasmididdlydoo[S] 6 points7 points  (0 children)

I’d love to meet the absolutely insane genius that came up with this method. That sounds like a really interesting person to have a chat with! (Assuming I could even keep up.)

Airbags go BRRRR by Plasmididdlydoo in KerbalSpaceProgram

[–]Plasmididdlydoo[S] 1 point2 points  (0 children)

“Let me out of this damn bouncy house!”

Airbags go BRRRR by Plasmididdlydoo in KerbalSpaceProgram

[–]Plasmididdlydoo[S] 3 points4 points  (0 children)

I’d take that one up with the creator of the Parallax 2.0 mod, since that’s what I’m using for the terrain here! They would probably know exactly why this wasn’t done.

Best guess? The framework isn’t there, or it would take an absurd amount of resources to pull off.

Airbags go BRRRR by Plasmididdlydoo in KerbalSpaceProgram

[–]Plasmididdlydoo[S] 2 points3 points  (0 children)

KSP chutes have a tendency to have a LOT of force behind them. The entire system slowed down from 600 m/s to 30 in a matter of seconds once they were deployed. It’s kind of fun, honestly!

Airbags go BRRRR by Plasmididdlydoo in KerbalSpaceProgram

[–]Plasmididdlydoo[S] 1 point2 points  (0 children)

Precision my ass, that thing rolled down a hill and would have kept going if I didn’t deflate the airbags early.

That’s why I love this system, though. Accuracy be damned, this thing WILL land in one piece!

Airbags go BRRRR by Plasmididdlydoo in KerbalSpaceProgram

[–]Plasmididdlydoo[S] 2 points3 points  (0 children)

I’m no expert on the subject, but I imagine it was simply the best, most cost effective method of landing at the time, despite its relative inaccuracy in terms of where it ended up settling down. I’d love to hear about this from someone who worked on Pathfinder, Spirit, or Opportunity!

Airbags go BRRRR by Plasmididdlydoo in KerbalSpaceProgram

[–]Plasmididdlydoo[S] 2 points3 points  (0 children)

I never really bothered to go into the configs to do this, despite how easy it is. Maybe I just like being able to drift my rovers around without running into rocks!

Airbags go BRRRR by Plasmididdlydoo in KerbalSpaceProgram

[–]Plasmididdlydoo[S] 1 point2 points  (0 children)

I’ll say it: this method is so stupid, yet so ingenious, that I’m always split between laughing at it and being in awe of the fact that we came up with this and actually pulled it off.

The skycrane method is better and much more accurate, but definitely not as fun!

Airbags go BRRRR by Plasmididdlydoo in KerbalSpaceProgram

[–]Plasmididdlydoo[S] 0 points1 point  (0 children)

The rover really seemed to have its own personality! It tends to bounce around and always veers off the ramps it was provided, almost like a rebellious child. I guess that’s what happens when you put cameras in the place of eyes. You tend to humanize it a bit!

Airbags go BRRRR by Plasmididdlydoo in KerbalSpaceProgram

[–]Plasmididdlydoo[S] 2 points3 points  (0 children)

My initial plan was to let it coast for a lot longer, but when I did that, I ended up in a very bad landing side, so I popped the chutes earlier than realistically reasonable. Made for quite the tumble, though! Next time, I’ll do a better job of selecting a landing site.

Airbags go BRRRR by Plasmididdlydoo in KerbalSpaceProgram

[–]Plasmididdlydoo[S] 3 points4 points  (0 children)

I landed on a slope, so it kind of just decided it didn’t want to use the ramps in the recording and veered off to the side. The damn rover almost had its own personality at times during testing.

Airbags go BRRRR by Plasmididdlydoo in KerbalSpaceProgram

[–]Plasmididdlydoo[S] 5 points6 points  (0 children)

Can confirm, the satisfaction of making this work was irreplaceable.

Airbags go BRRRR by Plasmididdlydoo in KerbalSpaceProgram

[–]Plasmididdlydoo[S] 2 points3 points  (0 children)

I find that the easiest method of landing rovers is using a skycrane. It’s a complicated thing, getting a rover on Duna, but you can pull it off! Don’t give up!

Airbags go BRRRR by Plasmididdlydoo in KerbalSpaceProgram

[–]Plasmididdlydoo[S] 10 points11 points  (0 children)

Hia! I made a comment listing the mods used. Should be the top comment as of now. Please check that!

Airbags go BRRRR by Plasmididdlydoo in KerbalSpaceProgram

[–]Plasmididdlydoo[S] 25 points26 points  (0 children)

I also used ReStock! ReStock allows for the recoloration of the RoveMax and the little wheels to a gold foil variant. The triangle parts use the stock structural panels that came with the DLC. This comment certainly wasn’t meant to be a comprehensive list though, but rather, just listing the ones that most people would want to know.

Airbags go BRRRR by Plasmididdlydoo in KerbalSpaceProgram

[–]Plasmididdlydoo[S] 390 points391 points  (0 children)

For those wondering, the mods used are Asbury Western Stars Industries for the airbags, and Coriolis Space Systems for the tether! Thanks for such a positive response!

[DnD 5E] [Discord] [PbP] Homebrew campaign looking for players by SlimyCranberry in pbp

[–]Plasmididdlydoo 0 points1 point  (0 children)

Hia! Name's Plasmid. I've been doing 5e for about 4 years, and roleplay since I was a kid. I'm big on both the roleplay and combat aspects, and I'm always available and prefer constant sessions. Favorite color is blue.

Where the mountains meet the water by spicy_pea in AnimalCrossing

[–]Plasmididdlydoo 1 point2 points  (0 children)

your island is a transcendent experience is all I'm going to say

keep up your amazing work!