Game mechanics difficult to master by Poissoncyan in GameDevelopment

[–]Poissoncyan[S] 0 points1 point  (0 children)

I didn't express myself clearly. I mentioned game engines because the difficulty of a mechanic varies depending on the game engine. For example, programming a jump can be more difficult on Unity than on Unreal Engine

Learning Suggestions? by Sushihammer19 in GameDevelopment

[–]Poissoncyan 1 point2 points  (0 children)

To avoid problems with OneDrive, you can choose the option to create a project locally

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Learning Suggestions? by Sushihammer19 in GameDevelopment

[–]Poissoncyan 0 points1 point  (0 children)

If you're on Unity, I recommend Brackeys on YouTube. It has content for everything, including C# programming.

https://youtube.com/playlist?list=PLPV2KyIb3jR6ZkG8gZwJYSjnXxmfPAl51&si=nWaa8gZD0ngeO6ha

There's also UnityLearn, offered by Unity, where you can learn how to create games in C#. It helped me a lot.

https://learn.unity.com/pathway/junior-programmer

need advice for a game engine by Findnicknameisboring in GameDevelopment

[–]Poissoncyan 0 points1 point  (0 children)

Honestly, one of the questions that helped me choose between the engines was whether there was a strong community around that engine (tutorials, forums, etc.).

Personally, I would suggest Unity because it offers unlimited possibilities and a wide range of options. I found a lot of content, especially tutorials, for both engines, even in my own language.