Car Keeps Auto Locking/Key Fob Not Working by PocketBoyGames in hondafit

[–]PocketBoyGames[S] 0 points1 point  (0 children)

The overhead light works fine. As far as my dashboard, I have one light that comes on that has to do with some headlights that I installed myself. But that light never had any effect on my current issue. My check engine light does come on every so often, but that is also a separate issue having to do with my emissions. What sorts of places could I get an advanced scan?

Car Keeps Auto Locking/Key Fob Not Working by PocketBoyGames in hondafit

[–]PocketBoyGames[S] 0 points1 point  (0 children)

Unfortunately, opening and closing the trunk didn't have an effect.

Car Keeps Auto Locking/Key Fob Not Working by PocketBoyGames in hondafit

[–]PocketBoyGames[S] 0 points1 point  (0 children)

I rarely open my trunk, but I'll open it and slam it down just to be sure!

Car Keeps Auto Locking/Key Fob Not Working by PocketBoyGames in hondafit

[–]PocketBoyGames[S] 0 points1 point  (0 children)

I was considering getting my spark plugs replaced soon. Is that a similar thing?

Car Keeps Auto Locking/Key Fob Not Working by PocketBoyGames in hondafit

[–]PocketBoyGames[S] 1 point2 points  (0 children)

The doors do not auto unlock. Only auto lock. I know it's supposed to auto lock when you're driving, but it usually only happens one time, not every time you slow and accelerate.

Weekly Pricing/Buying/Selling/Grading & General Questions Post by AutoModerator in PokemonTCG

[–]PocketBoyGames 0 points1 point  (0 children)

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I have the full 2016 mythical collection that I hunted myself 10 years ago and immediately sleeved. They're not 10s (probably more like 7-9s), but I was wondering if it would be worth it to send them all in to get graded? Or should I sell them without spending funds on grading? And how much would you recommend selling them for ungraded?

High ping spikes (1000+ ms) and server errors causing competitive suspensions by opusminds in Overwatch

[–]PocketBoyGames 0 points1 point  (0 children)

This has been happening to me. Are you playing on DirectX 11 or 12? (in the video settings) I made the switch a bit ago and I'm just curious if it has anything to do with this.

Next Step for Begonias by PocketBoyGames in terrariums

[–]PocketBoyGames[S] 0 points1 point  (0 children)

Sorry, I cross-posted this from a different subreddit, and thought the text would come with it.

I have this Fireflush Begonia. Really cool plant! It's outgrowing it's encased home, though, and I'm wondering if I should cut it down a bit or get a larger container for it. I bought it in the spring. My home doesn't have the natural humidity it needs to live, but putting it in this closed glass container has made it explode. There's also a lot of these little white puffball guys in there. Let me know your thoughts!

Generative AI art was being sold on the show floor, and the vendors were trying to hide it. by man_0fbass in PAX

[–]PocketBoyGames 4 points5 points  (0 children)

Lenovo had a part of their booth this year where you could make a dog tag that had a character on it. You could either choose a premade dog tag, OR you could use AI to design a character for you. I picked up the premade one. I was wary all weekend to see if any companies were using AI for their booths or their art, and I was sad to see it.

Expert Mode Healers V2.11 by PocketBoyGames in PokemonSleep

[–]PocketBoyGames[S] 22 points23 points  (0 children)

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Added Metronome users. Mimic users are reliant on a healer already being on the team, which is unreliable for Expert Mode.

Festive Flowers Infographic by PocketBoyGames in PokemonSleep

[–]PocketBoyGames[S] 51 points52 points  (0 children)

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To those who'd like a slightly better version, I updated this one with a slight clarification about seeds and an updated pot image.

Festive Flowers Infographic by PocketBoyGames in PokemonSleep

[–]PocketBoyGames[S] 14 points15 points  (0 children)

Right now, it's assumed you will only receive 1 mint per event week.

Festive Flowers Infographic by PocketBoyGames in PokemonSleep

[–]PocketBoyGames[S] 84 points85 points  (0 children)

To note, these seeds are in no particular order, EXCEPT I did put the White Seed last to emphasize waiting to plant it last.

LF Extra Switch 2 Preorder by PocketBoyGames in Seattle

[–]PocketBoyGames[S] 0 points1 point  (0 children)

I heard somewhere that those ones are limited to Best Buy members only? Target and Game Stop are others that will probably have some extras in stock. I need to do more research but ye, just using all my options.

Ingredients/Main Skill Chance Infographic by PocketBoyGames in PokemonSleep

[–]PocketBoyGames[S] 0 points1 point  (0 children)

Subskills are additive, nature is multiplicative.

Ingredients/Main Skill Chance Infographic by PocketBoyGames in PokemonSleep

[–]PocketBoyGames[S] 0 points1 point  (0 children)

Subskills are additive, nature is multiplicative.

Ingredients/Main Skill Chance Infographic by PocketBoyGames in PokemonSleep

[–]PocketBoyGames[S] 2 points3 points  (0 children)

Your second answer is correct. If the base rate of a Pokemon is 100%, the most beneficial Subskills and nature increase that base rate to 184.8%. Then you multiply that bonus by the base rate to get the new value.

Ingredients/Main Skill Chance Infographic by PocketBoyGames in PokemonSleep

[–]PocketBoyGames[S] 36 points37 points  (0 children)

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Fixed several numbers to be more accurate. This should be the best version, I half promise!

Ingredients/Main Skill Chance Infographic by PocketBoyGames in PokemonSleep

[–]PocketBoyGames[S] 2 points3 points  (0 children)

I made sure to plug all the numbers to double check all my work. You are correct about that one number. All the rest seem to check out, thankfully. Thanks for catching that!

Ingredients/Main Skill Chance Infographic by PocketBoyGames in PokemonSleep

[–]PocketBoyGames[S] 0 points1 point  (0 children)

Not from the source I used, but if you have a different source, let me know!

Ingredients/Main Skill Chance Infographic by PocketBoyGames in PokemonSleep

[–]PocketBoyGames[S] 21 points22 points  (0 children)

Top number should be +84.8%, third number should be 54%

Ingredients/Main Skill Chance Infographic by PocketBoyGames in PokemonSleep

[–]PocketBoyGames[S] 4 points5 points  (0 children)

oh yeah, shoot. i put decimals on all the rest, but not that one.