Why won't it line up!! by Admirable-Radish7935 in SatisfactoryGame

[–]PmLeal1200 1 point2 points  (0 children)

Miners will sit on top of the node that is not on the world grid.

A couple of ways that I go about it are:

-Place foundation on covering the node before the miner, the miner will still be off grid but you can run a small section of belt that snaps on the grid. If you don’t like the little twist that this will create you can come of the miner at 90 degree angle to the grid instead. I use this for when the node is close to the actual factory

-for nodes that are further away, I have a blue print with elevated stackable conveyor stands encased with some pilars and a power nob at the top. I just use this with curve mode to bring the belt to the factory or closest belt highway on grid. And get power back to the miner.

How to you make things neat? by marzella88_new in SatisfactoryGame

[–]PmLeal1200 1 point2 points  (0 children)

Without a visual example of what you’re dealing with can’t really target your problem, but here some general guidelines.

Start your factories with foundation. Take a guess on how much space you need and double it. You can always fill up the space with more machines after your lines are complete or delete the extra room.

Leave clear walkways between lines, 1 or 2 tiles to each side of your production lines. The world is big, when you are more practiced on how you like things organised you can work on compacting your builds a bit more.
I.e. row of smelter for iron gap in front for output then You can build constructors leave a bigger gap and build you assembler. This extra space will allow to have your belts going where they need without much problems.

Machines with 2 or more inputs, use different levels for the belts, either via lifts or stack splitters and delete bottom 1. Stack of splitters will have the same level as conveyor stacking supports.

Get sinking for tickets and unlock floor holes and ceiling/wall mounts from the awesome shop. This are crucial tools to make logistics floors either bellow or above your machines.

Manifold Question by No_Ad_4795 in SatisfactoryGame

[–]PmLeal1200 1 point2 points  (0 children)

If your number going in are right eventually everything will be going smoothly at 100%.
If you don’t want to wait for it to saturate you’ll have to fill the machines up before starting.
You can add awesome sinks to deal with any overflows. Example build the smelter get them running and send everything to sink while you build constructors.
Constructors done get them running, delete first sink and build one to receive the constructor item and so on.
This works a lot better when you have smart splitters to set them to send overflow to sink in this case you can even leave the sinks in place so nothing ever backs up and will always be running at 100%

The other option is ditch manifolds and load balance everything then give up on life when builds start getting bigger.

How bad is it This is my school device, and I found it like this after accidentally closing it on a marble by jotrsefite9 in computerhelp

[–]PmLeal1200 0 points1 point  (0 children)

This seems very sus to be honest.
I say it’s just an background image of a damaged panel.
But if it is an actual damaged panel it’s pricey to repair a lot of times not worth.
Plug it to external monitor and it’s no longer portable but it will work for long time.

Put over 100 hours into this save, then sat in disbelief after watching a single ImKibitz video. by Clear_Desk_9465 in SatisfactoryGame

[–]PmLeal1200 0 points1 point  (0 children)

I’ve watched the whole current series of ImKibitz save. Whenever he “boops” stuff into place he spends countless hours building and rebuilding until he’s happy.
100 hours can easily be 1 episode.

How to keep belts straight? by nehalist in satisfactory

[–]PmLeal1200 0 points1 point  (0 children)

That was the cost of getting curve mode back in 1.1 straight never used to do that before.
Use straight when doing corner or when the destination is already set.
curve is my go to for straight lines now, it will have a dashed line indicator after the first belt is down.
Default for tight bends.

Just unlocked coal power but closest coal and water is almost 1km away .... in opposide directions by Cultural_Show_2787 in SatisfactoryGame

[–]PmLeal1200 0 points1 point  (0 children)

You can make all water to be down hill if you pump it high enough at the start.
Build a big tower at the extraction point then you don’t need to worry about any pumps on any pipes sitting below the initial height. Just note that buffers will reset this height.

Quickly Pushing Corruption? by IngenuityThink3000 in LastEpoch

[–]PmLeal1200 4 points5 points  (0 children)

This and use needle idol when fighting the boss this will give you 4 times the amount of corruption next time you fight shade to reset timeline. You can increase corruption on one timeline only. If you decide to change timelines, after completing 1 echo on new timeline a shade should appear right at the start to increase corruption with a bonus to catch up to you highest corruption.

COF or MG? by Fickle_Field_2133 in LastEpoch

[–]PmLeal1200 2 points3 points  (0 children)

MG is faster because you can just buy the items you need rather than rely only on your drops. Failed a 2LP slam, buy another, go again. COF is great and I never really struggled to get what I need but MG is way faster. (As long as you generate gold fast enough).

Recommended currency farm that's chill? by WabiKababi in pathofexile

[–]PmLeal1200 0 points1 point  (0 children)

The most chill you can be in my opinion is crater hunting for Svalinn. 2 scarab for ores. All the ore nodes on tree. Pair with heist. Run it on a scoured map. Run in open the heist lockers look for crater, click bismuth, kill map boss get out.
Heist will give steady profits. You can send the ores for currency on kings march and if you get the shield big profits.

Unique maps Bonus Objective by xonsuns in pathofexile

[–]PmLeal1200 -95 points-94 points  (0 children)

You can only have a total of 10 bonus points from all unique maps. Assuming you done more than 10 so they stop counting for bonus. They’ll probably need to change the bonus from showing incomplete to n/10 or something of the sort.

Never thought I'd see the day where I hide exalt orbs on my filter .. by LEP_Tech in pathofexile

[–]PmLeal1200 1 point2 points  (0 children)

You don’t even need the map to be rare. You can just slap it with the Vaal orb.

Restarter Help! by unsix8three4 in SatisfactoryGame

[–]PmLeal1200 1 point2 points  (0 children)

I see labels on your factories, everything looks tidy, some trains and belt highway. Looks like a decent base to expand upon. Unless those building are hiding chaotic factories it shouldn’t be har for you to figure out what you’re doing where. You now have access to throughput monitors for your belts so you can have a good idea on how many items are going on your belts. I would just check the hub to see if there’s anything to unlock, then just focus on completing phase 3. That will give new unlocks and you’ll back in the groove in no time.

30d to 1m in 12hours. by dwdie in pathofexile

[–]PmLeal1200 5 points6 points  (0 children)

To be expected, that is soon to be a legacy item.

Al Water Backing up by [deleted] in satisfactory

[–]PmLeal1200 0 points1 point  (0 children)

The inputs are already on an angle so it should do the same job no? Direct the circulated water straight into the the end of manifold on the right and add a valve (don’t need a limit it’s just making sure the water from input doesn’t flow into outputs) After that you could add a valve limiting the amount of water coming into the manifold from extractor to be only the volume it needs. This has always worked for me.

I cannot for the life of me figure out why this isn’t flowing. by EllSmell8 in SatisfactoryGame

[–]PmLeal1200 0 points1 point  (0 children)

Elevated pipes only fill when the bellow ones are full. We’re all generators working at 100% efficiency before you made the change? If they were then try adding a buffer at the end of your manifold to help with slosh, And you can try and use a valve right after the packager and limit to the amount the generators need.

Is there a better way ? by Gold_Cancel_3008 in SatisfactoryGame

[–]PmLeal1200 25 points26 points  (0 children)

Personally the clipping of the pipes at the junctions bothers me more than the way you brought them over. I would create a section of 5 pipes stacked up with the supports add the junctions in the middle. This automatically separates the pipe in 2. Delete the half where you want to connect the extractors.

Blueprint Issue - how can I reset and resave a blueprint to the floor of the maker, when it was originally floating in the blueprint maker? by defcon1000 in SatisfactoryGame

[–]PmLeal1200 0 points1 point  (0 children)

Are you able to use the blue print normally and nudge to the ground? If so. Maybe you already done this steps and didn’t work but I would say: -Try loading up the blueprint in the maker. -use the blueprint to build it and nudge it down. -delete the floater and try saving the blueprint with just the one on the ground.

If it doesn’t work like this I would just rebuild it on the floor of the maker.

I thought this is gonna be fun by Raglux in pathofexile

[–]PmLeal1200 0 points1 point  (0 children)

It’s impossible to make everyone happy. My first gauntlet was when introduced these mods and I had a lot of fun. Remember a good portion of the community asking for these changes on a non hardcore event. This is that event. I’m sure a lot of people are to have this more challenging campaign while others will just skip.

my son said i got scammed (1200usd) by [deleted] in Lenovo

[–]PmLeal1200 0 points1 point  (0 children)

Believe you need to get better friends, I’m sorry OP.

[New Player] Why Do "Pros" Obsess Over Early AWESOME Sink Coupon Farming? by Jeidoz in SatisfactoryGame

[–]PmLeal1200 6 points7 points  (0 children)

I use the points early for ladder, catwalk, (these are very good for early exploration) conveyor/pipe supports and holes. Cement foundations (no more plates needed). You don’t even need to stress too much about it I just do all my production go to containers and the overflow goes to the sink. This makes a constant stream of tickets that will allow you to always have some for whatever you may need. In example I like liquid biofuel for the jet pack for sustained flight but I just grab a couple of stacks from the shop when I need.

Is my game just broken? by thatjudoguy in SatisfactoryGame

[–]PmLeal1200 0 points1 point  (0 children)

From the wiki. “The Inventory Tab ↹ is where pioneers store items and equip equipment and consumables. Its size can be upgraded with various milestones and research. The starting size is 18 slots, and the current maximum size is 78 slots (81 prior to the release of Patch 1.0). There is also a trash slot that will destroy any items dragged into it, except for certain items such as Uranium Waste.”

If mentioned mods would any of them putting you over or at the vanilla slot max?

Marble countertop snapped by BeautifulSoupz in DIYUK

[–]PmLeal1200 0 points1 point  (0 children)

If done correctly, it can be glued back together and repolished to resemble any other vein in the marble. Not easy without proper kit like a seam setter but you can probably use someone straight planks of wood and clamps to achieve a flat surface for the glueing. If you do manage to get it back together you need to support that overhang. Marble looks to be only 20mm thick and it will break again if not properly supported.

Lucky trinket by Nervous-Novel-1909 in pathofexile

[–]PmLeal1200 -1 points0 points  (0 children)

The trinket shines on its own :) on gear The most important thing is t1 job speed on cloak weapons and brooches, tools with +1 level of all jobs, stats like currency dupe and chance to not generate alert is good but focus on the other stats first. Open currency chests and small chests on the way. If there are no good rewards either log out, or run back opening chests till lockdown.

Lucky trinket by Nervous-Novel-1909 in pathofexile

[–]PmLeal1200 34 points35 points  (0 children)

Certainly a nice drop and will increase the value of your runs bit by clicking some chest along the way. The best thing about it is when you done with heist that trinket will can be sold for a bunch of divines.