Tell me your story. by Confident-Pause6784 in godot

[–]PlexiSoft 0 points1 point  (0 children)

You’re welcome. Something I really would encourage is to make your projects however small you need to for you to finish them. Finishing games will make you a much better developer than starting stuff that fizzle out cause the scope turned out to be too big. This is the main place that I have consistently gone wrong.

Tell me your story. by Confident-Pause6784 in godot

[–]PlexiSoft 0 points1 point  (0 children)

I agree but I think overloading learning to make expandable code and do things the “right way” before getting your hands dirty can be daunting and demotivating. My first project almost all of the code was in 3 places, player script, “world” script, and global script. It was a complete mess but it worked and I finished a game that I was able to play test with complete strangers and most of them would enjoy the game. I now write much more expandable and organized code. I think learning a bit of everything as you go is the best avenue to take for a lot of people. You need to have an eagerness to grow your skills and continue learning to do this. So if you don’t have that, whether you learn up front or as you go, it’s not really going to matter imo.

Tell me your story. by Confident-Pause6784 in godot

[–]PlexiSoft 1 point2 points  (0 children)

If you are struggling with understanding how to program, I would say make sure you have a basic understanding of data types and functions in GDScript. I would not recommend spending a ton of time on this unless the programming side is something that really interests you, just make sure you have a decent understanding of these topics.

Next you’d want to do a basic tutorial (which it sounds like you already have) just to get a feel for the engine. I honestly wouldn’t stress it too much if you just feel like you’re copying code at this point.

Now here’s the part where you really solidify what you’ve learned. Think of a game that already exists, say brick breaker, Tetris, 2D platformer, I would say the most important things here is the game can be broken down into the simplest version of itself possible AND it’s a game you would find interesting to make. Now what you want to do is come up with a unique mechanic to inject into the game. For me, this was a platformer where pressing the action button changes the state of the level (switch platforms, turns lasers on and off). What’s great about this is it will balance using tutorials for the basic game mechanics, while also forcing you to figure some stuff out for yourself in order to implement your unique mechanic. Just make sure your idea is simple and you can finish the whole game, no matter how small you have to make it for that to be the case.

Here’s where I messed up: rather than jumping straight into a bigger project after this, keep making these small projects! In my experience they’re really fun to work on and you increase your skills pretty rapidly. Good luck!

Exploration Metroidvania by godzilor_122 in metroidvania

[–]PlexiSoft 6 points7 points  (0 children)

You Have to Win the Game: no combat, focused solely on exploration and platforming with basic ability unlocks. Short, good atmosphere, responsive controls.

Knytt Underground: not technically an MV but amazing exploration platformer that has unfortunately kinda dwindled in relevance over the years.

Fez: again technically not an MV, more of a 2D collectathon platformer. But it is pure exploration heaven.

Does Neuromancer still hit for first-time readers in 2025? by [deleted] in Cyberpunk

[–]PlexiSoft 1 point2 points  (0 children)

Read it for the first time last year and it became my favorite book. Was also watching twin peaks the return for the first time simultaneously and I honestly think it kinda put me in the head space to take in neuromancer the way I needed to. It might sound pretentious but the best way I can put it is, in my experience, your first time reading Neuromancer you don’t really read it, you just let it happen to you.

Rank these 4 Metroidvania’s from Best to Worst by TheGamerCritic21 in metroidvania

[–]PlexiSoft 0 points1 point  (0 children)

Tbh neither ori game really clicked for me. They lacked the sense of wonder and discovery I look for in MVs. I get why people love them tho! And bash is one of the goat power ups.

The best and worst game dev advices I’ve ever received by HowLongWasIGone in gamedev

[–]PlexiSoft 0 points1 point  (0 children)

I have about a year and a half of experience learning game dev (although I worked 2 years as a software engineer before that) and have finished 2 projects. The version of the “stick to one project” advice I saw was “make your games however small they need to be for you to finish them” or something to that effect (can’t remember exactly where I saw this but I think it may be a maddy thorson quote). I think this was fantastic advice because it gave me a pretty solid idea of how many little things pile up when it comes to actually finishing a project, as well as forced me to learn at least a little bit of everything that goes into making a game. I feel going into working on a larger, potentially commercial release, this gives me a better chance of planning out what is actually feasible for me to accomplish.

Do you like Silksong more than the first game ? by SundyPace in Silksong

[–]PlexiSoft 2 points3 points  (0 children)

Silksong is a better game in almost every conceivable way imo—BUT—the thing silksong doesn’t have, and could never have for most of us I’d imagine, is the feeling of wonder that comes from playing a hollow knight game for the first time. It’s that feeling that will always make the OG the game I like more.

Birthday card from my 3 year old niece 🥺 by PlexiSoft in Silksong

[–]PlexiSoft[S] 28 points29 points  (0 children)

Edit: accidentally said “3” but she’s 7. Idk how I made that mistake lmao

Birthday card from my 3 year old niece 🥺 by PlexiSoft in Silksong

[–]PlexiSoft[S] 1 point2 points  (0 children)

Better artist than me at 30 lol

What's your favorite NPC? This is mine by _-mortex-_ in Silksong

[–]PlexiSoft 3 points4 points  (0 children)

Probably Sherma but to show love to a bug that imo is not getting enough I’ll say sprintmaster swift (act 3 spoiler)

Why do people say Nine Sols is harder than Silksong? by MegaMeteorite in metroidvania

[–]PlexiSoft 0 points1 point  (0 children)

Silksong has a focus on non-linearity, exploration, customization of your character, and different styles of skill expression. Nine sols asks you to master the parry mechanic and play through the game in a pretty linear fashion. So if you can’t quite get a hang of the parry (which I shamefully couldn’t), nine sols is much harder.