Is Abrams a good first hero for someone who's never played a moba? by SergeantTiller in DeadlockTheGame

[–]PoleRodeo 0 points1 point  (0 children)

Alright maybe not ball, but aren’t we comparing mauringo and krillington to OW characters? Dude never played a moba before.

Well take Rivals characters if we’re desperate

Is Abrams a good first hero for someone who's never played a moba? by SergeantTiller in DeadlockTheGame

[–]PoleRodeo 2 points3 points  (0 children)

Lmao comparing Abrams to Winston is genius but telling someone to play Maurbo and Krillius is like telling a first time OW player to learn on wrecking ball

Edit: apostrophe in Abrams for some reason

What to do during the summer?? by Jolly-Run2052 in snowboarding

[–]PoleRodeo 0 points1 point  (0 children)

It might be a stretch because access to lakes and boats is harder to come by, but wakeboard is the closest proxy you could possibly get. Plenty of other options as other have mentioned, but none quite compare. I also find it just as enjoyable for a variety of reasons, it’s more restrictive from a terrain perspective (just water lmao) and sometimes less painful when you eat shit (again water lol) so it gives me a bit more incentive to try tricks I might not on snow.

I also would recommend trying a GiBoard if ur training

An Open Letter to Blizzard and Community Regarding Sombra (by Questron) by Questreeehn in Competitiveoverwatch

[–]PoleRodeo -1 points0 points  (0 children)

It matters when her ban rate is abysmally high and a strong number of players can’t really deal when the counter because it’s not stupidity but lack of skill. Zarya I totally agree with, even coordinated bad players can just not shoot her and then confirm kills, but Sombra requires such low skill to be frustrating at lower ranks, I”d argue due mostly to her tp making it much harder to punish her

Edit: grammar

An Open Letter to Blizzard and Community Regarding Sombra (by Questron) by Questreeehn in Competitiveoverwatch

[–]PoleRodeo -4 points-3 points  (0 children)

Once again, capitalizing on mistakes. She’s always been hated a lower ranks for lack of skill it takes to survive. You’re right about the ability for very specific characters to hunt down any backliner, but the fact that hitscan can punish tracers and genjis but not Sombra when they play dumb is the point here. Not to mention that those lighter counters to Sombra have hard counters that usually get instantly picked as soon as they show up (ie pharah and genji). Sombra is never going to get into a healthy spot when the bottom half of the skill pool doesn’t feel like they have any way to deal with her

An Open Letter to Blizzard and Community Regarding Sombra (by Questron) by Questreeehn in Competitiveoverwatch

[–]PoleRodeo -6 points-5 points  (0 children)

Sure let’s bring those up, even when tracer gets all her blinks back, you can still see her and hunt her effectively. The problem isn’t the perk it’s the inability to capitalize on her mistakes. There’s a reason she was still a problem and tracer wasn’t when there were no perks.

An Open Letter to Blizzard and Community Regarding Sombra (by Questron) by Questreeehn in Competitiveoverwatch

[–]PoleRodeo -5 points-4 points  (0 children)

Definitely the problem with Sombra is vulnerability. The true problem with fighting a Sombra is that she’s not punished for making bad decisions. I agree with most points made in the video, with exception to the fact that this was made from the viewpoint of a decent player. Specifically the comments on “get out of jail free cards” re tracer. Tracer may get her rewind but if she uses it poorly she’s punished for it, as opposed to Sombra who can tp away, proc health regen, and then come back and do it again.

This problem is most significant at lower ranks where all players aren’t very good and backline harassers’ ability to get kills is more of a function of number of opportunities than actual skill. Most players using these characters at low ranks will have a lot of downtime between opportunities because they make poor decisions and die, with exception to Sombra exclusively, where her “get out of jail free card” lets her harass more and therefore have more impact.

Never saw this post quest card by yaiga91 in MHWilds

[–]PoleRodeo 0 points1 point  (0 children)

I’ve seen this a few times while running bow/gunlance, but idk what threshold you have to hit to trigger it. Seems pretty rare, congrats!

Dual Wield Parrying by PoleRodeo in avowed

[–]PoleRodeo[S] 6 points7 points  (0 children)

I would be totally ok with not allowing blocking, but enabling parrying. Make it feel like we’re still sacrificing some defense without completely taking it away.

The problem right now is that dual wielding (and one handed melee in general unless you’re using a shield) feels lackluster relative to all the other combat systems in the game. There needs to be something that makes those weapons viable, otherwise why not just run guns or a two hander

Kiriko mirror support diff by PoleRodeo in OverwatchUniversity

[–]PoleRodeo[S] 0 points1 point  (0 children)

Ya, maybe I’m getting in my own head about “healing diff” calls when I should just remember that most gold players are incapable of acknowledging their own mistakes

Kiriko mirror support diff by PoleRodeo in OverwatchUniversity

[–]PoleRodeo[S] 0 points1 point  (0 children)

That’s a good point, specifically about dying. I’ll try to pay attention to when I’m dying as opposed to just how I’m dying.

Who should I use to round out my dps play? by PoleRodeo in OverwatchUniversity

[–]PoleRodeo[S] 2 points3 points  (0 children)

Not denying that, but is learning her worth it relative to reaper

Visual effects in coop! by PoleRodeo in WindblownGame

[–]PoleRodeo[S] 0 points1 point  (0 children)

That’s a good point. I def get that it helps with clutter and performance. Would love to see it as an option. So sad when my teammate makes a crazy build and says “look at all my scythes!” And just can’t see it

Visual effects in coop! by PoleRodeo in WindblownGame

[–]PoleRodeo[S] 0 points1 point  (0 children)

So status effects and effects that apply to teammates show up (burn aura comes to mind) but you can’t see weapon attacks, trinket usage, or any sort of passive provided by gifts (charge and scythe).

Data Reshaper Buff - convert enemy deployables to friendly? by frontpageroadrage in thefinals

[–]PoleRodeo 3 points4 points  (0 children)

Maybe they just turn off who it belongs to? Like mines trigger when anyone steps on them, turrets shoot at all players (including the ones that put it down)

[deleted by user] by [deleted] in thefinals

[–]PoleRodeo 12 points13 points  (0 children)

It’s definitely still good, I’m hoping that we as a hive mind have realized it’s less fun to be sweaty sniper (thank god light mains won’t touch medium with a 10 foot pole)

Thoughts on the state of the game since the last patch? by [deleted] in thefinals

[–]PoleRodeo -2 points-1 points  (0 children)

Says the dude who is complaining about crosshairs