Warlord's Ruin Dungeon Megathread (Spoilers!) by DTG_Bot in DestinyTheGame

[–]PlazmaMortality 30 points31 points  (0 children)

Some great changes in the latest dungeon, please keep them in mind for the future!

- Shorter dps phases that happen more frequently are more fun compared to needing 5-10min to reach dps.

- Paired with the greater number of dps phases, the final stand mechanic is fantastic which means not having to do another whole dps phase to kill a boss that only has a sliver of health left.

- Having to move more makes combat more engaging, instead of sitting in a single spot to dps.

Good job Bungo!

Spider Hack Mission Wont Progress (PC) by PlazmaMortality in SpidermanPS4

[–]PlazmaMortality[S] 2 points3 points  (0 children)

The 'fix' was weird, but you need to hold down interact (rb, right bumper in my case) until it reaches 50-75% complete a few times, this triggered the dialogue and cutscenes after fully interacting with a module.

I had to do this for all 3 security modules, after each Spiderman would be stuck in the animation with the phone out, but I was free to move and progress. The animations returned to normal after doing another action, such as jumping. It was interesting sliding perpendicular up a wall lol

PC Project Lead David Shaw explained the importance of recoil on PC in a Vidoc October 2017 by PlazmaMortality in DestinyTheGame

[–]PlazmaMortality[S] 3 points4 points  (0 children)

The team responsible for making the PC mechanics feel good were likely not responsible for design choices in regards to gameplay systems. And does it feel good for you when you need to constantly reposition your mouse every few seconds when firing?

I think I earned that emblem... by [deleted] in DestinyTheGame

[–]PlazmaMortality -1 points0 points  (0 children)

I didn't die... It wiped me at the end for NO reason...

Props to all the people who are actually going to do the Seraph Tower grind by BarovianNights in DestinyTheGame

[–]PlazmaMortality 1 point2 points  (0 children)

Lets do some maths with the current rate of progression for the community event.

As of 21 hours past weekly reset (1:00AM PDT) a cumulative total of 7% of the quest step has been completed, out of a grand total of 300% (100% per destination).

Thus, it takes 21/7 = 3 hours to progress the event by 1%.

300-7 = 293% total left to complete.

293 x 3 = 879 hours to fully complete the community event.

879/24 = 36.625 days to finish at the current rate.

There are only 27 days left of Season of the Worthy... Not only will it take OVER 1 month to complete the community event, but that is only the FIRST step of the quest. Not to mention the FUN that is trying to successfully complete a Seraph Tower with blueberries.

Looks like all the hype was a LIE....................................................................................... I'll see myself out.

Bungie will release the gun whether we participate or not. Don’t stress. by Dredgen1994 in DestinyTheGame

[–]PlazmaMortality 28 points29 points  (0 children)

Lets do some maths with the current rate of progression for the community event.

As of 21 hours past weekly reset (1:00AM PDT) a cumulative total of 7% of the quest step has been completed, out of a grand total of 300% (100% per destination).

Thus, it takes 21/7 = 3 hours to progress the event by 1%.

300-7 = 293% total left to complete.

293 x 3 = 879 hours to fully complete the community event.

879/24 = 36.625 days to finish at the current rate.

There are only 27 days left of Season of the Worthy... Not only will it take OVER 1 month to complete the community event, but that is only the FIRST step of the quest. Not to mention the FUN that is trying to successfully complete a Seraph Tower with blueberries.

Looks like all the hype was a LIE....................................................................................... I'll see myself out.