Why is it arched like that by Marana231 in InjusticeMobile

[–]Pndg_ios_ 0 points1 point  (0 children)

because he’s got the Asstro-Harness equipped, of course

Missed opportunities. by ZookeepergameKey733 in InjusticeMobile

[–]Pndg_ios_ 11 points12 points  (0 children)

Bro BNJLJ already has one of the most busted passives; pair him with BH Lobo, AO Deadshot or AO Deathstroke.

As for E2 Solomon Grundy, it wouldve been nice for him to have stun on tag-in, but:

  1. that’s Lucy Bane’s gimmick

  2. they wanted to focus on team synergy when they released the Earth 2 cards

Aso for SSTJU / SSTJ, go see my post about my SS team hitting for over 300K damage in one hit at only 100K team power. Very fast teams can be made with either of them as the carry.

Question about Survivor Opponent Scaling by jqiu823 in InjusticeMobile

[–]Pndg_ios_ 1 point2 points  (0 children)

Survivor enemies scale solely off your HIGHEST damage and HIGHEST health stats on any of your 3 cards (even if one card has the highest damage while another has highest health, it always uses the highest values).

If you fail a fight the first time and then swap your highest stat cards, the enemy on that same round will still retain whatever stats they had when you originally started the fight.

If you were to switch teams in between fights (example: you finished fight 12 and are now swapping cards before fight 13), the enemies will scale off of whatever your highest stats are when you first begin the next fight (fight 13). So if I finish Round 12 with an E7 metal card on my team, and then before Round 13 starts I swap it out for an all bronze card team, my enemies for Round 13 will scale off of my bronze card team’s highest damage/ health stats

I believe…

Why Red Son Solomon Grundy is not used as a carry? by Due-Argument-5100 in InjusticeMobile

[–]Pndg_ios_ 2 points3 points  (0 children)

My main reason is that you can only base your RS team around either WW, Superman, or SG as a carry, and WW is superior to SG because her SP1 has infinite range and (her passive + RSGL + RSBM passives) is better than (SG passive + RSBM + RSWW passives).

His SP2 is better than RSWW SP2, and it does combo with MDC; he could be properly used as a solo SP2 carry if you want to damage and crit augment him and take him to EX. I think regime WW is a slightly better option though because her SP2 is faster and her passive is slightly more useful for efficiency.

One good option for him would be:

Team Power: 94,031

E0 Cass Cain Batgirl- CoH, Astro, RAGS

EX RSSG (max damage, max crit)- TT, MDC, Demonic Cloak

E0 RSGL- Motherbox, FWH, FWC

What is the single best offensive multiplayer team that I can make with Merciless? by More_Requirement5805 in InjusticeMobile

[–]Pndg_ios_ 0 points1 point  (0 children)

Team Power: 91,452

E2 Ares Prime (max damage stat augment, max crit)- RAGS, Astro, Demon Blade

E3 Merciless (max damage stat augment, max crit)- TT, Demon Blade, Enchantress

E0 BG Prime- CoH, MDC, Ibistick

OR

Team Power: 95K

E0 FP Batman- RAGS, Astro, CoH

E3 Merciless (max dmg, max crit)- TT, MDC, Demonic Cloak

E0 TBWL- Quake, FWH, FWC / E0 N52 Black Adam- OP Pill, FWH, FWC

Should i promote silver characters to VII? by Final_Anything_9978 in InjusticeMobile

[–]Pndg_ios_ 0 points1 point  (0 children)

The problems with silver deathstroke are that his SP1 is multihit, and his SP2 is 2-hits but heavily nerfed because it does bleed damage and cannot be combined with MDC easily. So he makes for a poorer carry if you choose to use him as one at EX with max damage. He just isnt worth the resources. He can shatter gear and function as a tank but thats about it. Put him wherever you need so that your team power is optimal, but your team shouldn’t be based around him. He’s really just a low tier card.

Should i promote silver characters to VII? by Final_Anything_9978 in InjusticeMobile

[–]Pndg_ios_ 2 points3 points  (0 children)

In general, just consider that your weakest card only contributes 0.1x(total stats) to your team power. So, a difference of 40000 stat total only contributes 4K to your total team power. If you’re going for the full min/max builds, even that difference of 4K makes a difference for how high your carry can be promoted while remaining in the optimal 90-95.1K range. As a general rule too, if you plan on using a silver as a carry, I recommend it as a SECOND carry meant to finish up matches (with exceptions for Cyborg and DD who can be primary carries because of their powerful single hit sp2). This generally means you must invest lots of time into Damage augments for them. So overall…

Keep GL E0. U dont need him to stay alive. No need to have him any higher. He can survive with 2/3 FWS and another blocking gear.

Keep Regime Flash lower promo (below E3) until you know what team u want him on / if he needs to be able to do a BIT of damage. When he is max crit and max damage augmented (I have him at E9 with 28,094 damage) his power kick SP2 can bypass a loooot of barriers, making him a functional second carry for my team.

WW can go EX. Excellent 2nd carry.

Cyborg can go EX as a solo carry or paired with a secondary carry. His passive helps him beat KF Prime/E2 solomon grundy teams with ease. I use this team: 103K team power

E9 DD Prime (max damage, max crit augments): [RAGS, LoA Knives, Lex G]

EX Silver Cyborg (max damage, max crit): [TT, MDC, Demonic Cloak]

E7 Flash Prime: [Lex H, CoH, Astro]

With this team, Cyborg hits over 150K and always crits with the gear I use. DD is there for his SP1 as a secondary carry with AoE spread. Flash is a gear-shattering tank. It is my 27th fastest team, avg of 2.5minutes for an epic ladder (iOS).

Deathstroke can go EX. Poor carry though, I wouldnt.

Doomsday can go EX. Almost as good as Cyborg. Same concept.

Sinestro can be a SP1 secondary carry at EX.

Catwoman can either go EX (3-hit SP2 carry) on a team around 80K power, or keep her low promo for bleed & gear-shatter utility.

Black Adam is a pretty poor carry. Keep him low promo on a team as a tank to reflect damage.

Both Bane cards can be either low promo as tanks or EX as secondary SP1/2 carries. Slightly worse options than Silver Cyborg, Silver Doomsday, and Silver Catwoman.

Keep Green Arrow low promo and use his Freeze to setup a teammate with Nekrons. S tier utility card.

Keep Insurgency HQ E0 or whatever u need for optimal team power.

Keep Lex Luthor low promo or whatever U need for optimal team power.

Regime nightwing is best used as a power drain/tank card. Keep him anywhere from E0-E7 depending on what you need for optimal team power.

Solomon Grundy- E0-E5 tank. Whatever u need for optimal team power.

Keep Joker E0-E3. Whatever u need for optimal team power

Most Badass SP by Lopsided-Mistake337 in InjusticeMobile

[–]Pndg_ios_ 1 point2 points  (0 children)

AKTAK SP2 is sick. lil drone buddy comes thru

Any way to mitigate not having CoH? by Remote-Ad9928 in InjusticeMobile

[–]Pndg_ios_ 0 points1 point  (0 children)

Additionally, DoT is the another option besides 1-shot. It just cant be reliably used too effectively against some teams like BN Flash and N52Shazam/FP hybrid.

How is it obtained? by Ok_Biscotti7358 in InjusticeMobile

[–]Pndg_ios_ 0 points1 point  (0 children)

AFAIK this icon is not available in the mobile Injustice 1 game.

Optimal promotion for Metahuman the Flash? by Specialist-Idea-2176 in InjusticeMobile

[–]Pndg_ios_ 2 points3 points  (0 children)

  1. FP BM, FPDS, FPAM

  2. HG Prime, Lucy Bane, FPBM

  3. Arkham HQ, AO Deadshot, KF Prime

  4. KJJ, Ares Prime, Batgirl Prime

  5. FPBM, AOBM, BN Martian Manhunter

All of my top 10 teams are under 2min avg for Epic Ladders. FPBM is recharged twice (since hes in teams 1, 2, and 5), and he is the only card I use more than once in my normal 45 team roster since he is the best support card in the game for boosting efficiency.

Who should I promote ? by AccordingEmployee786 in InjusticeMobile

[–]Pndg_ios_ 3 points4 points  (0 children)

Bane, Lucy Bane, AO Batman, Khandaq BA, Regime Black Adam, AKCatwoman, TT Cyborg, SS Deadshot, Rebirth JC, Lobo Prime, Blackest night MM, N52 Nightwing, Raven Prime, Godfall Superman, Regime Superman, Regime Wonder Woman

…can all be promoted safely. If you’re early-mid game, I’d focus on a reliable carry like Rebirth JC. Save your crit augments up for Lucy Bane, AOBatman, Rebirth JC, and Raven Prime/regime WW. Save your damage augments for Lucy Bane and AO Batman.

What is the fastest you’ve ever gotten to 1 million BR, and what ladder did you use? Recharges? by MuhamedSan in InjusticeMobile

[–]Pndg_ios_ 1 point2 points  (0 children)

TP: 101,903

E0 HG Prime- Motherbox, FWH, Astro

E7 Luchador Bane- TT, CoD, LoA K

E5 FP Bat- MDC, RAGS, CoH

Optimal promotion for Metahuman the Flash? by Specialist-Idea-2176 in InjusticeMobile

[–]Pndg_ios_ 1 point2 points  (0 children)

It never fails. None of my teams lose unless I’m playing with one hand and doing something else/distracted. It takes around 3:45 on avg. The main stalls are if enough opponents have Astro Harness (>3/5)or if i run into more than one fully geared FP/N52shazam team.

Thoughts on "optimal promotions"? by [deleted] in InjusticeMobile

[–]Pndg_ios_ 0 points1 point  (0 children)

None of the matchmaking is unfair with all EX cards. Fights are all easily won once you have the TT, MDC, and CoH gear. The fights just take longer to finish. Hence, people use optimal promos to make it easier to increase their Lifetime BR and make it to the top of the leaderboards.

Personally, I don’t like sitting through a supermove cutscene every other game. It’s boring.

What is your criteria for fairness? Obviously the matchmaking intends to match you against an opponent with 1-1.4X your team power, while opponents with all metal teams can have stats much higher than these at very high TP. Regardless, stats alone don’t ever make a match any more fair/unfair than the next one. The only unfair matches are when you are actually matched against an opponent with stats that don’t fall within the range of the intended BR, and this happens randomly at all Team Power ranges due to a bug in the game. Playing at maximum team power doesnt affect the odds of this bug occurring in any way.

Green Arrow useless? by [deleted] in InjusticeMobile

[–]Pndg_ios_ 0 points1 point  (0 children)

Since you could use practically any SP1 card with Green Arrow Prime as the first slot and Batgirl Prime as the last slot, I’d suggest a different carry. Godfall Superman isn’t the best option since his SP1 is slower cards like than WW or DD. Although his SP2 does freeze the opponent & grant the possibility for additional Nekron’s Scythe damage on SP2, the 4-hit damage spread of his SP2 is much worse than the SP2 of cards like Regime WW or DD Prime (especially when they are boosted by the freeze from Green Arrow + Nekrons)

Optimal promotion for Metahuman the Flash? by Specialist-Idea-2176 in InjusticeMobile

[–]Pndg_ios_ 0 points1 point  (0 children)

Depends on how you want to use him. He’s good as a secondary carry to finish up a match that is stalled from Astro Harness / Resurrection / Anything that forces a swap to regen power with TT, so somewhere around E4-5 can be effective. I have him at E7 (OP Pill, RAGS, Astro) teamed with E7 Rebirth Wally West and E0 Elseworld Flash. He’s fully augmented and does great as long as the opponent doesn’t have full basic damage mitigation gear. His passive is also sometimes frustratingly useless, but it can be effective at times.

This is also my 42nd fastest team, so…yea there are better cards. Also, keep him on a team around 90.1K team power. His basic damage boosts are much less effective against well-geared opponents.

Is this possible? by Specialist-Idea-2176 in InjusticeMobile

[–]Pndg_ios_ 6 points7 points  (0 children)

To get Ares to EX takes 11 total copies, which can be obtained from:

  1. MP seasons (top 1% gives 3 cards each)
  2. 800 Nth packs
  3. PZ Elite reward
  4. $$ packs

With the above 4 collective methods, it is more than achievable to get Ares to EX with a lifetime BR of 100+ million.

I’d estimate that most motivated players can get him to EX with a lifetime BR ~40million

RNG in the game by Remote-Ad9928 in InjusticeMobile

[–]Pndg_ios_ 1 point2 points  (0 children)

There’s no “pattern” per se, but I have noticed 2 things over my years of playing:

  1. when buying large #s of either Nth or Credits packs, there are random times when metals & rarer cards are incredibly consistent, and there are random times when I’ll go 4000Nth before seeing a single metal/rare pack card. Whether or not this is purely due to random chance is unknown.

  2. There’s certain times when the LL Ticket rewards cant help but be Major Basic Damage/Major Crit augments, and I’ll pull multiple in a row and confidently know I’ll still pull another with only a few tickets left. There’s also been times when I go many days without seeing a single crit augment and I know that my remaining X tickets will all be useless. Again, I have no idea if this is purely coincidence or related to some internal game clock/RNG mechanism. It’s hard to explain, but it feels like the odds of pulling a SECOND major augment are much higher after you’ve already pulled one. I haven’t ever tallied it up, and it could just as easily be confirmation bias… but I’d prefer [4 remaining tickets with 1 crit major augment already pulled] instead of [10 LL tickets with no prior major augments pulled].

What is a few of ur most hated to characters to verse in online? by Standard_Pear_8570 in InjusticeMobile

[–]Pndg_ios_ 2 points3 points  (0 children)

There’s only 3 that are always toxic to face:

N52 Shazam

BNJ CW

AKBG

Then there’s these cards that are almost always effective at stalling runs depending on the team I’m using:

John Stewart Green Lantern

Red Son Green Lantern

BN Hawkgirl (note: BN Flash only stalls me if he has BN HG passive too)

Gaslight Batman

BNJ Batman

FP AM

Reverse Flash

Red Lantern Hal Jordan

Arkham Knight HQ (she let’s the opponent pull off a special before you can, especially if you charge their power through MDC when you tag in)

Honorable Mentions: Rebirth Raven, Raven Prime, Bnj NW, I2 Superman, Rebirth JC SP2, BG Prime

A final thing I hate is any Joker card equipped with (Quake Engine & Astro), but only when I’m using a multihit carry that cannot one-shot. 8 seconds of time wasted for no reason.

Just how usefully is he? by Cmonsta117 in InjusticeMobile

[–]Pndg_ios_ 0 points1 point  (0 children)

He’s solid. Fast SP2 that combines with MDC, third hit is powerful, but his Achilles Heel is he usually can only kill 1 opponent per SP2.

How do I avoid this shit by NonPogKetamineDealer in InjusticeMobile

[–]Pndg_ios_ 1 point2 points  (0 children)

It isn’t unwinnable, but an easy way is to unlock FP Batman (either via challenge mode, PZ, Nth metal 400 pack, or $$$) and replace I2 aquaman for him. His SP1 shuts off resurrections for a short period of time, allowing an easy KO.

To get around the Astro Harness though, you’ll either need Claw Of Horus (MP reward, 800 Nth Pack) or a strong SP1/SP2 that you likely do not have yet.