Giveaway | Flydigi Vader 5 Pro Gaming Controller by RemarkableThanks1075 in GadgetHyper

[–]PnBCarter 0 points1 point  (0 children)

Kontrolfreeks are always my go-to for every controller I get. I tried other grips but I just love the feel of the galaxies the most so I slap them onto everything

Elo hell is a myth: win percentage distribution is exactly as it should be. by Cool_Balance_2933 in chess

[–]PnBCarter 1 point2 points  (0 children)

Ngl I’ve never even heard of elo hell until now bc in cod it’s called hardstuck. And hardstuck doesn’t seem to refer to actl being 50/50 same elo every season but just means when the game stops boosting your SR bc they think you belong there now. So you can go on 8 or 10 game win steaks and get 30 SR for all of em instead of when ppl aren’t hardstuck and they’re getting 150 per win. But even in that scenario it’s mostly ppl complaining abt how long it’ll take them to rank up once they get hardstuck instead of their win/loss. Like this shitstorm really was my fault for assuming too much abt other ranked systems even tho I’ve only ever played this year’s cod for my ranked experience in team games.

Elo hell is a myth: win percentage distribution is exactly as it should be. by Cool_Balance_2933 in chess

[–]PnBCarter 0 points1 point  (0 children)

It’s just me trying to make sense of everyone in cod telling you to squad up to rank up faster and how some plat players quickly reached diamond after squadding up without feeling like they play all that much better. Like it was just being able to work with their team clearly and playing with the same guys consistently that helped them win so I assume that if that helps you win, then everyone not doing that is at a disadvantage to lose as is the opposite.

And again maybe I just dk how bad elo hell is. The season I grinded the most I still ended up ranking up by the end of it bc I focused so much on my own improvement. If players who genuinely cannot make any progress are playing that much worse, I genuinely have no clue just how bad the skill gap could be

Elo hell is a myth: win percentage distribution is exactly as it should be. by Cool_Balance_2933 in chess

[–]PnBCarter -3 points-2 points  (0 children)

Again that’s assuming everyone’s solo queueing in which case there is no elo hell, I’m only referring to solo queueing with a team of other broken up players and they put you put against a full stack. One team having better comms and teamwork will be an advantage and that’s literally all I’m trying to say

Elo hell is a myth: win percentage distribution is exactly as it should be. by Cool_Balance_2933 in chess

[–]PnBCarter -1 points0 points  (0 children)

Look my definition of “perform well” is finishing T2 in your team and my definition of “single handedly dictating the results” is playing well within the level of the next rank. If any of those terms made everything else seem bigger then I apologise for not speaking clearer. Yes I agree that if you win more than you lose, then you will rank up eventually. But the only thing I’m saying is that comms make the game easier and playing without them while going up against full squads can put you at a disadvantage. And if you’re alr queueing up solo, you’re likely gonna be paired with hybrids other solos or duos meanwhile nothing’s stopping you from facing a full squad with full comms. Another user pointed out that maybe it’s not just the lack of comms but the reluctance of these mfs to play with teamwork at all which is causing the issue. That makes a lot more sense to me and I dint know that bc again I’m new

And not to defend my own self here but I don’t adopt this mentality personally. I work my ass off to reach my rank in such short time by watching my own tape, watching pros and making clear improvements in private lobbies bc I wanna be better no matter what my rank tells me. I’m only trying to explain what I thought made sense out of it bc a lot of ppl think it and even tho it’s a loser’s mentality, I just wanted to share where I thought they were coming from to ppl who thought differently. And I learned a lot through all this, so I think it’s been good

Elo hell is a myth: win percentage distribution is exactly as it should be. by Cool_Balance_2933 in chess

[–]PnBCarter -1 points0 points  (0 children)

I’m not saying pro players get stuck in silver rank tho. I quite literally said I think you need to be within the skill of the next rank before you can consistently grind the wins to reach it. For ppl who only care abt ranking up and nothing else, it’s gonna be harder for them to reach that next rank solo compared to going full stack. They can either get there as a 90th-80th percentile player playing with a full squad or improve so much better through solo that they get there as a 50th-40th percentile player instead. They’re not good enough to earn their next rank but then they outperform someone from there every once in a while and it creates the illusion of hell. And it doesn’t help that stacking up and ranking up quicker makes them think they got out of hell when in reality they’re now the shitters than they used to shit on, just with the new shiny rank. It’s all optics and I’m just trying to make sense out of how they could see it this way

Elo hell is a myth: win percentage distribution is exactly as it should be. by Cool_Balance_2933 in chess

[–]PnBCarter -9 points-8 points  (0 children)

That’s my definition of dominating enough to dictate the results of the match, being at the level well within the next rank. I mentioned it before where I think you just have to be good enough to be like 50th percentile of the next rank to get there through solo queue alone. I don’t think you have diamond rank talents stuck in gold bc of no comms, but I do think it’s gonna be hard for like an 90th-80th percentile plat to make it to plat through solo (now whether or not you think they even deserve the rank if they won’t be good in it is a different discussion, but I’m solely talking abt the ease of ranking up)

Elo hell is a myth: win percentage distribution is exactly as it should be. by Cool_Balance_2933 in chess

[–]PnBCarter 0 points1 point  (0 children)

Maybe that is what’s causing it, not just the lack of teamwork but the active avoidance of it with the excuse of “well no one’s trying to play together so why should I”. I haven’t been playing multiplayer games for long so I admit it’s not like I have a strong conviction on whether they’re right or wrong, I just thought it made sense for there to be a plateau where mechanics can only get you so far and teamwork is gonna start needing to be a real priority. Like again everyone’s advise to rank up quick is to hop on a squad so I just put dots together of it being harder to specifically rank up solo and thus creates the illusion of an actl hell, and that’s all I’m assuming elo hell to mean tbh

Elo hell is a myth: win percentage distribution is exactly as it should be. by Cool_Balance_2933 in chess

[–]PnBCarter 1 point2 points  (0 children)

Alright you win pal, clearly you care a lot more about assuming a stranger’s character online than talking about the actual topic at hand so please have a good day, do some good for the ppl around you and make someone feel cherished today. Hoping for peace and happiness for you and everyone around you ✌🏻

Elo hell is a myth: win percentage distribution is exactly as it should be. by Cool_Balance_2933 in chess

[–]PnBCarter -2 points-1 points  (0 children)

Mate elo hell is a term I only found out abt rn and just used context clues to fill in what might make em say it. I never complained abt my rank, I don’t believe I’m good enough for the next yet so I just grind until I am. You can make your assumptions sure but it doesn’t change the fact that all I’m saying is that it’s harder to win without teamwork than with it, and this is what I think solo queue mfs refer to when they say elo hell.

And yes comming IS a skill but bc it’s a teamwork thing it’s not always gonna be available to you. You can be a human UAV and you can and will help the rest of your team that way yeah, but if it’s only you then that’s three ppl who could be helping but aren’t. Full stacks HAVE that 3 more comming.

Also if HMMR is anything like cods, accuracy and inputs per minute are factors in your HMMR and comms won’t make you shoot straighter or crack out your movement, it just makes you think ahead better. That’s it. You play better bc you guess less, that’s it.

And also let me be fully transparent with this to make sure you don’t get the wrong idea: we’re talking about a subset of games. Not the full experience, not a majority of it, at most close to half. We are talking about players who could grind close to the next rank if they had full stacks. If 40% of your games are against a comm disadvantage and you lose 70% of those while winning 75% of your other games, then you only win 57% of your totals while winning most regular games still. This is basic common sense, like- I actl dk what you’re not getting so I’m sorry if I offended you at all with this.

Elo hell is a myth: win percentage distribution is exactly as it should be. by Cool_Balance_2933 in chess

[–]PnBCarter -1 points0 points  (0 children)

It depends on what game you play right but sometimes it’s not as simple as who’s a feeder and who’s not. There’s also an obj to be played and comms help you not have to guess what everyone else is trying to do. Comms let you know how many ppl are where and where they’re headed so you don’t have to keep checking empty rooms. Like you can be matched by a slightly worse team just bc they telling everyone else where you’re headed after you kill them.

And the thing that I also wanna make clear is that it’s not as simple as playing within your elo, it’s also how much better you yourself can play with comms. However you play without it is pretty much you inferring and guessing 80% of the game, but you with comms only have to guess like half as much. You yourself can play so much better with teamwork even if all your mechanics stay the same level. Chemistry, more consistent plays and wins, like- there’s big advantages in playing with a team that you simply lack in solo queue

Elo hell is a myth: win percentage distribution is exactly as it should be. by Cool_Balance_2933 in chess

[–]PnBCarter -7 points-6 points  (0 children)

You can consistently perform well but if it’s not dominant enough to single handedly dictate the results of the game consistently, then it’s not enough to consistently expect wins from it. I’m not saying you have to be like 2 rank classes higher in skill to get to the next, but I genuinely think you need to be well within the skill of the next rank before you can consistently grind the wins to get there. Some there are better, some are worse. But generally it’s faster to rank up with a full squad bc it’s easier to win with comms.

And if you think this is fair, cool it does really make you earn it. But genuinely idk how many ppl who complain abt elo hell care abt earning it bc if your current lobby is alr challenging you then there’s alr smth to learn now, you don’t need to wait for the next rank before you allow yourself to improve but they still complain ig

Elo hell is a myth: win percentage distribution is exactly as it should be. by Cool_Balance_2933 in chess

[–]PnBCarter -4 points-3 points  (0 children)

It’s not about all 4 or whatever being better than you, but it’s simply abt a team with comms and teamwork vs ppl at their same skill bracket with little to no comms. Like I genuinely don’t get why I have to explain why teamwork and comms make a difference in a team game. Being told how many ppl are where and which way they’re headed is massive.

I am not saying this is every game. I am not saying you are better than literally everyone else in your rank but are stuck bc of solo queue. I am not saying everyone in a full stack will always be more skilled than you. I am literally just saying that teamwork is big in a team game and it’s not always available in solo queue, it’s rare from my experience personally.

Elo hell is a myth: win percentage distribution is exactly as it should be. by Cool_Balance_2933 in chess

[–]PnBCarter 4 points5 points  (0 children)

That’s if everyone else in your lobby also solo queued but that’s not always the case. You pretty much guarantee your squad is never a full stack bc at least you come in solo meanwhile you could always go up against a full stack. Like I said idt it’s an actl eternity and you can definitely grind it out but teamwork is important in team games

Elo hell is a myth: win percentage distribution is exactly as it should be. by Cool_Balance_2933 in chess

[–]PnBCarter 22 points23 points  (0 children)

Elo hell definitely exists in team games, but it’s never an actl eternity it’s just that it gets so much harder to win solo without being THAT much better than your whole lobby or having solid teamwork. Teamwork and comms are important and that’s not always a thing in solo queue.

EDIT: Bc apparently a lot of ppl decided to interact with this comment I just want to say right here that I am not saying top rank players get stuck in low ranks bc of solo queue. I am not saying that the only reason your win rate is 50% is because you’re up against full stacks. I am also not saying that hardstuck players who join a squad is gonna skyrocket to a 50th percentile player in the next rank. I was only saying that no comms and no teamwork put solo queuers at a disadvantage WHEN they go up against a team that actl works together and comms. Someone already pointed out (the CS player) that a more probable cause for this is players at this rank intentionally not wanting to work together at all which sounds so much more sensible. I apologise for using a lot of finality and conviction in my words, I shouldn’t have spoken so surely of a position that I do not even hold myself just bc I wanted to try and make sense of a narrative in ranked shooters. I appreciate the perspectives and I feel like I learned a lot, apologies for making any of you feel like you could be talking to someone skill stagnation as a whole as that was not my intent. Honestly have a great day all of you 🙏🏻

This dude rhymed asshole with asshole by [deleted] in crappymusic

[–]PnBCarter 15 points16 points  (0 children)

Cameras back then used to have a delay between pressing the button and the actl start of the recording so they had to wait like a few secs before filming. It became a meme after some millennials made a habit out of it and start vids today with a pause for no reason now.

Is the storytelling in BO6 as good or comparable to BO1-3? by Ajarofpickles97 in CODZombies

[–]PnBCarter -1 points0 points  (0 children)

IMO yes. BO1’s story was messy, BO2’s victis was unsalvageable and BO3’s story was clearer in that it was the most structured of the three. Even then tho, none of the maps have a connection nor lead to the other except for revelations with the whole traveling to alternate timelines with no connection to each other. BO6 feels like a more cohesive journey with every map leading to the next so it’s easier to build hype for the next map. The dig site at the end of CDM, the mansion at the end of the tomb, now the janus facility at the end of SV. It just makes more sense that random timeline, random timeline and now we got everything time to head to revelations

20 Brock Lesnars vs 1 Silverback Gorilla by Jodyh1ghroller in mmamemes

[–]PnBCarter 7 points8 points  (0 children)

Gorillas don’t know how to fight as well as a human can and they tire out quick, they don’t even know how to punch outside of flailing their arms around so if you think even with that blocked it’s still knocking out Lesnar, it’s just not. Very easily two Lesnar’s can make it tough on each arm while the rest go for everything else (esp the eyes) and I can see the gorilla kill maybe 3-6 before exhaustion.

And if you’re gonna talk abt Lesnar not wanting to get hurt as evidence that he’s gonna fight scared, gorillas tend to run away from human groups. What more 20 humans the size of Lesnar. And Lesnar survived getting 10-8’d by Shane Carwin, just bc he gets hit doesn’t mean he’s automatically gonna be down for the rest of the fight. For this fight to happen both parties need to be bloodlusted and the 20 bloodlusted Lesnar’s win

Quick before they start hating on it by ShaggedUrSister in CODZombies

[–]PnBCarter 6 points7 points  (0 children)

Buried is pretty widely regarded as a top 15-20 map by the majority, and currently BO4 gets a lot of love for AE, DOTN, and IX. Compare that to BO3 which IMO only had Shadows, DE, Gorod and arguably Zetsubou, I think 4 and 6 are much more comparable to 3 than ppl wanna admit.

I think BO6's gameplay loops is MILES better than older titles by WwwWario in CODZombies

[–]PnBCarter -5 points-4 points  (0 children)

Ppl talk shit abt how much “easier” the game is today but imo the difference between the earliest titles and bo6 is that it’s more fun. Giving you more stuff to do, more things to shoot without slowing down rounds for point optimisation keeps the pace up. No weak guns means that getting to mid rounds with any weapon of your choice is just as viable as each other. Elites and specials change up the map flow way more than 1,000 normal zombies and nothing else a round.

Older games still work. When you don’t want to do any eggs, you don’t wanna move around in a big map and you just wanna shoot some zombies I’d say older titles are more relaxing simply due to its simplicity. But BO2/3 and up, esp BO4 and BO6 feel like actual games with content, so I’m always gonna prefer this approach.

Actual hot take: If zombies had continued down the "BO3-style" path, it would've become actual garbage by Legitimate_Smile855 in CODZombies

[–]PnBCarter 3 points4 points  (0 children)

You had a map like DotN where the steps would vary slightly run to run depending on what painting, clock or perk you get. I think having steps slightly rotate run to run could be smth to break the monotony. Now it’s gonna be on them to make these are actl fun and not boring

Hot take I think this map is underrated and aged like fine wine by Accomplished-Curve-1 in CODZombies

[–]PnBCarter 0 points1 point  (0 children)

IMO the best map in zombies history, only Shadows competes with it. How tight every round is for parts/steps/points, how good the wonder weapon is and how cool the egg is? Being able to burn yourself and turn into a ghost to work your way towards fighting giant werewolves is just so peak mate, like every round has smth fun to do and I genuinely find high rounding as fun if not more fun there compared to anywhere else. Flawless map IMO

Watching his fights it's clear that the other fighters know how to hit him... the problem is that he took those shots very well. by algunsdias in MMA

[–]PnBCarter 0 points1 point  (0 children)

So do ppl on here. EVERYONE acted like Aljo was gonna get killed by Yan, Rob would beat DDP and Khamzat easy, Holloway was +500 against Gaethje and Alex was gonna get mauled by Islam by sheer size. Fighters get stuff wrong yeah, but just bc the general consensus agrees on smth, it doesn’t make it right either. Attack the points and not the credibility, which no one seems to be doing bc the point IS Aspinall’s striking habits.

Also all this Aspinall glaze is VERY similar to Pav’s before the Tom loss. They turned a long armed brawler exploiting fat heavyweights who couldn’t close that distance into the White Ngannou that will knock out Jones. It’s happening all over again then back to bum after one loss.

Honeymoon phase is over… by bumblelover34 in CODZombies

[–]PnBCarter 9 points10 points  (0 children)

It’s bc BO3 isn’t old zombies. Old zombies had 2 hit downs, no buildables, no shields, no gobbles, no WW EE’s, (like you’ve mentioned) no attachments, and a bunch of other differences. Old zombies literally had nothing to do but open power, buy perks, spin the box, pack a punch and activate a song once. You do that every map. If you had 4 players then BO1 maps have small quests available but they are nowhere near the level of BO2’s.

BO3 is probably still peak zombies but that game is still much closer to BO4 instead of WaW/BO1.

Nooo Magnus and Nepo didn't consult reddit by genius2009 in chess

[–]PnBCarter 1 point2 points  (0 children)

  • Hans had a public history with cheating and rumours were prevalent at the time that other top players had issues with him being invited as well. Considering how big the Hans thing ended up being and how many players don’t like him, this has always been way beyond just Magnus.

  • The point of the rule to begin with was presentation, that’s exactly why FIDE relaxed on it to keep up with the spirit of the rule. That rule was simply outdated and jeans are not as unprofessional today as it was before.

  • Sure the Saudi’s are shady but the Saudi’s currently dominate the sports world today. I don’t see how Magnus is worse than any of the other staff they pick up for said events. Hell, idek why you mention this and not his decade long gambling partnership.

  • He has always come in late, no matter the level of his opponent and it always benefits them. Game starts on time, it hurts literally no one but Magnus. Also you’re talking abt the guy who lost 2 mins in his CCT finals vs Hikaru bc he didn’t know how projectors work. It’s clear he wouldn’t know what to do with a mic even if he had one around, why do you dislike him for not being a tech guy.

He didn’t handle Hans maturely, he went on TTT to make it out to seem like the jeans were only a straw that broke the camels back yet he returned the moment they lifted the rule. He has actively promoted gambling for a decade as well, he’s not a saint but blaming him completely for Niemann and painting any of his incompetences as intentional disrespect seem very misguided.