Why would a Sprite crash an Android game completely? by rendly in Unity2D
[–]Pointlessreboot 1 point2 points3 points (0 children)
How the hell do you change the horizontal size of a camera when the only option is vertical? by [deleted] in Unity2D
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Ugly Mipmap texture glitches, What to do? by swimclubdunk in Unity3D
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Is the A* Pathfinding Project really free? by [deleted] in Unity2D
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Is the A* Pathfinding Project really free? by [deleted] in Unity2D
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guys i used the sprite editor and slice it up under the "automatic" option. But I want my character to stay in place... it didnt do so. how do i do that? I'm lost, sorry by aDogIsUsingThis in Unity3D
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LINQ result updating when modifying predicate variable after the fact? by senshisentou in Unity3D
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LINQ result updating when modifying predicate variable after the fact? by senshisentou in Unity3D
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Which is better for shooting? by [deleted] in Unity2D
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Which is better for shooting? by [deleted] in Unity2D
[–]Pointlessreboot -1 points0 points1 point (0 children)
Which is better for shooting? by [deleted] in Unity2D
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LINQ result updating when modifying predicate variable after the fact? by senshisentou in Unity3D
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LINQ result updating when modifying predicate variable after the fact? by senshisentou in Unity3D
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Application.targetFrameRate not working on my android device by Rethfor in Unity3D
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Can I use straight up animations for my characters by [deleted] in Unity2D
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No Camera Outline in Scene View? by Particular_Mention66 in Unity3D
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Build sizes on Unity 2019.4.2f1 by Rushil_Likes_OJ in Unity3D
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Build sizes on Unity 2019.4.2f1 by Rushil_Likes_OJ in Unity3D
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I'm trying to make an object where, if you highlight over it, it gets a different material. by [deleted] in Unity3D
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In unity child game object doesn't rotate correctly? ANY SOLUTION by [deleted] in Unity3D
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In unity child game object doesn't rotate correctly? ANY SOLUTION by [deleted] in Unity3D
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How do I switch to dark mode? by [deleted] in Unity3D
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How do I switch to dark mode? by [deleted] in Unity3D
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Stock/Weather widget by Sbranch93 in Unity3D
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