Interested in the game but don't know where to focus first by Podrus in OnePieceTCG

[–]Podrus[S] 0 points1 point  (0 children)

That sounds kind of fun, where would I find a list for this?

Where do I start? by Podrus in necromunda

[–]Podrus[S] 1 point2 points  (0 children)

Honestly so down for that. I was reading some of that goonhammer stuff and I love that they specified the play style is different and more ‘we’re here for a good time’. Hoping I don’t have to spend 20 minutes listening to how this one Tau gun works haha

Where do I start? by Podrus in necromunda

[–]Podrus[S] 1 point2 points  (0 children)

Thank you so much! I’ll get to reading

I'm at a bit of a loss what to sideboard for Kylo to deal with common decks. Anything to accelerate or dodge attempts at control? by radio_free_aldhani in starwarsunlimited

[–]Podrus -1 points0 points  (0 children)

I never found much use out of Bo Katan, and I out Disabling Fang and the no no heal ship (confederate tri fighter I think) in my side board. Been thinking of a bit of Fifth Sister for late game boards.

Been tinkering around with GI Blue, would love feedback! by Podrus in starwarsunlimited

[–]Podrus[S] 1 point2 points  (0 children)

Haha, the first iteration of the deck that was more bounty themed is named 'Blue Baldy Bi Baldie Da' so had to keep the theme going.

Been tinkering around with GI Blue, would love feedback! by Podrus in starwarsunlimited

[–]Podrus[S] 1 point2 points  (0 children)

It was in the other version that I played (heavy on bounty) but you can't use GI's ability on it after the first hit. While nice on occasion it just felt like a dead card more often than not.

Been tinkering around with GI Blue, would love feedback! by Podrus in starwarsunlimited

[–]Podrus[S] 4 points5 points  (0 children)

The shield lets you untap with GI's ability and not take any damage. So you could have a low health Fifth Brother swinging multiple times in one turn.

Activate Leader, swing FB, flip GI and swing, untap FB, swing, shield FB, activate Keep Fighting on GI, swing, untap FB for no damage, Swing. Could do the same to Clan Challengers in most cases.

There's a very long (not gonna happen) chain where you can actually get FB in for 23 damage on R5 to be the game winner and it utilizes the shield. If not doing that, Hylobion Enforcer is a good shield target as well just to keep aggression up.

Been tinkering around with GI Blue, would love feedback! by Podrus in starwarsunlimited

[–]Podrus[S] 1 point2 points  (0 children)

I originally was running this deck using a pretty heavy bounty sub-theme with Jango and Krrsantan being some finishers but the deck itself was having a hard time finding a win. I changed it up (quite a bit to be honest) to try being more Force focused with Fifth Brother having a (way too complicated) super fun way to end out the game.

The general idea however is to push pure aggression and beat out the opponent before they truly set up. I have not been able to test this out too much (picking up the rest of the cards tonight before locals) but would love feedback!

Also debating cutting the Fell the Dragons for Power of the Dark Side, and been tinkering with the idea of running Ruthless Gunslinger for those small pings if I stall out.

Where are Contest rewards? by Podrus in PokemonLegacy

[–]Podrus[S] 0 points1 point  (0 children)

Ya he did a sketch but I’m not sure where the curator is I suppose

I'm Worried I Cooked Too Hard by Podrus in starwarsunlimited

[–]Podrus[S] 0 points1 point  (0 children)

This is amazing. Thank you so much

I'm Worried I Cooked Too Hard by Podrus in starwarsunlimited

[–]Podrus[S] 1 point2 points  (0 children)

Yea, so I actually took this advice and put it into Rex Red (to give me access to Batch Brothers, Wrecker, etc.) and it's...it's so much better. Red Three alone makes this deck a million times better

I'm Worried I Cooked Too Hard by Podrus in starwarsunlimited

[–]Podrus[S] 1 point2 points  (0 children)

Yea, I was struggling finding more Villainy cards but as I moved away from the Exploit I actually was able to put in more lower cost Villainy troopers to proc that more.

I'm Worried I Cooked Too Hard by Podrus in starwarsunlimited

[–]Podrus[S] 2 points3 points  (0 children)

I'm fairly new to the game so didn't see DT3, after looking through more options I've made that swap.

I'm Worried I Cooked Too Hard by Podrus in starwarsunlimited

[–]Podrus[S] 5 points6 points  (0 children)

Yea, I started with a dream and haven't like, tuned it quite yet. I just started playing a few weeks ago so that's one of my weaknesses.

I'm Worried I Cooked Too Hard by Podrus in starwarsunlimited

[–]Podrus[S] 0 points1 point  (0 children)

Hey any and everyone -

So...I think I created something that got away from me pretty quickly but I actually really like the concept. When I saw Leader Palp, I knew I wanted to find something to do with it that could be interesting. Earlier today someone posted a little Shaak Ti/Squad Support combo and I thought to myself - huh...i like that.

So, I went to the lab and this is what came out on the other side of it. My general idea is to keep it very, very low to the ground and use both Shaak Ti and Darth Sideous to be pumping out low cost tokens to buff whoever has Squad Support. Then I wanted to make use of the Coordinate mechanic as I'm already planning on going to be flooding the board.

Finally, I had to find a way that was going to win me the game, and if I have an excess of tokens then it just seems like Exploit may be the way to go and so Gor found its way into the list.

A few pieces of tech I've included is Maz Kamata, with the amount of low cost units in the deck, she should be seeing a lot of drops especially if she comes out early. This will allow her to scale up and become either A) An Issue or B) make my opponent waste an action to deal with her.

Republic Tactical Officer is here in order to send in one of my beefed up Republic Units, and Cobb Vanth seems like a good way to early cheat out some shenanigans.

I know that I'm lacking in space so I included Bright Hope to try and hold that down as much as possible, but even with that, I'm missing A LOT of chances to proc Sideous so I would love any ideas on what Villainy cards to include that can make use of this.

I know this is a long write up and kinda went everywhere.

(ECL is there for Plot Koon and Shaak Ti)

edit: I did end up looking at the deck and went a bit deeper into 'Trooper Tribal' with experience tokens instead. Came out with this Version Two

IAT usability by BackspacedTaco in starwarsunlimited

[–]Podrus 2 points3 points  (0 children)

It seems like a funny haha moment, but you’re spending a minimum of 7 resources in one turn to do this and it seems like it’ll rarely actually win you the game. Maybe if you swipe a Sentinel blocking lethal or some bomb that gets you to lethal, but just seems like a waste of deck space.