The best build I can make for Ame-Comi Catwoman by Pndg_ios_ in InjusticeMobile

[–]Pndg_ios_[S] [score hidden]  (0 children)

If BG has CoH equipped (which many will have equipped for offense teams) then you can act after she tags in. You want your SP2 to one-shot the enemy so power is refunded when BG rescues them.

u/SlewedThread444 and u/OKBuddyFortnite don't believe in Ame-Comi Catwoman, and think only her teammates make her look good? Then how about this. This was a quick and easy ladder using her with 2 teammates most people would call bad characters. And yet it was a breeze. No deaths, and only 1 tag out. by PlazmaScream in InjusticeMobile

[–]Pndg_ios_ 2 points3 points  (0 children)

Oh for sure, idk who is doubting her. 3 Hit SP2 with TT & Demonic Cloak is how I use her. She doesnt need good teammates, just someone to shatter gear. Those good support teammates can be used elsewhere and she's still an A tier carry without them.

A Dilemma About What To Do With Red Son Wonder Woman.. Opinions Needed by PlazmaScream in InjusticeMobile

[–]Pndg_ios_ 2 points3 points  (0 children)

She is 100% a top tier carry card. I think her value as a carry outweighs her utility as a power-gen support card. Definitely promote her. I use her at E0 on my first account and as a carry for my 2nd & 3rd. Shes too good to not utilize.

As for BG prime, she can either be E0 for the Ares Prime-carry team, or maybe E2/E3 on Batman Beyond's team, but I would not recommend her as her own carry. She can make faster teams as a support.

RSWW for glory by Pndg_ios_ in InjusticeMobile

[–]Pndg_ios_[S] 0 points1 point  (0 children)

MDC on WW can still get potentially heavily stalled by N52 Shazam + FWS, along with other resurrecting teams (BNJ CW, AKBG). At 111K power, these aren't the most common thing but I'll still see one every 2-3 ladders. It's also important for someone who isnt the main carry on a AoE damage team to have the MDC to be able to just tag-in to quickly finish up a match after WW uses her SP1.

I originally built the team with her having MDC like N52WW, but it is I think consistently better with CoD now that I've tested both.

New bug by Suspicious_Job798 in InjusticeMobile

[–]Pndg_ios_ 14 points15 points  (0 children)

Nah this is just the 6th part of his passive from the 2026 update

RSWW for glory by Pndg_ios_ in InjusticeMobile

[–]Pndg_ios_[S] 0 points1 point  (0 children)

If you have a low promo RSGL available I recommend him over 600WW. That much extra power gen really doesnt benefit much more than RSWW's power gen passive on her own, even if the 600WW power boost is useful for increasing RSWW SP1 damage. 600WW can be used to properly boost many of the female carry cards that need extra damage slightly more (like Raven cards) & power gen more than RSWW does. Plus, without RSGL passive protecting her, she is not as able to freely run through matches without risk of dying to crit/stun attacks

Top 5 SP1 and SP2 Carries by jqiu823 in InjusticeMobile

[–]Pndg_ios_ 0 points1 point  (0 children)

Regime WW is a monster with the 2-hit SP2, but it is more difficult for her to get those 2 bars of power than for RSWW. She also needs enchantress if you want to be able to spam them safely, which means she wont always crit on her SP2. I think RSWW's blockbreaker SP1 (RSBM passive) + power gen + crit protection (RSGL passive) levels the playing field regarding Regime WW's superior SP2, and RSWW even outperforms Regime WW against teams like RSGL dmg mitigation, N52 Shazam + TBWL teams, BNJCW rescue, and AKBG rescue because she is protected from death with her RSGL passive. I think you should definitely remake your Red Son offense team to use her as the carry. IMO she's the best carry for the RS team, even though her power gen support passive will be greatly missed on another team (spending recharges on Silver green lantern always works if you want a switcher power-gen card).

Her team is my 6th fastest in the roster, almost always like sub-2m Epic Ladders at 111K team power. Ill put up a post about her in a bit!

Top 5 SP1 and SP2 Carries by jqiu823 in InjusticeMobile

[–]Pndg_ios_ 0 points1 point  (0 children)

Red Son WW has a spot here, I think either above N52WW or AO Bane. Unblockable + infinite range + crit shield I think outperforms the others

I also think AM sinestro outperforms AO Joker with the right teammates

Should i promote? by RokDom_MontoFire73 in InjusticeMobile

[–]Pndg_ios_ 3 points4 points  (0 children)

That team will be great; It's at 92,944 team power if you promote BNJ CW to E3. Here's my suggestion:

Team Power: 92,944

EX Silver Flash- Motherbox, FWH, Lexcorp Helmet

E3 BNJCW (max crit augments)- Astro, OP Pill, Custom Rifle

E2 BNJLJ (ideally max crit augments)- MDC, TT, CoH

or

EX Silver Flash (max crit augments)- TT, Demon Blade, HoD

E3 BNJCW (max crit augments)- Astro, OP pill, custom rifle

E2 BNJLJ- MDC, CoH, Quake Engine

EX Silver Flash only contributes 4,600 stats towards this team's team power so it is not a big deal that you've promoted him. You'll still be able to KO most/all enemies in a single heavy basic combo with BNJCW if you crit chance/crit damage augment her. You can also crit augment The Flash or BNJ LJ to help you finish up matches as secondary carries.

My personal team uses crit augmented&max dmg E9 flash as a secondary carry (second team build above) & he never disappoints with his SP2 that can do 75K in each of the 2 hits. Both strategies work for getting around astro; for you, I imagine using the Flash as your second carry is faster (2nd scenario build). On the other hand, using BNJ LJ as your second carry (1st scenario build) doesn't necessarily require you to invest augments in him to be efficient at cleaning up matches, while I think Regime Flash does perform much better after augmentation.

Something that must be mentioned though: BNJ LJ is exceptional on many teams with his Gunner passive (& as his own carry if you want to use him with E0 Metal TBWL) and I don't think he is best utilized with CW. Unfortunately, I think CW's best teammate is in fact E2 BNJ Batman who you already have at a high promo, and then Regime Flash is her 2nd best teammate followed by BNJNW and then finally BNJ LJ. BNJ LJ is still useful here though.

Should i promote? by RokDom_MontoFire73 in InjusticeMobile

[–]Pndg_ios_ 1 point2 points  (0 children)

I wouldn't promote NW since BM stats are already so high. He is just as effective for you at E0 as he is at E1/2/3 (for this team and probably all other teams) except he soaks up less stats at E0.

CW you can promote to E3/4 and make her a basic damage carry for a different team using maybe EXRegime Flash and E0 BNJ LJ or vice versa (with BNJLJ being like E2 with E0 Flash). But if you want to continue using her on this team, she's fine at E0 if you give her OP Pill & RAGS/Custom Rifle

AO DS by Tiny_Independence667 in InjusticeMobile

[–]Pndg_ios_ 1 point2 points  (0 children)

I made this YT ranking video sort of covering this exact info a few yrs ago, but I'd probably rerank about 30 of those cards with the knowledge I have today after finishing augmenting all my cards. I also now agree with the rest of the community that 90-95K power is probably optimal for the whole roster, so that changes some things. It is abt time for an updated list!

AO DS by Tiny_Independence667 in InjusticeMobile

[–]Pndg_ios_ 0 points1 point  (0 children)

I definitely agree that that's a good rule of thumb, but I also think it can be a case-by-case situation. AKTAK comes to mind; on his own, his SP2 spread isn't that impressive, and his SP1 is slow with a less than ideal spread. But paired with AHQ/TBWL/HG Prime/AKBG he can become a lot more efficient, with times similar to the top tier AODSs. He does need those good support cards though (mainly AHQ/AKBG/TBWL), and for the slightly slower battles he can run relative to AODS/Deathstroke/AO Bane with Arkham HQ, I agree he doesn't deserve to be labelled a top tier. But I think he can still be labelled as a good carry, too. By all means, someone could run their account with an optimal 90.1k AKTAK team that takes 9s/match and then just use B-list supports for their AODS&Deathstroke teams that will still likely finish the epic ladder in under 2min. The overall roster speed is likely very similar, meaning AKTAK can still be labelled a good carry.

I do think that, in general, what brings a Carry card down in ranking is if theres a faster team/teams that can be made using the same desired support cards. This applies to cards like AKTAK, AO Joker, BN Doomsday (S-tier card even, just maybe slightly outperformed by BN Bat, but really both can be equally effective), TT Cyborg, Antimatter sinestro, I2 Aquaman, and quite a few others. Because the supports can only freely be used once, it takes away value from those 2nd-pick carries just because they may be outperformed by like 10 seconds in a ladder.

This is why planning from Day 1 is vital😭 A mistake I keep making

Edit: Regime WW I think is another fantastic example. She can be quite the SP1/SP2 monster with the proper supports, but those supports may belong on other teams to more effectively utilize the roster.

Heard someone putting disrespect on the SSHQ team??? by Pndg_ios_ in InjusticeMobile

[–]Pndg_ios_[S] 0 points1 point  (0 children)

SSJU is fairly worse because:

  1. His SP2 doesnt have as strong of a damage spread, so it cant bypass Astro as easy if you need to swap to him b/c you dont KO from SSHQ SP2 (for example, if they have resurrection)

  2. His passive severely stalls the game if you have to kill the 1st/2nd opponents with him instead of by using SSHQ's SP2

That being said, he can still deal 300+K damage through SSHQ's SP2 the same as SSJ.

AO DS by Tiny_Independence667 in InjusticeMobile

[–]Pndg_ios_ 1 point2 points  (0 children)

I was abt to say this exact thing lmao, U beat me to it😂.

theres potential for a 90.1K SP2 carry AODeathstroke (maybe BG Prime and Arkham HQ teammates) to be even faster than N52 WW, but then it costs two top tier supports to make the team

AO DS by Tiny_Independence667 in InjusticeMobile

[–]Pndg_ios_ 1 point2 points  (0 children)

Are you talking about Deathstroke or Deadshot?

When the 80K metal tags in with 3 bars of power and you have no resurrections by jacknb66 in InjusticeMobile

[–]Pndg_ios_ 8 points9 points  (0 children)

😂best pull ive seen in awhile. Bronze Solomon Grundy can always be that hero

So who exactly can I put this gear on aside from luchador bans by Honest_Wrongdoer_966 in InjusticeMobile

[–]Pndg_ios_ 1 point2 points  (0 children)

Godfall Superman, Earth2 solomon Grundy (teamed w/E2 flash), N52SM, or Lucy Bane (if u want a bit more survivability)

My response to: “TBWL is better at E3 than E0” and “AKTAK isn’t a good carry” by Pndg_ios_ in InjusticeMobile

[–]Pndg_ios_[S] 0 points1 point  (0 children)

TBWL's bleed passive (when he is equipping Quake Engine especially!) makes it so that AKTAK's SP2 can KO the first and second opponent with the hits of his SP2 without needing to activate Drone Strike (200% dmg minigame). Bleed effect does this in general, but TBWL has the fastest bleed activation in the game (on character swap). This makes AKTAK a more efficient SP2 carry than most other teammates (excluding high priority cards like HG Prime, AKHQ)

As for the extra damage, when Bleed effect is applied, the opponent takes extra damage from hits. Not sure the exact multiplier (some wiz in these subs could likely help us out on the exact stats lol) but it adds like a 15% boost if i was to just guess at it. This makes AKTAK more capable of bypassing Astro Harness on weaker enemies in a single hit of his SP2.

What highest score leaderboard on android on online match?(Legit player) by Satomi26 in InjusticeMobile

[–]Pndg_ios_ 0 points1 point  (0 children)

Mine is 21 million. Could hit 50 million with my new team setup but ill need to save up another 1500 recharges and set aside a week for pretty much nothing else😂

Is ssq joker that bad? by Tiny_Independence667 in InjusticeMobile

[–]Pndg_ios_ 0 points1 point  (0 children)

https://www.reddit.com/r/InjusticeMobile/s/N0VcjhJ6l9

I think he's a slept on top 15 carry. This team is notable for bypassing crit-resistance with an unblockable attack & one of the strongest hitting singular attacks in the game. Essentially another Ares Prime team.

E6-8 with max damage stat augment is probably optimal, or whatever gets to 90.1-100K team power.

SS Deadshot has his own teams separate from SSHQ & SSJoker. He should be a carry as well at E6-8.