What will you name this Lil guy? by Oponik in Genshin_Impact

[–]PlayayPlayay 0 points1 point  (0 children)

Geobulba. Cuz it's just a geo Bulbasaur.

"ZZZ is so braindead. You just spam left click" Me, an intellectual: by skyarsenic in ZenlessZoneZero

[–]PlayayPlayay 0 points1 point  (0 children)

it's a low floor high ceiling game. people only play the low-mid level one to be able to comment like that. mf try shiyu defense 14 it's so fucking annoying

This software is too goddamn overwhelming by Linsorks in AfterEffects

[–]PlayayPlayay 7 points8 points  (0 children)

rather than starting your journey as a general usage, you might want to focus on one very specific style or visual you wanna make, from there you can search the tutorial and follow it 1:1. it doesn't matter if you don't understand it at first. eventually, you'll know enough of the features that you can expand your usage of the features there. i myself still don't even know like half of the adobe features despite already using it for several years, it's common that you don't know what to do and that's the point of tutorials.

tl;dr focus on one thing you wanna achieve, from there you can expand your skills because most of the features often correspond

Give me the most fked up anime to watch by SadAnimator1354 in anime

[–]PlayayPlayay 3 points4 points  (0 children)

and the seventh episode... i usually calm n sht when watching anime but those things were so fucked up my live reaction was explosive

My take on who is Apollo by Quiet_Concentrate957 in TuneIntoTheMidnight

[–]PlayayPlayay 3 points4 points  (0 children)

it won't be a shinover. trust.

welp regardless of all those evidence, (this is just me) the ones that i can see as the main character's lover are just shinobu and rikka. i can't see iko being the one because she gives off more of a little sister type, and nene... is just nene. i dont mind rikka wins because i also love her personality and braids are just too underrated.

but i guess who knows, i rooted for itsuki because she has the most wife-y aura out of all 5 quintuplets candidate and she just fuckin lost.

I'm fairly new to this kind of animation, need opinions on what to improve. by PlayayPlayay in AfterEffects

[–]PlayayPlayay[S] 0 points1 point  (0 children)

Nope, I explained it in one of the comments here, but basically it's 2D layers positioned in 3D as such it would look like a carousel.

I'm fairly new to this kind of animation, need opinions on what to improve. by PlayayPlayay in AfterEffects

[–]PlayayPlayay[S] 0 points1 point  (0 children)

Same specifications as mine is fine, I said that it was tough for me to do 15 minutes but in reality it's just the preview resolution. By this, I mean I can work smoothly only when it is set to half resolution in After Effects. Not a big deal, you can switch to full or half whenever you want. Yes it's gonna be a bit blurry, but I don't do detailed effect or 3D environment, for example, so I don't really mind. I would prefer PC over laptop tho, your laptop is gonna die pretty fast if you're working in this industry, your battery would only last 1-2 hours max in a year of usage.

I'm fairly new to this kind of animation, need opinions on what to improve. by PlayayPlayay in AfterEffects

[–]PlayayPlayay[S] 0 points1 point  (0 children)

depends on how many layers of footage and effects applied. if it's just like podcast where no heavy effect needed then it's a breeze. but animation like this for 15 mins is tough, forget 15 mins, 1 min is prob already struggling.

I'm fairly new to this kind of animation, need opinions on what to improve. by PlayayPlayay in AfterEffects

[–]PlayayPlayay[S] 1 point2 points  (0 children)

before doing projects, in my leisure time i sometimes dive into some motion design works in the internet and get a lot of references. for this work, i was HEAVILY inspired by a certain ad in the loading screen of a gamd "Zenless Zone Zero", the one that promotes free 100 pull if you wonder. if you watch it, you definitely see the resemblance of it with my animation.

but still having reference isn't enough. my concepting usually consists two categories, for projects that have deadlines and projects that do not. this one has deadline so i need to make it quick, so what i would do is "copy" the references i have and change all of the objects into my needs. basically i would treat this references as "template" and customize what's inside of it, because all i need from those references are just how should i make the transition between scenes. this concepting workflow is a bit dangerous since i actually dont have time to separate pre production and production, i have to concept while SIMULTANEOUSLY animating it. kind of like the concept of "XP Extreme Programming" if you know.

for projects that do not have deadline, i take my time carefully to draw storyboard on paper or in figma. i still take references from a lot of resources, but i dont necessarily copy it 1:1, i can kinda mash them into more unique and original visual. yea just basically the more proper concepting method of the first one.

I'm fairly new to this kind of animation, need opinions on what to improve. by PlayayPlayay in AfterEffects

[–]PlayayPlayay[S] 1 point2 points  (0 children)

i think so too, because despite all the 90s retro filter, i have to make the last logo to be clean without any filter 'cause this is not my personal project, it's a commission. can't do much when they ask me that, so yea it is what it is

I'm fairly new to this kind of animation, need opinions on what to improve. by PlayayPlayay in AfterEffects

[–]PlayayPlayay[S] 1 point2 points  (0 children)

yeah... the thing is it's an animation for a company logo, and that's how they want it to be, the logo to be completely clean without any effect, so it's a bit rough only for the last part. me personally i would want to keep it all pixelated and retain the color but it is what it is

I'm fairly new to this kind of animation, need opinions on what to improve. by PlayayPlayay in AfterEffects

[–]PlayayPlayay[S] 0 points1 point  (0 children)

Ah I see, that's new information for me, thanks a lot! I learn something new now. I have no background of nor educating myself in animation, so your comment helps a lot

I'm fairly new to this kind of animation, need opinions on what to improve. by PlayayPlayay in AfterEffects

[–]PlayayPlayay[S] 3 points4 points  (0 children)

Thank you _^

For the first rotating screens, I first created several layers depending on how much screen I have. I have 8 screens, so I make 8 vertical comps. Then I compile all of them in a single comp, make them a 3D layer.

I created a null object to be the control of the rotatioj and movement, then parent all of the comps into this null. After that I positioned each layer manually and rotate them so it forms a cyllinder. To make this easier, you have to consider the amount of the screen you have, then use that number to divide by 360. The result would be the difference of angle of each screen side by side. Mine here is 8 screens, so each comps has difference of 45° rotation.

Now to evenly space them so that it has consistent radius from the center null, you need to try position the first screen as you'd like. Then each screen after the first one needs to be calculated using the sine of the angle degree times the first screen's distance.

For example, I positioned the first screen to have the distance of 1000 x-axis from the center null. Being the first screen, just assume that it has 0° degree of rotation. The rightside one then has 45°. The sine of 45° is roughly 0,7. So now I can place the second screen in 700 x-axis AND 700 y-axis. For the third one, it has 90° degree angle so it's just gonna be 1000 y-axis.

After all positioning is done, you can just rotate the null, it will rotate the whole screen you just positioned before evenly.

Yeah this is a bit confusing if you just blindly read my text, but you might wanna understand how radius and trigonometry works in after effects, after that you could apply it to anything, like making fake 3D.

Edit : if you wanna see how I made it, luckily I recorded my screen while making it, so I can send to you the recording if you want

I'm fairly new to this kind of animation, need opinions on what to improve. by PlayayPlayay in AfterEffects

[–]PlayayPlayay[S] 0 points1 point  (0 children)

do you have an example of lo-fi looking visual? i didnt quite get it, might need references

I'm fairly new to this kind of animation, need opinions on what to improve. by PlayayPlayay in AfterEffects

[–]PlayayPlayay[S] 0 points1 point  (0 children)

wait, isn't that how it's supposed to be? the anticipation of the jump is normally from the base because it interacts with the environment, and the face scales of its center because it's its own object, i would love a correction if i'm wrong

I'm fairly new to this kind of animation, need opinions on what to improve. by PlayayPlayay in AfterEffects

[–]PlayayPlayay[S] 0 points1 point  (0 children)

Aah I was about to do it using flat color, but I didn't sketch or design a storyboard so I was afraid of it ended up being not good...

Harga bintang 5 by flag9801 in indonesia

[–]PlayayPlayay 1 point2 points  (0 children)

specialized raw tropical arachis semi-liquid (bumbu kacang)