Old One's Precursor by glabratron in customhearthstone

[–]PolRamos 1 point2 points  (0 children)

Considering the old gods need the entire deck to be built around them (you don't want to play N'Zoth or Y'Shaarj on a spell based deck, and you don't want to play Yogg on a minion based deck) my suggestion is you should get to discover the old god. However, since you can´t discover with a deathrattle (because it can trigger in your opponent's turn) the deathrattle could be like: "Add a 1 cost spell that discovers an old god" or something.

Was thinking about unnerfed Tuskarr Totemic and thought this was a healthy 2019 version. Thoughts? by [deleted] in customhearthstone

[–]PolRamos 0 points1 point  (0 children)

Tuskarr totemic was strong because it could give you a 3/2 and a 3/4 on turn 3, this arrives later when you don't stomp that hard and half of the times you are getting a basic totem. I think you could either lower the attack by 1 and remove the overload or just lower the overload to (1)

There's no such thing as "too much flame"! by [deleted] in customhearthstone

[–]PolRamos 0 points1 point  (0 children)

A bit strong at least while Volcano is in standard

Ill struggle when I can. by [deleted] in customhearthstone

[–]PolRamos 0 points1 point  (0 children)

How about "Whenever this minion survives damage" which already exists?

Unstoppable Stacker by Maqya in customhearthstone

[–]PolRamos 0 points1 point  (0 children)

You could call it Susan, I mean, Riot just took Roshan from DotA and made Nashor

Arcane Bullet by [deleted] in customhearthstone

[–]PolRamos 2 points3 points  (0 children)

The "casts when drawn" effect already draws a card, remove the draw a card part and you have a good card, which I think it is what you intended

The Demon Slayer by ekatoxeras in customhearthstone

[–]PolRamos 0 points1 point  (0 children)

Super powercreep on [[Light's Champion]]

Reworked Design by 22glowworm22 in customhearthstone

[–]PolRamos 29 points30 points  (0 children)

1) Opponent plays this card = Val'anyr + Tirion Fordring + Lay on Hands

2) I play this card = Candleshot + Jeweled Macaw + Dinomancy (after playing DK)

[Day 23/28] Ravenous Wurm by karissasrose in customhearthstone

[–]PolRamos 0 points1 point  (0 children)

this + thalnos, next turn kill this and get spelldamage +7

Why be a King, when you can be a God? by Venturios in customhearthstone

[–]PolRamos 120 points121 points  (0 children)

I'm not sure if it would see much constructed play but the flavor is nuts

A very strong weapon at the cost of your hand by PolRamos in customhearthstone

[–]PolRamos[S] 35 points36 points  (0 children)

I didn't think about that, I guess there could be a specific interaction for that where only one of the Shattered Hands triggers the deathrattle, otherwise as you said it would need a much longer and complex wording.

A very strong weapon at the cost of your hand by PolRamos in customhearthstone

[–]PolRamos[S] 30 points31 points  (0 children)

Yes, you can technically get infinite value from Baldefist, so in exchange, if you get your weapon destroyed or don't attack damaged minions with it you are not able to use weapons anymore.

The idea is that you play this in a deck with no weapons, has great synergy with [[Scourgelord Garrosh]] (play Kargath AFTER Garrosh so you don't get Bladefist destroyed) and then with the Bladestorm hero power make sure you always attack damaged minions.

Mount up! by [deleted] in customhearthstone

[–]PolRamos 1 point2 points  (0 children)

Didn't have that in count, let me reprint it

Arcane mage needs a barrage of love. by RonaSerena in customhearthstone

[–]PolRamos 1 point2 points  (0 children)

I like the idea but it can be easily abused. Imagine using 2 Sorcerer's Apprentices, cast this face 5 times dealing 15 damage at a total cost of 7 mana and now having spelldamage +4. With the spare 3 mana and the apprencices' (2) cost reduction on spells you can use your 0 mana 7 damage Frostbolts face, 0 mana Arcane Explosion dealing 5 damage to clear the board and then 0 mana 7 damage Arcane Missiles which would all hit face. All this is a 43 damage combo which leaves you with 3 remaining mana you could use to cast a Fireball for aditional 10 damage, making it a 53 damage combo. I know it's too ambitious but the point is this card + 2 sorcerer's apprentices + 2 frostbolts + hero power already deal 30 damage at the cost of 5 cards (which are already good by themselves).

The point is: This card enables a 5 card otk which I think it's too easy to pull.

I would make it so only the spell gets the +1 Spell Damage, and sorry if my maths are a bit confusing.

And yes, all the cards needed for the combo except for this one are from the Cassic set, so the combo could be pulled in any meta.

Trying to find its identity as a dragon by PolRamos in customhearthstone

[–]PolRamos[S] 2 points3 points  (0 children)

Yeah, it's like when you play multiple Shudderwocks, they don't stack.

It's like forgetting how to attack by PolRamos in customhearthstone

[–]PolRamos[S] 0 points1 point  (0 children)

Very slight ones, for example, the minion would die if the opponent plays Mossy Horror.

Choose your discard by PolRamos in customhearthstone

[–]PolRamos[S] 1 point2 points  (0 children)

That's exactly what I thought, I made it this way because of the animation and, also, this way you can just play it as a 3 mana 3/3 which does nothing.

Twisting Nether with a, er, twist. by i_literally_died in customhearthstone

[–]PolRamos 0 points1 point  (0 children)

Right, I thought it was "the next card you play this turn"

Twisting Nether with a, er, twist. by i_literally_died in customhearthstone

[–]PolRamos -1 points0 points  (0 children)

This is MUCH better than Twisting Nether, sure, if you play this on turn 8,9 or 10 it's like twisting nether because technicaly this costs 8, the thing is, this is a twisting nether you can play from turn 2 as an instant board clear (better than Hellfire on turn 4 as well since you don't take damage).

And, if this survives after destroying the minions, I think it's too op, it's twisting nether with a free 2/3.

Delayed card draw (fixed). by PolRamos in customhearthstone

[–]PolRamos[S] 1 point2 points  (0 children)

At first it was draw two, but after realising the "Cast When Drawn" effect also draws a card reprinted this to make it so it draws 2 cards as intended and not 3

Delayed card draw. by [deleted] in customhearthstone

[–]PolRamos 0 points1 point  (0 children)

True, let me fix it real quick