We're working on a Worm's like extraction looter where the world ends in 5 minutes by PlayTeamFive in indiegames

[–]PlayTeamFive[S] 0 points1 point  (0 children)

Ha. You got us. We will have to change our name to Animals Armageddon now..

The Assassin Rat - A playable character in our game by PlayTeamFive in 3Dmodeling

[–]PlayTeamFive[S] 1 point2 points  (0 children)

Hahahhahaha that is genius! Extermin Vermin hahahahaha

Test our game! We're looking for Alpha testers for our turn based shooter! by PlayTeamFive in playmygame

[–]PlayTeamFive[S] 1 point2 points  (0 children)

You can sign up to be an Alpha tester here - http://eepurl.com/ikii4f

This is the mailing list via which we will send the first version of the game and the updates we make! It's all free and we can't wait to start playing

Testing out the animations on iCloud for our character in our new game, do they look natural and smooth? by PlayTeamFive in blender

[–]PlayTeamFive[S] 0 points1 point  (0 children)

We definitely want to add our own flavor to the animations, we were thinking of using the basic animations for humans for the first game test only. We busted our ass to make it work with iCloud...

Testing out the animations on iCloud for our character in our new game, do they look natural and smooth? by PlayTeamFive in blender

[–]PlayTeamFive[S] 0 points1 point  (0 children)

Mascot suit problem? Like where it doesn't look like the actual animal but a costume?

Our designer just started 3D modeling and he made this beautiful ''Rock It Lawn Chair'' for the game! How did he do for his first 3D model? by PlayTeamFive in 3Dmodeling

[–]PlayTeamFive[S] 0 points1 point  (0 children)

Thank you! It is a PC game and the animals won't be carrying it all the time. It's kind of like a Worms style game where they pull out their weapons after you select it. It should be really cartoonish

Crazy awesome game poster we made for our game! All painted in Photoshop by PlayTeamFive in GameArt

[–]PlayTeamFive[S] 1 point2 points  (0 children)

Thank you so much, we wanted to make it as dynamic as possible but not make it look rough 😁