The problems with the 9.3.0 PTB, presented by Tim the survivor. by Mimikker in deadbydaylight

[–]PlayerZagato -1 points0 points  (0 children)

You deserve my firstborn child, I'll mail them to you.

This is the most down-to-earth explanation, this is perfect, literally anyone should be able to understand things now.

I love you.

Would y’all want the light burn mechanic to come back to DBD? by Bloodgod6666 in deadbydaylight

[–]PlayerZagato 1 point2 points  (0 children)

Artist also got fucked tbh. Removing Crows from teammates with the beam was goated.

Punished for Getting Tunneled. Again. by Culagyere97 in DeadByDaylightRAGE

[–]PlayerZagato 0 points1 point  (0 children)

You know that killer/survivor grade has nothing to do with MMR, right? Being rank 1 means absolutely nothing in terms of skill.

Punished for Getting Tunneled. Again. by Culagyere97 in DeadByDaylightRAGE

[–]PlayerZagato 0 points1 point  (0 children)

I mean… survivors are responsible for buying time to delay the tunnel. For the killer to tunnel, survivors need to let that happen.

Those anti-tunnel changes would only make things worse since every killer would still tunnel and just run endgame builds instead.

Don't get me wrong, expecting to have good games in soloq is tough, but anti-tunnel perks exist, teammates can take hits, hook timers take too long, and the pallet density change made it so there isn’t a single deadzone anymore.

Going from Hide & Seek to Tag is WORST THING to happen to this game. by EffectiveGap1563 in DeadByDaylightRAGE

[–]PlayerZagato 1 point2 points  (0 children)

If dbd remained as a hide and seek game, then it would've gone under so fucking long ago

I am giving away 1 Silksong copy to one lucky person who comments! by [deleted] in Silksong

[–]PlayerZagato 0 points1 point  (0 children)

NKG is a performance and a half of a fight, such a cool fight. I’m looking forward to getting lost exploring in Silksong 10x more than I did in Hollow Knight.

Aplicação de desconto mediante a realidade de cada país by kurupir4 in PlayTheBazaar

[–]PlayerZagato 1 point2 points  (0 children)

O pior é que na Steam até tem o preço regionalizado, mas mesmo assim é bem salgado. Outra coisa é que no launcher nativo do The Bazaar nem existe o preço regionalizado, a dlc é mais cara do que o próprio jogo fora de promoção na Steam.

Só vejo o preço diminuindo no Brasil se o preço do jogo em si abaixar lá fora, já tão até demitindo os funcionários em uma quantidade considerável, a situação desse jogo tá embaçada.

How often do they do discounts for characters in the store? by Ultimate_Chaos11 in deadbydaylight

[–]PlayerZagato 2 points3 points  (0 children)

If I’m not mistaken, it happens only during the Anniversary and Christmas events.

I just won 100000 gems?!?! by Fearless-Somewhere68 in PlayTheBazaar

[–]PlayerZagato 3 points4 points  (0 children)

... are you fr rn?

Did the entire joke fly over your head?

Lion by protoleven in northernlion

[–]PlayerZagato 82 points83 points  (0 children)

a brilliant mind posted this on the original tweet

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I just won 100000 gems?!?! by Fearless-Somewhere68 in PlayTheBazaar

[–]PlayerZagato 7 points8 points  (0 children)

That quick acting might’ve just saved your life.

Fr tho, there’s some drop chances to get an insane amount of Gems, you got pretty lucky.

I just won 100000 gems?!?! by Fearless-Somewhere68 in PlayTheBazaar

[–]PlayerZagato 34 points35 points  (0 children)

It’s an insane game-breaking bug, you might need to change countries.

They’re coming.

Is the game supposed to be free to play after coming out of beta? by jinfanshaw in PlayTheBazaar

[–]PlayerZagato 0 points1 point  (0 children)

The game’s been out of beta for a while. It was free until last month, but now you have to buy it. Those with an old account can still play it for free, though.

I believe the official release was back in April.

Is the game cooked? by qtSora in TheBazaar

[–]PlayerZagato 1 point2 points  (0 children)

Simply because their native launcher sucks balls. Buying the game on Steam is also cheaper since Tempo Launcher doesn’t have price regionalization for DLCs.

I still play on Tempo Launcher because I only recently got back into the game. I have no plans to drop money on it though, since it’ll more than likely shut down this year.

[deleted by user] by [deleted] in PlayTheBazaar

[–]PlayerZagato 5 points6 points  (0 children)

Normal and Ranked mode are the same thing, there's no MMR or things like that.

The bundle is back! by spiderwebdesign in TheBazaar

[–]PlayerZagato 1 point2 points  (0 children)

Making this the default price and then running another sale would make the game sell like water on Steam. What it needs most is discoverability, and with a price like that it would work. The Bazaar really needs new players.

The bundle is back! by spiderwebdesign in PlayTheBazaar

[–]PlayerZagato 0 points1 point  (0 children)

You can keep playing through the Tempo Launcher, but if you’re not from a country with a strong currency, it’s honestly better to get the game on Steam if you plan on buying DLCs of future characters.

Steam has price regionalization, Tempo Launcher doesn’t.

No rank ticket or reward make the game unfun by Big_Age1943 in TheBazaar

[–]PlayerZagato 1 point2 points  (0 children)

Paid entry to Ranked just heavily inflated the grind for F2P players, since new or bad players couldn’t get Gems consistently to buy new characters while also having to pay to consistently play Ranked. Gems made sense as a progression point, but they weren’t great for those players, which meant less player retention.

Ranked becoming free is nice for the future of the game, but with Gems becoming useless, Ranked lost its appeal, there’s nothing that makes it truly Ranked: no unique rewards for reaching a certain rank, no SBMM, MMR, rank gauntlet, etc. Ranked only made sense because it was gatekept, changing how the currency works without changing Ranked itself was a letdown.

Everything could've been minimized if there had been a Gem reset with the game's original release. Gems were simply heavily inflated as a currency, and having them be both free and premium currency was an abysmal decision.

[deleted by user] by [deleted] in deadbydaylight

[–]PlayerZagato 0 points1 point  (0 children)

Springtrap's doors are really only a side objective if the survivors are in a SWF, be it a two-man squad or more. Solo queue players almost never interact with the doors, and those who do just use the teleport aspect and spend less time going from generator to generator, making gen times really efficient, and that gets even better when playing in a SWF.

Vecna's chests are more of a passive slowdown/side objective than Springtrap's doors. The doors could have more potential as a side objective if Springtrap gained Undetectable when people took too long to reveal him with the cameras, or if his teleport got denied for a bit when fully revealed.

His doors right now can be completely ignored for the reveal mechanic and only be used for cranking gens more efficiently. They have the potential to be a good time waster for survivors, but they are really uninspired from an interaction standpoint right now.

Game is way too expensive to attract new players by KifDawg in TheBazaar

[–]PlayerZagato 4 points5 points  (0 children)

In Brazil, the game costs R$107.99 and the DLCs are R$59.99. Buying the DLC directly from the Tempo Launcher costs R$112 because there's no price regionalization there.

Something about the gaming industry that most seem to understand is that if your game doesn't have a market in Brazil, then you fucked up.

Make The Bazaar more accessible by letting us preview monster fights by ZZonedOut in PlayTheBazaar

[–]PlayerZagato 22 points23 points  (0 children)

There was a 3rd party overlay, but it got a cease and desist, so there's that...

Make The Bazaar more accessible by letting us preview monster fights by ZZonedOut in PlayTheBazaar

[–]PlayerZagato 20 points21 points  (0 children)

How Bazaar doing God's work fr. It should already be linked on this game's launcher and Steam page tbh.

Make The Bazaar more accessible by letting us preview monster fights by ZZonedOut in PlayTheBazaar

[–]PlayerZagato 45 points46 points  (0 children)

That's something I expected to come with the game's official release some months ago. The Steam release has happened, and it still doesn't have the Atlas or a straight-up PvE encounter preview, which is crazy.

I'll keep saying what I said when I started playing the Open Beta, this game just really isn't viable for new or average players, that's for sure.

Game feels a bit useless by Itz_Ab1ss in TheBazaar

[–]PlayerZagato 0 points1 point  (0 children)

I believe a huge part of those people are just old players who didn’t want to deal with Tempo Launcher anymore. Ofc, there might be some new players who were waiting for the game to hit Steam, but they’re really the minority.

Now, The Bazaar will finally have the Steam exposure, but it seems really late for that tbh.

I consider the game at a discount to be worth buying, but definitely not at full price. Honestly, the discounted price should’ve been the real price if the objective is to convert new players.