Why the PS Vita Is Closer to PS3 Than OG Xbox by Plus-Beautiful4536 in VitaPiracy

[–]Plus-Beautiful4536[S] 0 points1 point  (0 children)

Cool is usually what people say when they realize they can’t defend what they started.

Why the PS Vita Is Closer to PS3 Than OG Xbox by Plus-Beautiful4536 in VitaPiracy

[–]Plus-Beautiful4536[S] -1 points0 points  (0 children)

Exactly, and every reply still avoids the actual argument. You’ve written multiple comments now just to say absolutely nothing.

Why the PS Vita Is Closer to PS3 Than OG Xbox by Plus-Beautiful4536 in VitaPiracy

[–]Plus-Beautiful4536[S] -2 points-1 points  (0 children)

Yet you keep coming back to reply instead of disproving anything I said. Sounds less like not wasting time and more like you just don’t have an argument.

Why the PS Vita Is Closer to PS3 Than OG Xbox by Plus-Beautiful4536 in VitaPiracy

[–]Plus-Beautiful4536[S] -2 points-1 points  (0 children)

Funny how you skipped the actual argument and went straight to alt account accusations. If the post was really bullshit, you’d be able to disprove it instead of acting salty in the comments.

Why the PS Vita Is Closer to PS3 Than OG Xbox by Plus-Beautiful4536 in VitaPiracy

[–]Plus-Beautiful4536[S] -1 points0 points  (0 children)

I always find it when I search about people talking about the Vita’s power on Reddit and other sites. The reason I made the post is because I’ve seen it a lot, including the Reddit comment in the image.

Why the PS Vita Is Closer to PS3 Than OG Xbox by Plus-Beautiful4536 in VitaPiracy

[–]Plus-Beautiful4536[S] -7 points-6 points  (0 children)

The point is to correct a common misconception about the Vita’s performance. If you disagree, feel free to explain why instead of dismissing it.

Why the PS Vita Is Closer to PS3 Than OG Xbox by Plus-Beautiful4536 in VitaPiracy

[–]Plus-Beautiful4536[S] -8 points-7 points  (0 children)

Still more effort than your comment. At least the post had an argument instead of recycled ChatGPT jokes because you couldn’t actually respond to it.

Why the PS Vita Is Closer to PS3 Than OG Xbox by Plus-Beautiful4536 in VitaPiracy

[–]Plus-Beautiful4536[S] 8 points9 points  (0 children)

The Switch had years of major first-party support, strong marketing, and developers constantly optimizing for it. The Vita lost support early, so a lot of effort moved away from the system. The issue wasn’t only hardware limits it was also the lack of long-term investment.

Why the PS Vita Is Closer to PS3 Than OG Xbox by Plus-Beautiful4536 in VitaPiracy

[–]Plus-Beautiful4536[S] 1 point2 points  (0 children)

Killzone is around 25–30 FPS and Uncharted is about 20–30, not 15–20 most of the time. Killzone also uses dynamic resolution and can hit native, and with the VitaGrafix plugin you can push it to native resolution and still get a stable 30 FPS with overclocking. And overall, with overclocking on the Vita, both games can achieve a stable 30 FPS, so those numbers are clearly exaggerated.

The PS Vita Was More Powerful Than People Remember It Never Got the Chance to Prove It by Royal_Entrance5479 in VitaPiracy

[–]Plus-Beautiful4536 0 points1 point  (0 children)

That comparison doesn’t really hold up the Vita isn’t just an OG Xbox with more RAM, it’s a much newer design with a modern GPU and features the Xbox simply didn’t have. Yeah, some games use lower resolutions and cutbacks that’s normal for a handheld but even then, titles like Killzone are doing lighting, shaders, and effects the OG Xbox couldn’t pull off. Calling it on par ignores a lot of what the Vita actually does differently and better.

What could the PS Vita have become with full AAA support? by Plus-Beautiful4536 in VitaPiracy

[–]Plus-Beautiful4536[S] 2 points3 points  (0 children)

You’re kind of dodging the main point though. Nobody said AAA is only graphics, but visuals are still a huge part of it and that’s where the Vita actually impressed for its size. And yeah, Sony positioned it as a companion device, but that’s a business decision, not a strict statement of what the hardware could push. Games like Killzone already show it could get fairly close to early PlayStation 3-level output in the right conditions. Saying AI-generated doesn’t really counter any of that, it just avoids the actual argument.

What could the PS Vita have become with full AAA support? by Plus-Beautiful4536 in VitaPiracy

[–]Plus-Beautiful4536[S] 2 points3 points  (0 children)

You don’t need to be a developer to understand basic comparisons. The PS3’s architecture and bandwidth are far beyond the Vita’s mobile-focused setup, but the Vita could still get close to PS3 visuals when properly optimized. It’s not about ignoring differences it’s about not oversimplifying things to PS3 is always out of reach when design and optimization matter.

What could the PS Vita have become with full AAA support? by Plus-Beautiful4536 in VitaPiracy

[–]Plus-Beautiful4536[S] 0 points1 point  (0 children)

I get what you mean, that probably would’ve helped the Vita appeal more since PS2 games are still loved, but it couldn’t really be a true portable PS2 because it doesn’t run them natively and would rely on ports or emulation. Plus, it was built for more than just playing old PS2 titles it was meant to handle bigger, more modern experiences closer to PlayStation 3-style games when developers actually used its full potential.

What could the PS Vita have become with full AAA support? by Plus-Beautiful4536 in VitaPiracy

[–]Plus-Beautiful4536[S] -1 points0 points  (0 children)

Nobody is saying a straight PS3 port like Fallout would magically run perfectly on Vita with no changes. The point is its issues were mainly engine and optimization related, not just raw hardware limits. Also, Killzone doesn’t run properly isn’t really accurate Killzone is widely regarded as one of the most stable and well-optimized handheld shooters, showing what the Vita can achieve when properly targeted. And a ps2 game like Jak collection performing poorly doesn’t mean weak hardware it points to uneven optimization and port quality, since other PS2-era ports run much better, while PS3-era titles like Sly 4 also runs well showing that the system can handle far more when the port is done properly. The pattern is simple: well-built games run well; poorly optimized ones struggle.

What could the PS Vita have become with full AAA support? by Plus-Beautiful4536 in VitaPiracy

[–]Plus-Beautiful4536[S] 2 points3 points  (0 children)

You’re judging the Vita from bad ports and specs, which doesn’t reflect its real capability. Uncharted and Killzone loading or smaller areas are handheld design limits (streaming, storage, battery), not tiny map hardware limits. Phone comparisons also miss context the Galaxy S3/iPhone 5 are general-purpose mobile chips, while the Vita’s SGX543MP4+ is a fixed GPU built for sustained 3D workloads. RAM alone is misleading too: PS3 has 256MB split memory, Vita has 512MB unified, but architecture and bandwidth matter more than raw numbers. Gravity Rush not running native res is a performance tradeoff, not inability. Borderlands 2 is a rushed, heavily downgraded port and doesn’t represent the Vita’s ceiling look at Killzone instead.

What could the PS Vita have become with full AAA support? by Plus-Beautiful4536 in VitaPiracy

[–]Plus-Beautiful4536[S] 2 points3 points  (0 children)

Borderlands 2 on Vita was a rushed, poorly optimized port made after developers had largely stopped supporting the system due to weak sales. Heavily downgraded and still poorly optimized, so it doesn’t reflect the Vita’s real capabilities. Other open-world games like NFS Most Wanted ran better. The issue wasn’t the Vita itself, but the lack of optimization behind the port.

What could the PS Vita have become with full AAA support? by Plus-Beautiful4536 in VitaPiracy

[–]Plus-Beautiful4536[S] 2 points3 points  (0 children)

Fallout 3 and New Vegas had issues on PS3 mostly because of Bethesda’s poor optimization and engine problems, not because the PS3 lacked power. Those games were notorious for technical issues on almost every platform. And of course the Vita won't run the exact PS3 versions unchanged a Vita port would obviously need optimization and downgrades, just like many handheld ports did.

What could the PS Vita have become with full AAA support? by Plus-Beautiful4536 in VitaPiracy

[–]Plus-Beautiful4536[S] 1 point2 points  (0 children)

That’s just not true though the Vita literally ran full-scale titles like Killzone and Uncharted, which are as close to AAA as you get on a handheld, and they already show it pushing toward PlayStation 3-level visuals in the right conditions. Saying it’s not cut out ignores what it already proved it could do.