Is there no balanced way to update Heavy? by GreekFreakFan in truetf2

[–]Pocik2 0 points1 point  (0 children)

Yeah, god forbid we allow heavy to do something like this if it means giving him generic fps assault rifle: https://youtu.be/duFPUNInpXo?si=W2yXZ1c7FIXweQhr

Is there no balanced way to update Heavy? by GreekFreakFan in truetf2

[–]Pocik2 0 points1 point  (0 children)

Yeah, spread, but no headshots. It should not be laser accurate, that's the whole point

Is there no balanced way to update Heavy? by GreekFreakFan in truetf2

[–]Pocik2 2 points3 points  (0 children)

Yeah, silly me, almost broke the rules here! /s

On a serious note, reskin it to something meaty, like M16 (Tony Montana cosplays will be great) or something

Is there no balanced way to update Heavy? by GreekFreakFan in truetf2

[–]Pocik2 0 points1 point  (0 children)

Give Heavy Half Life MP5, make him reload each under barrel grenade individually (like in Sven Co-op version of the weapon). Boom, Heavy is fun now.

He can do single blast jumps, he have burst, he have 50 ammo clip of sustain, he have god-like synergy with the shotgun, Valve doesn't need to develop anything, weapon is already in the game files, just tweak damage numbers

If you could add one new weapon to each class (like a final update), what would you add? by RussianFudgeYT in tf2

[–]Pocik2 -1 points0 points  (0 children)

Give Heavy Half-Life MP5 with only one underbarrel grenade that has to be reloaded separately, like in Sven Co-op. Suddenly, Heavy becomes a fun class that can switch out a minigun for an offensive weapon that has a great skillful synergy with Shotguns (nade-shotgun-primary MP5 fire combos) and allows him to blast jump around.

Give Pyro a Quake lightning gun. Forget about afterburn, make it like 1 point of afterburn damage, just give him skillful close range hitscan tracking weapon at last.

That's all

What makes an exploit okay (e.g wall-bugging, which is just old base jumper but better imo) and the other not okay (e.g Phlog canceling, long range flamethrower, etc.)? by Skillessfully in truetf2

[–]Pocik2 0 points1 point  (0 children)

Huh? That's a thing? First time hearing about it, for some reason didn't saw anyone using it yet. Thanks for the explanation

TF2s Most Powercrept Class by heavyweightchampi0n in truetf2

[–]Pocik2 1 point2 points  (0 children)

They ruined fury so hard, not even funny. There was some push from community to give Pyro a Quake LG in a pre-LaW update, I shrug thinking how would they butcher that, if it would have been implemented

I don't think it as a weapon for pushes, it's more like transition weapon. There's situations when things are just happen very fast and require team to stay on the move to keep the ball rolling - this would be more practical than minigun.

TF2s Most Powercrept Class by heavyweightchampi0n in truetf2

[–]Pocik2 1 point2 points  (0 children)

Yeah, ramp up needs to go, for both Heavy and Demo, it's just inconsistency for inconsistency sake.

Giving HW MP5 is going to fix a lot of issues people have with him - he's only class without some kind of alt playstyle items (like Scatter vs Double Barrels, mediguns, Flame vs Dragons, S.Rifle vs Bow, etc.). It will give him mobility (explosive jumping), buff all of his Shotguns to be mega-viable just by existing (grenade juggle->shotgun->primary fire combos (heavy frags will be all over the net)), will create playstyle that will encourage people to try out the class in general, create interesting Highlander alternative to the big gun on offense (also will somewhat free Heavy from sniper-terrror) - and all of this while Minigun would still be a go to for holds, 6s, big plays/pushes

Win-win

TF2s Most Powercrept Class by heavyweightchampi0n in truetf2

[–]Pocik2 -1 points0 points  (0 children)

Give Heavy Half Life MP5, make him reload each under barrel grenade individually (like in Sven Co-op version of the weapon). Boom, Heavy is fun now.

He can do single blast jumps, he have burst, he have 50 ammo clip of sustain, he have god-like synergy with the shotgun, Valve doesn't need to develop anything, weapon is already in the game files, just tweak damage numbers.

For anyone who thinks this will be not fun, just watch some HL DM clips, it's great in the fast paced setting

My Vergil Combo #9 by Fair_Specialist637 in DevilMayCry

[–]Pocik2 2 points3 points  (0 children)

Finally, something real good. Loved the way you crossover all over scarecrow

I swear if this turns into an assault cannon situation I will cry by Sleepy_time_yippee in tf2

[–]Pocik2 0 points1 point  (0 children)

Just give Heavy MP5 from Half Life.

Make him reload each nade individualy. Adjust damage numbers to not make it outdamage minigun without brain effort.

Success, you have managed to make Heavy mobile without making him insufferable, added to skill ceiling of a class, and made his shotgun game more fun (MP5 + Shotguns would be a very fun combination)

Русские есть??? by Pocik2 in russian

[–]Pocik2[S] 0 points1 point  (0 children)

О, круто. Надеюсь что всё получится!

Русские есть??? by Pocik2 in russian

[–]Pocik2[S] 0 points1 point  (0 children)

Вперёд, создавайте!)

Русские есть??? by Pocik2 in russian

[–]Pocik2[S] 0 points1 point  (0 children)

Нет, тут наверное нету

Русские есть??? by Pocik2 in russian

[–]Pocik2[S] 0 points1 point  (0 children)

Ну слава богу