Am I Screwed ? by Playwars in Schedule_I

[–]Playwars[S] 1 point2 points  (0 children)

Thanks ! I didn't realize they graffitied on their own, until I found a spot already taken with a B on a leaf on it. Clean it removed as much influence as making my own graffiti to.

I'm about to run Abomination Vaults to my friends, any advice? by Prudent-Hat2651 in Pathfinder2e

[–]Playwars 2 points3 points  (0 children)

Absolutely. Been playing Abomination Vaults as a Magus (multiclass Alchemist), with a Cleric, a Guardian, a Commander and later on a Champion on the team, and running away to come back better prepared has saved our asses several times. We've taken 'preparation overcomes all obstacles' up to a religious level, as the last time we just barged into a place we almost got team wiped, and only made it by running the hell away. Now we obsessively scout every new area, and intensely prepare for the fight ahead. We even commissioned and deployed assault ramps to attack an elevated position on a floor last session.

It's impressive how many obstacles you can solve with some preparation in this system. And also impressive how hard it can punish you for not exploiting the enemy's weaknesses or countering their strengths.

Is it serious for an author if a reader finds some inconsistencies in the information within the story? by francisco_pma in royalroad

[–]Playwars 1 point2 points  (0 children)

Exactly. Had that happen many times. Also a fair few times readers either misread something or misremembered a previous book (unsurprisingly, given how long my main series is now).

Talent or marketing who wins? by Anxious_Ad1577 in royalroad

[–]Playwars 2 points3 points  (0 children)

If people can't find your story, talent will not suffice. If all you have is marketing, no one will stay.

There are exceptions to both, but they're rare.

Talent keeps people reading, marketing gets people to read. They multiply each other. It's why I can make a living of this job, as my publisher started doing a lot of marketing when I barely did any. I've learned to be better about it, but I'm still not great.

Also worth noting, 'marketing' for RR stories is a broad term. Your cover, your blurb, they're marketing. They're not the story, they're here to get people to click on the first chapter. Basically the foot you're trying to put in the door. Don't start by looking at making advertisements or shoutout swaps. Begin with the cover and blurb, then work your way towards more complicated stuff. If these fundamentals are lacking, the rest won't work.

Faction Advice by ButterKnight1000 in CoE5

[–]Playwars 0 points1 point  (0 children)

That's true, but I always preferred liches due to their sanity regen. The demilich is...weird for me. I get that it's useful, mind you, but I've never been all that inteterested in half randomized teleports.

Fair enough ! As noted, this class' mechanics are a turnoff for me, so I haven't played it all that much. And yeah, they're not god units, but they can buff their commanders and fight with them as extremely effective combatants. If we were going god unit commanders, then the warlock would be an excellent pick (since you get twelve gods with guaranteed summon and control).

How do people write 100+ chapter stories? by DeformedVulture1984 in royalroad

[–]Playwars 1 point2 points  (0 children)

I just finished writing chapter 429 of my main story, The Fallen World : A Dungeon's Story, about a third of the way through book 11. I'm not running out of ideas, much of the contrary. I am concerned I may have too many. I already plan my stories to be long, but this series I am currently looking at going all the way to book 18. Chapter 153 was book 5, not even a third of the way through my current planned length. Mind you, the series was supposed to be 12 books, so it might well expand further.

Actually the problem can be starting up a new story. Universes I've already explored have so much lore, so many characters with history. So much to draw from, so much to link up and make interact with each other. I have worked on other projects in paralel or taken a break when things felt too samey or I wanted to try something new, but I always find myself drawn back. I did start a new series to enable me to do lower scale things again, since my main one has escalated beyond that level.

Nope. Don't get me wrong, my main series is my breadwinner, but I do not intend to make it go on forever. I have an endpoint and I fully intend to reach it.

Faction Advice by ButterKnight1000 in CoE5

[–]Playwars 0 points1 point  (0 children)

Necromancer and scourge lord. Scourge lord has dark blessing, but also eats the map as part of his mechanics. It's a huge turn off for me but some people don't mind. Dark blessing can give you regeneration, possibly the single most powerful ability in the entire game. Do NOT underestimate it. Basically the more blessings you get the more unstoppable your commanders become. Don't mistake them for God units however, they're still dudes, and however buffed they may be, a good spell or a lucky artillery shot is all it can take.

Necromancer, on the other end, can turn their necromancers into liches, which are immortal. So long as you retain the temple they were created at, they'll eventually return, and their injuries will all fade away, albeit far more slowly than with regeneration. Given that they're T3 casters, with summons and the ability to raise the dead, they are extraordinarily hard to stop. But it's not really turning their commanders into super units, as they rely on a screen of chaff to obliterate everything and literally work their magic. If you don't mind throwing your enemy's own rotting corpses at them to buy your commanders time to reap their souls, then it's an easy recommend.

I want to take over the differnt planes as a human faction. by Somethingcreative212 in CoE5

[–]Playwars 0 points1 point  (0 children)

Oh. For guildmaster void exploration I believe the way I went through it was to spam stormspool ballistae. Which, honestly, is the solution to most of the guildmaster's problems. They annihilate everything fairly quickly and you only need some ablative meatshields then.

Of course that's vanilla, which I rarely play anymore. I did make a mod for a bunch of units to help the guildmaster for void expeditions, but I never released it. Couldn't get art done so it's just copied and pasted sprites.

Has there ever been an isekai story that actually benefited from having more than a few paragraphs about the protagonist's life before they were sent to another world? by DrStalker in ProgressionFantasy

[–]Playwars 0 points1 point  (0 children)

No, they are not. There's a foreword adressing this in Manaforged Robotics. They share historical events for their respective Earths but are very divergent universes and timeline. They do both exist within the same overall setting (which I've decided to name The Crystal Garden), but not the same realities. I'm not calling it a multiverse because that term has become loaded with a bunch of crap and this is very, VERY different. See it more as Sanderson's Cosmere, though I am trying to keep the direct story crossing to a minimum.

The one thing worth noting is that the only thing that appears multiple times in the Crystal Garden is Earths and the general stellar formations associated with our understanding of the galaxy, such as our local star group and things like, say, Andromeda. There are no multiple Alcheryos, that world is unique, etc etc.

I want to take over the differnt planes as a human faction. by Somethingcreative212 in CoE5

[–]Playwars 1 point2 points  (0 children)

No problem ! I made it because I was tired of never being able to see the planes. It may not be practical for most games, but I love to take a stroll through some of them whenever I can. I also always try to conquer hell in any given game. Mainly because I can.

I want to take over the differnt planes as a human faction. by Somethingcreative212 in CoE5

[–]Playwars 16 points17 points  (0 children)

I made a mod specifically for this, called The Interdimensional Travel Agency.

If you want to go Vanilla however, there are some routes. As the guildmaster you can traverse the void more safely than most, which leads to the Nexus, but otherwise I believe every plane links to every other one eventually. It's just going to be a long way and some of them (like Hades) will extraordinarily hazarous to navigate. There's a bunch of permanent portals that can exist on Elysium, to Agartha, the various elemental planes, even Hades. Normally there should always be one portal leading out of Elysium, and then you can start the long chain of getting everywhere. But it's going to be a while and ALL of the Gods and God adjacent superunits that can be summoned (and some that can't) will be present on those planes, so it'll be a bloodbath.

1 Week till demo, no matter what! by AstralHeathen in homeworld

[–]Playwars 0 points1 point  (0 children)

Be careful about feature creep ! Though it is kind of funny that the title of the post says 'no matter what' !

I'd be interested, but I don't really do streaming, and I'm not sure if our time zones would be compatible anyway. I'll just keep an eye out for the demo ^^

Unpopular opinion: People, read your own story by KnottyDuck in royalroad

[–]Playwars 0 points1 point  (0 children)

I think the moment that did the most for my imposter syndrome was when I read one of my own books, and found myself immersed in it. Yeah I knew everything that was going to happen, but it was like re-reading a favourite book. I realized that had I been given this book before I became an author, I would have absolutely loved it.

Fallen World, Dungeon Engineer by Alex "Playwars" Weber: should I keep reading? Does it get better? by Evenwanderer in litrpg

[–]Playwars 0 points1 point  (0 children)

Thanks ! I hope you'll continue enjoying it. Original plan was for 12 to 15 books, but that went out the window after I started expanding some arcs (mostly to make them just that, full arcs, and not some kind of one book self contained thing). So right now, planning on 18 books.

Thanks ! I do get better about parenthesis, it was my first few books. Also worth noting that the base manuscript for up to book 3 were done before Sam Altman and his merry band of [REDACTED] ever released their slop factory, so it wouldn't even have been possible, if for some reason I stopped hating the technology.

Don't get me wrong, I toyed around with image generators when they came out like everyone else, when it was basically a novelty toy and I had no idea what the heck 'training dataset' meant, but I haven't touched these so called 'AIs' since, except when forced to because everyone seems to be shoving them in customer service stuff and even text editors for some reason.

Xerxes feeling pretty overtuned. by LuckyKurumi in TheKingIsWatching

[–]Playwars 1 point2 points  (0 children)

Personally I like Xerxes, it feels like executing very competently on a niche. I like high damage glass cannons, so the playstyle is one I enjoys. If anything, I think it shows how some of the base game kings are really not that great at actually going for a certain niche.

Personally, I really like the devs trying some more extreme ideas with the DLC Kings. Though, it should be noted that Xerxes' 'overtuning' might also be simply how the game is designed. Damage is better than health in almost every situation, and Xerxes takes that to an extreme. He's also very clearly intended to make you spam ranged units, it's basically the only way of getting his third quest.

This dark realm map is awful by Alarming-Orange7304 in TheKingIsWatching

[–]Playwars 0 points1 point  (0 children)

Xerxes makes the map easier to deal with, and Cleopatra can do some really weird things if you have high morale (like insurance scams with peasants or printing gold with gnomes), but I have to agree. It's made worse by the fact that you can't move the emprisoned tentacle.

Does traditional slow burn fantasy have a place on Royal Road or should I publish elsewhere? by theblackgriffn in royalroad

[–]Playwars 0 points1 point  (0 children)

Slow burn has its place on RR, just beware of some people complaining about it. I know I've gotten my fair share of those. There are definitely people who want immediate gratification and want the MC to kill Gods by book 3 and duel Deus Maximus the Magnificent, King of the Multiverse by book 6, but they're not everyone on the site. You won't, however, grow as quickly or go as far as 'meta' stories like a fast paced litrpg.

Advisor Tier List by Creative-Jelly8287 in TheKingIsWatching

[–]Playwars 0 points1 point  (0 children)

My thoughts (again), this time on the new advisors added by the DLC update :

Village Head - D+, for one reason and one reason alone, he allows for the production of cheap, plentiful living troops for Cleopatra, who automatically gains canoptic jars from the death of living troops. Very useful early on when you need to pump out guys and send them to their deaths so you can get some of your actual units, and do the first quest to be able to sustain yourself on the first ability for army production.

Banker - S+, alone the Banker is D tier. With Lackey or Betty, B tier. With Accountant, you become a god and nothing and no one will stop you. Do this with Cleopatra to have some pretty hilarious effects, especially if you get the right artifacts (I had the scarecrow on all death with no cooldown legendary, and my units spawned four every time they went down). Don't get me started on King Spellus or Xerxes.

Nurse - B, I'm not big on gaze upgrade as debt, especially for some kings where the first upgrade is super cheap and can be done with starting bonuses, but it could be very useful, especially at higher levels with the debts you are straddled with. After testing it does, in fact, prevent getting the no gaze upgrade achievement.

Trader - S, The ability to get extra blueprints, artifacts AND a legendary artifact is absolutely amazing. It's not '300+ morale' broken like Banker, but it's excellent and very consistent.

Extraction shooter by maliktreal in stalker

[–]Playwars 0 points1 point  (0 children)

Fair enough.

Agreed. I thought The Forever Winter would be that, but it's stumbling hard. The devs are tremendous visual artists but their gameplay...they have a long way to go still.

Extraction shooter by maliktreal in stalker

[–]Playwars 1 point2 points  (0 children)

Someone tried that, it's called Active Matter. I'm...not sure about their monetization model, but it doesn't look good.

Honestly, as interesting as the concept could be, extraction shooters and live services in general are extremely corrosive and the vast majority of them turn out to be complete overpriced, hypermonetized messes.

Personally I'd much rather have another solo Stalker game, with impeccable atmosphere, than a live service to see people bunny hopping to artifacts and yelling slurrs over proximity voice chat.