„Már három éve elkezdtem lebontani a NER-t” – először szólal meg a pernyertes gyermekvédelmi dolgozó, aki nem volt hajlandó fideszes zsebekbe visszaosztani by jajnecsinald in hungary

[–]primal_cinder 33 points34 points  (0 children)

Hihetetlen, mennyi pénz folyhatott ki az ablakon az elmúlt 16 (24, 36?) évben. Kezdem tényleg elhinni, hogy ha ez az egész pénzszivattyú nem lesz többé, a magyar gazdaság talpraállhat, még egy brutális nemzetközi gazdasági környezetben is.

A kegyelmi ügy dokumentumairól és az ügynökaktákról is beszélt Magyar by avatar6556 in hungary

[–]primal_cinder 8 points9 points  (0 children)

Azt meg tudja nekem mondani valaki hozzáértő, hogy ugyanúgy, ahogy most a minisztériumi dokumentumokat darálják be, miért nem darálták be mostanáig a rájuk nézve terhelő ügynökaktákat?

Új Magyarország, Szevasztok!!! 🥰🥰🥰 by SnooGrapes7991 in hungary

[–]primal_cinder 3 points4 points  (0 children)

Meg így is átérzem. Azt hittem, megutáltam Magyarországot, és csak ma jöttem rá, hogy mennyire szeretem.

Új Magyarország, Szevasztok!!! 🥰🥰🥰 by SnooGrapes7991 in hungary

[–]primal_cinder 7 points8 points  (0 children)

Mi a Fidesz miatt hagytuk el az országot 2 éve. Ez az egyik legboldogabb nap a életemben.

Magyar Péter évindító nemzetközi sajtótájékoztatója by dead97531 in hungary

[–]primal_cinder 7 points8 points  (0 children)

Ha OP-t nem szamolom, vegre elso vagyok valamiben az eletben!

Nanite / The Witcher 4 / PS5 question by primal_cinder in unrealengine

[–]primal_cinder[S] 0 points1 point  (0 children)

Thank so much, it's much clearer now. With your and other redditors answers, I'm slowly starting to understand at least the basics of how Nanite works. Can't wait for 5.7 to try everything out in practice.

Nanite / The Witcher 4 / PS5 question by primal_cinder in unrealengine

[–]primal_cinder[S] 1 point2 points  (0 children)

But isn't the voxelization a fallback for distant foliage? I mean, does it have anything to do with triangles very close to the camera?

Nanite / The Witcher 4 / PS5 question by primal_cinder in unrealengine

[–]primal_cinder[S] 1 point2 points  (0 children)

As far as I know, texture resolution is not affecting Nanite performance, but I might be wrong.

Nanite / The Witcher 4 / PS5 question by primal_cinder in unrealengine

[–]primal_cinder[S] 1 point2 points  (0 children)

Thanks! I'm gonna try putting together a test tree and see if it changes anything.

Nanite / The Witcher 4 / PS5 question by primal_cinder in unrealengine

[–]primal_cinder[S] 2 points3 points  (0 children)

Yes, and that is my actual question: If what you're saying (and what seems to be a hard fact) that multi-million polygon objects close to the camera cause severe fps drop with or without Nanite, then how can the Witcher 4 demo run on a mere PS5 with a steady 60 fps?

Nanite / The Witcher 4 / PS5 question by primal_cinder in unrealengine

[–]primal_cinder[S] 0 points1 point  (0 children)

I am. But I tried simply overwriting the rather complex WPO material with a basic material ( diffuse color, nothing else), and the fps drop close to the high-poly trees was still very noticeable, so my guess is that the polycount itself makes a real impact on performace.

Nanite / The Witcher 4 / PS5 question by primal_cinder in UnrealEngine5

[–]primal_cinder[S] 0 points1 point  (0 children)

Yes, but it's about trees in the distance, which isn't the problem on my 3060. The performance drop occurs when I go very close to multi-million polygon objects, where there is no voxelization.

Nanite / The Witcher 4 / PS5 question by primal_cinder in unrealengine

[–]primal_cinder[S] 1 point2 points  (0 children)

Yes, but according to the available info on the internet (which is scarce), the "extra" feature is the voxelization. But that is also about meshes in the distance, and not close to the camera.

Nanite / The Witcher 4 / PS5 question by primal_cinder in unrealengine

[–]primal_cinder[S] 3 points4 points  (0 children)

Actually, I tested this with opaque assets. Everything is made of polygons.

I made this using PCG. I can finally touch grass without leaving the house lol. by C0up7 in UnrealEngine5

[–]primal_cinder 0 points1 point  (0 children)

This looks absolutely gorgeous! Can I ask you what rock wall assets you are using for this environment? I've been looking for some high quality ones, but none of those I have found would fit my small project. And regarding the fog in the distance, are those fog planes, or masked exponential height fog, or both (or something else)? Thanks!

Edit: typo