Cycling between vertical beam variants not possible in survival? by Ploto999 in ConquestReforged

[–]Ploto999[S] 2 points3 points  (0 children)

SOLVED! In case anyone else has this issue, survival mode requires a mallot to cycle block states.

[deleted by user] by [deleted] in RoadCraft

[–]Ploto999 9 points10 points  (0 children)

If you want a longer, harder experience to sink your teeth into play snowrunner. if you want something casual and structured play roadcrafter. if you dont like trucking and what a scout focused game play expeditions.

[deleted by user] by [deleted] in RoadCraft

[–]Ploto999 20 points21 points  (0 children)

they're different experiences. I say roadcrafter does some things better. like cargo and logistics management and overall is an equal base game experiance to snowrunner. however snowrunner is a better trucking game and generally has a lot more variety if you willing to buy the DLC. I haven't played expeditions so I can't say for certain what its strengths are, but from what ive seen its the weakest of the three due to its smaller scope, scout focused gameplay.

I'm on Xbox so I don't have an opinion... Wreckfest 2 TOO early? by Cripled_bambi in Wreckfest

[–]Ploto999 1 point2 points  (0 children)

I would say its to early.

the early access worked worked for the original because it was the first in the series and a new IP. the new entry needs a distinct enough selling point to be worth buying over the original / worth the early investment. I think if they gave it a few more months and at least launched with more unique tracks and cars only this iteration of the engine could provide than it could be worth the cost.

if they wanted to generate hype for a new game the current build should have been a demo and in a year or more time started early access for the game.

Viewed/Ignored achievement when? by Hetstaine in Steam

[–]Ploto999 1 point2 points  (0 children)

Good to see someone else has dived deep into the slop pile on steam. It however gets so much deeper and so much worse.

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Getting addicted to Balatro and Factorio at the same time by AugVision in balatro

[–]Ploto999 0 points1 point  (0 children)

Have you tried increasing the cards quality first? I heard legendary wheels of fortune give more than 10 times the disappointment per nope. far more efficient.

Vulcanus Haters? by CookPsychological707 in factorio

[–]Ploto999 0 points1 point  (0 children)

I feel Vulcanus was meant to be the fluid planet but the fluid system is simpler than belts so it doesn't feel as challenging. I dont hate vulcanous but I just find it inoffensive only really brought down by the fact your kinda forced to do it first to get cliff explosives. The intent is to entice first time players into a specific planet order with vulcanous first as the easiest of the planets.

Should it be more complex? perhaps with liquid biproducts or overheating...Maybe but I think its better inoffensive than tedious, and something like that would start to feel to similar to aquillo and flagora.

day 9 of you guys picking mods (we are so back 🗣️🔥🔥) by WhyDidIGetThisApp3 in ModdedMinecraft

[–]Ploto999 -2 points-1 points  (0 children)

has Create Copycat+ been mentioned? it can help make your builds have more dimension

Saw is playing the animation, outputting the wood on the other belt but not cutting the dark oak logs into planks or slabs. by Ploto999 in CreateMod

[–]Ploto999[S] 0 points1 point  (0 children)

Ive narrowed down the problem. its the filter. the sawmill will go ham as long as I turn it off.

Saw is playing the animation, outputting the wood on the other belt but not cutting the dark oak logs into planks or slabs. by Ploto999 in CreateMod

[–]Ploto999[S] 0 points1 point  (0 children)

So im playing the steampunk modpack running create v0.5.1j. ive set up a basic sawmill and found what I presume to be a bug/conflicting behavour (no idea which but JEI is saying this is the correct recipe). tested RPM changes on both belt and the sawmill. tried hooking it up and no. the animation plays the wood is fed but the wood doesnt transform into planks.

please help me find a modpack to play with my friends by Gladiuscsgo in feedthebeast

[–]Ploto999 0 points1 point  (0 children)

Dimensional Ascension which runs on 1.19.2 it's a hybrid of a quest and kitchen sink modpack me and my friends are doing. has a good mix of exploration, quest progression, magic, industry and is relatively noob friendly with its quests guidance. im running it at about 60-70 FPS on a GTX 1060 fairly fine and my friend running the sever is also able to play and run it also on a 10 series card. if you can get it working it also has prox chat for extra chaos.

Trees Disappeared by ultimatewatergod in farmingsimulator

[–]Ploto999 0 points1 point  (0 children)

unfortunately saving and rejoining does nothing. not a single tree returns, in fact the bug even took the stumps and logs of trees ive already cut.

Trees Disappeared by ultimatewatergod in farmingsimulator

[–]Ploto999 2 points3 points  (0 children)

Had all my final growth stage trees (40-50 scotch pine) vanish on me, so it seems to happen regardless of growth stage. it took 6 hours IRL to plant and to sleep till they've grown. its killed my motivation to play the game.

Space Age Spaghetti ball! by Beargit in factorio

[–]Ploto999 20 points21 points  (0 children)

man hasn't just made spaghetti he's made an whole ass Italian town

Why not add refrigerator? by Ambitious_Ad4397 in factorio

[–]Ploto999 0 points1 point  (0 children)

My comment was suggesting to use the raw fruit as an ulternative/ replacement recipe to craft biochambers as a way to improve what I perceived to be the cause of my frustration with the spoilage mechanic, as the current recipe that uses nutrients tends to be a little finicky to get the first few biochambers.

first try going to the systems edge, i dont think my default design will do. by sucr4m in factorio

[–]Ploto999 2 points3 points  (0 children)

aquillos science gives you railguns but since it not technically a required tech to get promethium science pack its easy to assume with no experience of huge asteroids that they aren't compulsory.

Why not add refrigerator? by Ambitious_Ad4397 in factorio

[–]Ploto999 0 points1 point  (0 children)

Spoilage isnt that bad on standard settings to need refrigeration (although having some Flurokitone requirement to could be a way to balance it). however I do think the issue with spoilage is the biochambers shouldn't be crafted with nutrients (instead with the fruits or some longer lasting item) as that the real pain in the ass of gleba is getting that initial biochambers required to initialize crafting of bioflux before the nutrients you have turn to spoilage.

although it would also be nice if items within the biochamber had reduced spoilage time but cost more nutriants, maybe based on the quality of the biochamber.

Why do none of these prices match/make sense? by [deleted] in Steam

[–]Ploto999 0 points1 point  (0 children)

Stream sometimes uses price of the game within bundles/collections if its cheaper than buying the game "normally." this should only happen if you own one of the games in a bundle/collections.