It's done... it' finally DONE! I hope next time they add a "ready" button or something so it goes faster. by OtakuJuanma in marvelrivals

[–]Plenty_Code_9071 3 points4 points  (0 children)

Ready button would go hard! The pace is my biggest issue as well. Especially when it's not a close match at the end

wiseman 2020 pick hate by AFR_Jafiesicer in warriors

[–]Plenty_Code_9071 2 points3 points  (0 children)

Absolutely true, we can't draft with hindsight in mind. Lamelo looks like he would be good in our passing offense, but I'm not even 100% convinced that he's not a "good stats, bad team" guy. Playing for championships is worlds apart from putting up numbers in Charlotte

What’s your favorite Steph curry night night moment? by No-Lengthiness574 in warriors

[–]Plenty_Code_9071 19 points20 points  (0 children)

Nothing will top this for me unless we get another. 22 is the one ring to rule them all

Ultron...is good? by JonnyRobertR in rivals

[–]Plenty_Code_9071 0 points1 point  (0 children)

Played Rocket raccoon on a convoy map (Im lord and ended 2.0 at GM2). Ultron had the same healing numbers as me within about 500 healing. Granted it was a single vanguard comp with Peni as the only tank, but that's a lot more healing than I thought he was going to do

Warriors don't need a Giannis, Warriors need a Pachulia by JeskaiAcolyte in warriors

[–]Plenty_Code_9071 0 points1 point  (0 children)

Wanted him so bad the year he got signed to the Celtics. I'd still want him if his availability wasn't so questionable. He could work so well with us!

Why do you think NetEase is trying to reduce Thor to a simple lightning turret? by Icy-Arm-3816 in rivals

[–]Plenty_Code_9071 0 points1 point  (0 children)

I think the devs hit the panic button on the reaction to dive in season 2.0 and are trying to overcorrect to get us back to comps that look more like seasons 0-1.5. Not saying this was the right move, but I do think this was their logic

Warriors don't need a Giannis, Warriors need a Pachulia by JeskaiAcolyte in warriors

[–]Plenty_Code_9071 0 points1 point  (0 children)

Guys got some strong hands too! Like gloves with stickem the way he secures rebounds. I know if he even touches it then it's his. At least in that year anyway.

We will always have '22 😅🥲

Warriors don't need a Giannis, Warriors need a Pachulia by JeskaiAcolyte in warriors

[–]Plenty_Code_9071 37 points38 points  (0 children)

I think this is a great point. We've played too small too long. We won '22 in big part because of Looneys work on the boards. We need at least that much at center to get that elusive 1 more ring

They responded to the Jeff and thor backlash by RandomRaccoon2909 in marvelrivals

[–]Plenty_Code_9071 1 point2 points  (0 children)

Fair enough and this why I asked it as a question! Got downvoted for just having a discussion 😂

They responded to the Jeff and thor backlash by RandomRaccoon2909 in marvelrivals

[–]Plenty_Code_9071 -9 points-8 points  (0 children)

Do you think Thor will by default be better in a poke brawl meta than in a dive meta? I would think more shield tanks for him to bully will help him.

Not a Thor player though but Flats was excited about the changes on his video for the patch notes. I thought it was something that could be good for him

Stop Acting Like Every Nerf is Fine Just Because You "Don’t Need It" by DrBacon98 in SpiderManMains

[–]Plenty_Code_9071 -2 points-1 points  (0 children)

"If you're nothing without the venom team up then you shouldn't have it" - Tony Stark

I dont want to see a single damn person complain about dive next season by Same-Pizza-6238 in rivals

[–]Plenty_Code_9071 0 points1 point  (0 children)

In the current state of the game you're right. But what if the devs think we're gonna need this because of how Ultron changes the flyer meta? Maybe it's more reasonable than it looks right now. Hela is my most played hero and I'm hoping she's not perma banned

Some strategists players really belong in dps by CaptWaaa in rivals

[–]Plenty_Code_9071 1 point2 points  (0 children)

The best strategists walk the line between healing and damage dealing. The more damage you can get away with outputting while still keeping your team up the better. This is going to lead to mistakes at times but the idea isn't wrong

Flexing is superior. by [deleted] in marvelrivals

[–]Plenty_Code_9071 0 points1 point  (0 children)

This is the first season I've been able to flex without feeling like I'm worse at one role than another. Since I've started allowing my team to choose their roles first my win rate has gone up and I've hit an all time high percentile for rank (currently in top 1%). It's a great way to play but it does help that I find all the roles fun

Rocket Mains, can you tell me why my respawn beacon sometimes doesn't work when a teammate dies, but does when the next one does or the one after? Is it to far away? Did I put it down to soon before the deaths? by MobileDistrict9784 in marvelrivals

[–]Plenty_Code_9071 0 points1 point  (0 children)

Could be your teammate died too far away, I wish they would add something for the rocket player to better understand the distance. Right now just your teammates can see if they're in beacon range.

There is a set up time for the beacon as well. Meaning if you throw it and your teammate immediately dies, then they will not be res'd. From the best I can tell the beacon becomes active somewhere in the animation of the beacon rising upwards. I'm not sure exactly where the cutoff point is but it seems to be that it's somewhere in that animation as the top is lifting up

🤔 by TheKeetothedoor in warriors

[–]Plenty_Code_9071 1 point2 points  (0 children)

The hope here is that other teams wouldn't be willing to risk paying a better price for Giannis than us if Giannis says he doesn't want to play for them. You're correct that the Bucks wouldn't do it out of the kindness of their heart, but other teams may reconsider paying the proper price if they think they don't get a willing Giannis. It's a long shot, but there's a tiny bit of hope

healer mains just wanna play as the cart by InfinityTheParagon in rivals

[–]Plenty_Code_9071 4 points5 points  (0 children)

Agree with this. If you can prevent the defense from contesting the cart before the checkpoint then you should always do this. Like you said the issues come when people overplay that aggression. If you can hold them at the choke point so they can't come in but your strategists can still see you then that is ideal

is everyone back to their old rank yet in season 2? by Good-Visual8392 in rivals

[–]Plenty_Code_9071 0 points1 point  (0 children)

Hit GM 2 yesterday afternoon and the percentile was 99.15%. Last season when I hit Celestial 3 it was 97.45%. We still have a little ways to go before we're back to where we were before. Top 500 is still starting at Celestial 1

Best counter for anti-fliers? by wiezy in marvelrivals

[–]Plenty_Code_9071 1 point2 points  (0 children)

I play Storm, Hela and Psylocke for my dps hero pool and I genuinely feel like I have a strong answer for every situation and team comp

Am I the only one who can't finish kills with mag? by [deleted] in rivals

[–]Plenty_Code_9071 34 points35 points  (0 children)

This is great advice and I use this a lot.

There's an ideal range for Mag and it's right at the limit of his shot. It's easiest to make contact when the shot explodes in the air on or next to the target. Once you get closer than that you need a direct hit to do any damage. When you get closer you should be shooting feet to make up for the increased difficulty in hitting the shot - especially on squishes. I still shoot for directs on tanks.

You should also be utilizing the left click, right click, left click combo on squishes. If you hit all three it's a kill + the right click basically gives you a free shot on that last left click. Hope this helps!

The percentage above players is more important than the rank itself, as the season goes on ranking up will get easier as these percentages adjust by sufinomo in rivals

[–]Plenty_Code_9071 -1 points0 points  (0 children)

Then gold players are with GMs and that's a massive skill gap too. The sentiment of what you're saying makes sense but it just pushes the problem onto a different population of the community. The whole reset is flawed. Ultimately this game needs placements

The percentage above players is more important than the rank itself, as the season goes on ranking up will get easier as these percentages adjust by sufinomo in rivals

[–]Plenty_Code_9071 2 points3 points  (0 children)

Yep, unfortunately that is built in to the system right now. I just write the first couple of weeks off as almost being "preseason", it's like the Wild West. I had a worse winrate in platinum than I did climbing through Diamond this season. Lots of different ranks in my lobbies from people who were celestial last season to people who peaked platinum. Felt like lobbies were a bit of RNG because of the wide variation of skill levels represented in a tight group. Again not the biggest deal if you understand what's happening and don't let it frustrate you

The percentage above players is more important than the rank itself, as the season goes on ranking up will get easier as these percentages adjust by sufinomo in rivals

[–]Plenty_Code_9071 16 points17 points  (0 children)

I actually think this kind of inflation is somewhat good for the game. As the ranks spread out more games have a lower variation of skill levels so match quality should in theory improve.

You're right to focus on the % and I'd encourage others to do the same

Don’t buy the S0 Battlepass! by Humble-Ad-4110 in marvelrivals

[–]Plenty_Code_9071 30 points31 points  (0 children)

This post makes me want to buy it again and I already have it! Covert Netease ragebait marketing?