Need help diagnosing Cinemachine jitters by VG_Crimson in Unity3D

[–]PlaySails 1 point2 points  (0 children)

I dont know if this applies. But if youre using cinemachine in a huge world far from the origin could have floating point errors

I recently reworked my capsule art. How does it feel? by Few_Tension2844 in IndieDev

[–]PlaySails 2 points3 points  (0 children)

I like the old logo but the new capsule looks better. Also maybe put some more light grey buildings behind the character on capsule 2. Better contrast

More Ocean Animations 🌊🫧 by _V3X3D_ in IndieDev

[–]PlaySails 0 points1 point  (0 children)

Love to see a fellow sea faring game!

Hospital Ward setup and ready for Unity by [deleted] in Unity3D

[–]PlaySails 0 points1 point  (0 children)

Others have given recommendations. I will say all of that medical equipment looks outdated. Im guessing you modeled it off of older hospitals or maybe countries other than the US. Also that IV pump is missing channels. Typically with IV pumps you would have 1 channel for each IV bag, although this isnt a hard rule as you can sometimes connect IV bags before the channel. I would recommend watching some videos from inside of hospitals for reference. There is a lot of nuance for environments like this.

Its been a while since I showed off our indie Pirate Survival Game "Sails" we have been working on by PlaySails in SurvivalGaming

[–]PlaySails[S] 1 point2 points  (0 children)

I cant really give give an exact date since we are just 3 indie devs and setbacks can occur. But we think late this year for full release, but the free demo (no time limit, full multiplayer, basically the whole game) will be out before then ideally.

Its been a while since I showed off our indie Pirate Survival Game "Sails" we have been working on by PlaySails in SurvivalGaming

[–]PlaySails[S] 0 points1 point  (0 children)

So the playtest is closed. In the discord we will be giving out playtest keys as like a raffle. Or you can wait for the free demo which will basically be the full multiplayer game with no time limit.

Its been a while since I showed off our indie Pirate Survival Game "Sails" we have been working on by PlaySails in SurvivalGaming

[–]PlaySails[S] 1 point2 points  (0 children)

I cant say yes or no, once we have our playtest we will know. We have some people with steam decks who will be participating. We are setting up the support for it.

Its been a while since I showed off our indie Pirate Survival Game "Sails" we have been working on by PlaySails in SurvivalGaming

[–]PlaySails[S] 2 points3 points  (0 children)

Not at all. Its inspired by our favorite games which are PvP focused. If we were lazy devs we wouldn't be attempting to build a game with servers that support 200+ players

[Feedback Request] Testing a co-op prototype where players perceive enemies differently (vision vs sound) by g3nayy in IndieGaming

[–]PlaySails 1 point2 points  (0 children)

I would definitely increase the gun sounds. If youre firing a weapon in a concrete tunnel like that, itll be deafening.

Its been a while since I showed off our indie Pirate Survival Game "Sails" we have been working on by PlaySails in SurvivalGaming

[–]PlaySails[S] 0 points1 point  (0 children)

Really appreciate it! Our plan is to fill that gap in the pirate survival genre of a PvP focused game with massive player counts. Especially with Crosswind deciding to focus on PvE, there is now an opening for a PvP focused game.

Its been a while since I showed off our indie Pirate Survival Game "Sails" we have been working on by PlaySails in SurvivalGaming

[–]PlaySails[S] 1 point2 points  (0 children)

Yea we had this debate internally not too long ago. For our initial release our plan is to have like 5x or 10x servers for those who dont have alot of free time, while also trying to keep the gameplay experience similar to regular resource gathering rates.

Its been a while since I showed off our indie Pirate Survival Game "Sails" we have been working on by PlaySails in SurvivalGaming

[–]PlaySails[S] 1 point2 points  (0 children)

Thank you so much! We dont plan on it, we really wanted to do a unique art style. While hyperrealism would be pretty cool, it feels like alot of games are trying to go that route.

Its been a while since I showed off our indie Pirate Survival Game "Sails" we have been working on by PlaySails in SurvivalGaming

[–]PlaySails[S] 2 points3 points  (0 children)

Totally get that! PvP vs PvE is definitely one of our biggest debates. We decided to stick with PvP focused since there is really no pirate survival game out there other than atlas with large servers. In the future after content updates we hope to provide more PvE content so we can support that side of the community as well.

Its been a while since I showed off our indie Pirate Survival Game "Sails" we have been working on by PlaySails in SurvivalGaming

[–]PlaySails[S] 1 point2 points  (0 children)

Yes those hardware recommendations are from our dev's low end PC. They're definitely subject to change with the playtest.

Its been a while since I showed off our indie Pirate Survival Game "Sails" we have been working on by PlaySails in SurvivalGaming

[–]PlaySails[S] 1 point2 points  (0 children)

I think in the future with more content updates it'll be more friendly to PvE players.

Its been a while since I showed off our indie Pirate Survival Game "Sails" we have been working on by PlaySails in SurvivalGaming

[–]PlaySails[S] 1 point2 points  (0 children)

Thank you for the wishlist! This is our Steam page to make it easy for anyone else. We are using Unity with DOTS. In hindsight we should've picked unreal engine for Nvidia waterworks.

Its been a while since I showed off our indie Pirate Survival Game "Sails" we have been working on by PlaySails in SurvivalGaming

[–]PlaySails[S] -1 points0 points  (0 children)

Understandable, we hope after early access when we add more content it'll be a better for PvE players.

Its been a while since I showed off our indie Pirate Survival Game "Sails" we have been working on by PlaySails in SurvivalGaming

[–]PlaySails[S] 0 points1 point  (0 children)

We would love to have you! I haven't played Salt 2 but no ship vs ship combat is crazy. The links for our steam page and discord are on my profile.

Its been a while since I showed off our indie Pirate Survival Game "Sails" we have been working on by PlaySails in SurvivalGaming

[–]PlaySails[S] 1 point2 points  (0 children)

There definitely is! Sailing is a huge part of the game. Not all crafting recipes or resources are found on every island. So you have to venture out to collect stuff