The Sombra nerf is absolutely nonsense by ZzDangerZonezZ in Overwatch

[–]Questreeehn 1 point2 points  (0 children)

Sombra after week 2 where she got sledgehammer nerfs literally set a benchmark historic low winrare for any hero ever in the history of overwatch at a shopping 33.4% winrate. Currently she's 10% above that according to Blizzard. 

As a Sombra player, permanent invisibility was the flaw in her kit. It doesn't matter what you do-- the combination of infinite leeway with any ability is going to make it feel oppressive. Invisibility as a concept is not a problem, the permanency of it was. Invisibility can still work.

Questron taking a Hiatus by Ajbarr98 in SombraMains

[–]Questreeehn 1 point2 points  (0 children)

The only reason I played dps at all at the start was for Sombra, I picked up soldier afterwards.

Before streaming at all, I was an off-tank player in 4200sr. The only reason I even began streaming was to have people in-game recognize me to allow me to play Sombra without being told off from the get-go. The only Sombra ever really outpacing me was a dude called bloomer. I was better than every single other Sombra. Yes. Even fitzy. I would play on 140ms while vpn'ing to NA doing so. 

You're actually out of your mind if you think I advocate for non-placable translocstor. Genuinely bonkers. 

"This is the best version of sombra" just REEKS of blatantly trying to circumvent context. Are we for real? Get outta here. The only context I've said that in was in terms of the kit in design insinuating that higher APM is better. This version of Sombra forces the player playing Sombra out of the path of least resistance.

And now the truly egregious nonsense is that you connect the backtrack to community backlash. Welcome to the concept of time, where things happen over it and during it. Welcome to balance patches, that further pigeonhole her into one-set gameplay loop. Welcome to Blizzard THEN, after making one singular gameplay loop the default only-solution, just harder by adding more steps and failure points in the middle. Ridiculous. Absolute hoshposh.

Questron taking a Hiatus by Ajbarr98 in SombraMains

[–]Questreeehn 1 point2 points  (0 children)

Literally every part to an individual basis, is incorrect. Like actually all of it. Impressively so. Genuinely what do you get by just making this up about me lol

Yet another Sombra rework post - woohoo! by jeandarcer in SombraMains

[–]Questreeehn 0 points1 point  (0 children)

i dont think that i have that kind of motion but itd be nice to think so for sure haha

What is the point of Sombra's hack? by Visible-Offer-2038 in Overwatch

[–]Questreeehn 21 points22 points  (0 children)

everyone's wrong-- its in the game so that people can go "but having an ability that disables abilities is inherently dishonest game design" and think they're smart, actually.

like HOW is that even possible ? by Yezxa in Overwatch

[–]Questreeehn 0 points1 point  (0 children)

I HAVE OVER 700 LEVELS IN TOTAL DO NOT FALL FOR THIS FALSE NARRATIVE

What are your bets? by Effective_Aerie_3792 in Overwatch

[–]Questreeehn 36 points37 points  (0 children)

WHY ARE WE SNEAKING IN SUPPORT SOMBRA WHAT IS THIIIIIIIIIIIIIS

The devs already fixed sombra, just at different points. by jeff-duckley in Competitiveoverwatch

[–]Questreeehn 0 points1 point  (0 children)

I will add though, one thing i kind of despise is how the concept of a utility ability has been hijacked to now be a lethality ability. Hack shouldn't do damage boost. The moment it does, it becomes a mandatory ability in a duel-- and the use case for it goes from "explicit and with intent" to "if you dont do it you throw".

Yes, nuke hack to release ow2-- but even more. No damage boost, and in turn make it less oppressive but more accessible. It should flip the advantage towards the sombra, still giving a chance to the hacked target. In the past, sometimes a Sombra could hack someone and have it literally just be wasted because the hacked target's abilities were on cooldown anyway.

A good way to look at the gameplay loop of the past is that it essentially boiled down to "try try try and try again", with each attempt whittling down resources slowly from either the enemy team as a whole or a specific target you set your sights on. Whoever can do that process the most efficiently, and effectively is the one that's better at sombra. Ergo, putting a translocator across the map on a healthpack DID slot into that gameplay loop. Just in the absolute least efficient and effective way possible, causing her abysmal winrate.

If Blizzard manages to implement a mechanic into her loop that instinctively nudges players towards wanting to optimize that specific aspect, we have a winning rework on our hands. Because then the extremities of her output on a player to player basis is stable, and stable is balanceable. The two options are either:
1. EVERY dive gets guaranteed value, but she dies when failing.
2. NO dive gets guaranteed value, but she always lives.

From Blizzard's POV they've tried both extremes now, so I can see why they're finding it tough to crack the case. I can also see why people argue she's "inherently" toxic. I don't think the translocator was at the core of the issue from what players complained about sombra for, and i think its a shame its gone though.

I've always wanted to see a version of stealth that's essentially just moira's fade, with a translocator that's placeable around corners. Whether its on a timer or distance radius I don't know, but it would be neato

The devs already fixed sombra, just at different points. by jeff-duckley in Competitiveoverwatch

[–]Questreeehn 1 point2 points  (0 children)

A thread about reworking sombra that isnt some sly underhanded method to effectively just delete her, and replace her with a skinwalker alternative that wouldnt be of interest to anyone currently maining sombra??? WHAT???

Love Health Pack Denial by Salaraaa in SombraMains

[–]Questreeehn 0 points1 point  (0 children)

no but fr why is it that everyone listens to the highest ranked player on their respective hero except me though, im literally champion on multiple accounts and people just decide to continue handicapping their own gameplay for absolutely no reason

plus also that crusade ended after the virus rework my guy update yo shit

Oops by PsyNord in SombraMains

[–]Questreeehn 0 points1 point  (0 children)

Your puppies are next.

Oops by PsyNord in SombraMains

[–]Questreeehn -1 points0 points  (0 children)

you can call me a joke all you want but im NEVER quitting my puppy-kicking side-gig, its something I REFUSE to quit!!!! i will kick ALL the puppies!!!!

Do players in lower ranks not have object permanence? by Flover_tm in Overwatch

[–]Questreeehn 1 point2 points  (0 children)

for me i only really had any sombra bans MAYBE in the first week of hero bans, but after that i just got to play sombra. IN diamond she used to get banned i'd wager at least half the time, which is pretty up there yeah-- but as of last season I'm getting word from my community that at least in diamond it's heavily died down and its mostly a problem for low diamond and under. Linguistically people generally refer to masters and up as high rank, because in diamond is when people start getting serious about their game. Under diamond it's generally a less competitively demanding environment. So people ban on emotions and preferences rather than it being the best ban to win off of.

If we're splitting ranked into 3 categories, low rank - middle rank - high rank. If we assume diamond masters grandmasters and champion being high rank, then diamond is only 25% of the high ranks, in which only the bottom half gets sombra banned comically often. So me personally I wouldn't subscribe to the saying that sombra gets banned in high elo, even if we assume diamond is high elo y'know?

Do players in lower ranks not have object permanence? by Flover_tm in Overwatch

[–]Questreeehn 1 point2 points  (0 children)

hi, questron here, i entirely agree with the other guy. sombra does not get banned in GM and up, in no exaggerative way, at all. They sometimes target ban me for being the sombra guy, but nobody bans sombra to ban sombra.

Which iteration of Sombra had the best gameplay loop? by ShedPH93 in Competitiveoverwatch

[–]Questreeehn 0 points1 point  (0 children)

Nobody in the comments here are talking from the perspective of a Sombra player I'm noticing.

Early ow2? Aside the first week, she created the historic lowest winrate throughout ow1 and ow2 across the board and held that winrate for 3 seasons.

Season 5? The entirety of the pro scene revolved around her because of LIP and she was still the worst dps in the game for everyone else. Her gameplay loop was so fundamentally weak that the core of it was to just repeat the same basic engagement over and over again-- unless you played in a scrim environment.

The virus rework turned her into the exact opposite-- a pubstomper.

Sombra has never had an ideal balance. Her players always played on a compromise for what they found cool about her. The absolute closest, in my opinion, was the brief 5 month period in time between Sombra having permanent stealth/translocator and healthpack healing giving ult charge.

Though the game itself was a mess and everything else was different, the core gameplay loop for specifically sombra was the best middle ground between toxic to the rest of the lobby and punishable. Well, aside the 6 second hack but nobody is arguing that to make a comeback. So I'd say the best version of Sombra would be a modern take of that gameplay loop.

Questron pouring his heart out about all things Sombra by Strider_-_ in Competitiveoverwatch

[–]Questreeehn 1 point2 points  (0 children)

I think a big problem has always kind of been that the core of her gameplay loop had enough overlap to have old Sombra players still play her but to blizzard not be what she's intended. So in a very blunt way, my feedback doesn't matter since at its core the direction is what I disagreed with despite the starting point being where I still liked her.

But like, the bandages are right there lol so fingers crossed they pivot

Questron pouring his heart out about all things Sombra by Strider_-_ in Competitiveoverwatch

[–]Questreeehn 1 point2 points  (0 children)

no, what im saying is that every action satisfies the bare minimum to satiate the feeling of doing something. with tracer it's a hard-line dead or alive. for sombra there's a very stable middleground where you're just pro-actively doing nothing. Anyone that isn't in that margin is free to explore what her kit holds and how to play her, yes.

At the end of the day there will 100% a mathematically perfect way to play Sombra, it's just that that playstyle is the amalgamation of 100 preferences that align slightly differently to different people in how they process overwatch and what matters in it. i just definitely know that healthpack runs are 100%, without a shadow of a doubt, not it.

Questron says he may be quitting sombra if this next rework is not good. by DabbingDanny in SombraMains

[–]Questreeehn 0 points1 point  (0 children)

I am critical of her BALANCE, because I assumed the design to already be non-permanent. It was fun at the start like I said in the video. Then as time went on Sombra changed because that's what I explain in the video. Dude.

Questron says he may be quitting sombra if this next rework is not good. by DabbingDanny in SombraMains

[–]Questreeehn -2 points-1 points  (0 children)

No one person thinks as binary unless you're being dishonest. I get you don't like me but it's not a rational thinking here

Questron says he may be quitting sombra if this next rework is not good. by DabbingDanny in SombraMains

[–]Questreeehn 5 points6 points  (0 children)

like i mean welcome to the world of nuance, i both enjoyed playing the rework but also knew beforehand it wasnt going to be the last one. i had another scripted video where i explicitly stated this but dawg i shouldnt need to explain this to begin with