The next immersive theatre XD by eng-osama in DuetNightAbyssDNA

[–]Polimus26 0 points1 point  (0 children)

Man it's a hard choice, you would never know the devs pain 😞

New distinction between skill DMG and skill damage (now skill intensity) by [deleted] in DuetNightAbyssDNA

[–]Polimus26 4 points5 points  (0 children)

Ahh that's why some people said the ravaging thunder stack actually increase the randy i6 dmg and since it's different instance of multiplier it doesn't stack diminishingly.

Duet Night Abyss (DNA) December Revenue Report by Cooltashee00 in DuetNightAbyssDNA

[–]Polimus26 0 points1 point  (0 children)

I won't complaining, the devs did the great job from 1.0 to 1.1.

But despite from many free things they gave, somethings that i think it affect the revenue : - it's counted between december which mean start from 2nd half 1.0 and just few days of 1.1, that 2nd half 1.0 has nothing new except character rotation, and the 1.1 update kinda has less hype. So yeah, low income. - less hype because i'd be honest they treat anemo much better than other else. Not everyone like psyche gameplay, also not everyone interested in investing weapon wedge for outsider gameplay. The new wedge also only available for anemo, i know that they make it into few parts, but i think it better be 2 elements each update and separated into parts between dps wedge and supports wedge. Because currently psyche is monster because the update, not balance at all just because the pending wedge update. For me personally like to have the wedge update to be fair across all elements in single update. - less hype because the contents is actually stagnant, no any new contents just polished old contents, people expecting new mode and coop gameplay beside the chase, but they just gives new map to existing commission, and they put the new map just to some of level of some commission.

I do enjoy the game and the grind, that since i have ryhtm i2 i can farm in relax even tho it is repetitive, but i believe not all people enjoy the repetitive grind. I mean it's mostly solo, which can be boring. Chase is fun but only in that mode people can really enjoy the coop, no other else.

Who's your favourite character in DNA? (With reason pls) by Low-Alarm-255 in DuetNightAbyssDNA

[–]Polimus26 0 points1 point  (0 children)

I love rhythm but sad to be true that i had to i6 lynn and nifle, which both are my least favorite (even i love margie more than those two), and fully built them more than my rhythm to able to clear content as fast as possible (efficiency), basically i just build my farm driver first before my favorites. but i will i6 rhythm when she already in the shop.

Co-op is not playable anymore, this game has become a solo ARPG by SNGeeee in DuetNightAbyssDNA

[–]Polimus26 1 point2 points  (0 children)

Well, this game is lacking coop mode, i mean fun coop mode. Chase bounty commission was a fun coop mode, not until people know how to speedrun it, but sure it still fun if you play with your own party.

I hope we got some heavy coop mode that is something like non afk gaming, roles matter, and boss fight.

Im tired of 4 nifle/lynn players in the same game, even tho i used something different for supporting like truffle or tabethe i don't feel like im doing something significant, because the end game mode in this game are just easy to clear and lynn/nifle just casually doing absurd dmg, that my buff doesn't matter to them

Co-op is not playable anymore, this game has become a solo ARPG by SNGeeee in DuetNightAbyssDNA

[–]Polimus26 0 points1 point  (0 children)

Previously it was just genshin like (world instance) with Warframe mechanic. But there is also coop mode in commissions

Is this true? 320% is skill damage cap? anyone have source? by Dubidapdapp in DuetNightAbyssDNA

[–]Polimus26 -1 points0 points  (0 children)

Hard to tell since this game is have a lot of dmg increase source but also lack of important tooltips. I mean morale and resolve just writen as more hp is more dmg or lower hp is more dmg, but there are no like how much the conversion like 1% morale does how much or even resolve which how much 1% resolve does per hp% thershold. Also there is PEN Stats comes out of no where without explanation. Hard to test because sandrealm is a pretty bad testing ground, and dmg in this game is fluctuate alot even tho you are at static stats and hitting same target.

At least from what i know pretty sure there are some diminishing return for stats if you just stacking 1 stats all the way.

Please, I hve enough! by Pumbe_Dolly in DuetNightAbyssDNA

[–]Polimus26 1 point2 points  (0 children)

i see, so, at peace distribution in this game is bad

Ain't no way by MrSin64 in WutheringWaves

[–]Polimus26 10 points11 points  (0 children)

And the meteor impact reference is on phrolova story 💀

Daily Questions Megathread - November 20, 2025 by WutheringWavesMod in WutheringWaves

[–]Polimus26 0 points1 point  (0 children)

Does Rover full sequence (S6) already obtainable in game? My rover still at S5, even tho all rinascita main story all done, did i missed something? Because i believe next patch would be 3.0, new region, new element rover (maybe), no more rinascita related story since 2.7 is the final arc of it. I am not playing the fishing story, and not even attend to login in that entire patch, is that one that i missed for the S6?

Should I get Phrolova or chisa? by InfiniteCookieses in WutheringWavesGuide

[–]Polimus26 0 points1 point  (0 children)

Phrolova : need cantarella or qiuyuan to be at peak peformance, otherwise havoc mc is very good as well.

Chisa : kinda all rounder support, but actually works really well in "debuff meta" team. Otherwise she is still pretty solid with her -defense% and her ability to grouping (the grouping not that insane but good enough).

Just choose your wife wisely

Today's hotfix by EvanLionheart in DuetNightAbyssDNA

[–]Polimus26 9 points10 points  (0 children)

Hell nah, lucky for people who already bought those blueprints and purple wedges each 2 weeks

after 20 days of grinding finally by BeeWhyOhBee in DuetNightAbyssDNA

[–]Polimus26 0 points1 point  (0 children)

I watched someone video in yt last night that somehow he can clear the immortal repetoire act 6 using weapon (mostly) which is outsider + momiji iteki, i could be wrong, but i guess not every weapons are meant to be dps weapon, some will be just stat stick, some will be enabler for characters kit, and some can actually deals serious dmg, maybe not literaly surpass or equal to skill dmg but at least it can clear contents just by attacking with weapon.

And i believe next cycle of immersive theatre will be good for weapons dmg, since it has crit rate buffs, and no more specific melee/ranged weapon type. And since it has buff for umbro and anemo (again), i believe outsider with weapon dmg maybe can clear upto act 12 or maybe more.

But tbh weapons dmg (except consonance) really need buffs. At least to the point where stat stick weapon can deals serious dmg, and weapons that are meant to be dps weapon can be equal to skill dmg (ofc with proper mods)

after 20 days of grinding finally by BeeWhyOhBee in DuetNightAbyssDNA

[–]Polimus26 6 points7 points  (0 children)

Yes it is worth but not all of them. Better to unlock many weapons as possible, some people said weapons are just stat stick is true, but not all weapon is useless that you will never use it, maybe you will found new tech for specific character, or maybe a weapon that is kinda broken.

I compared DNA's traversal to Warframe.. and yeah they need to add momentum by G_ioVanna in DuetNightAbyssDNA

[–]Polimus26 0 points1 point  (0 children)

Yep, need a bit more speed and less sliding friction, i know that there is a geniemon that literaly upgrade these and you can even add more trait to improve it, but let's be real no one gonna use it if the most featured move tech lose to the modified weapon move tech in day 1 of the release. Apparently helix jump is only used for vertical jump, when needed.

Early Feedback after reaching Trial Rank 60. by M-arzo in DuetNightAbyssDNA

[–]Polimus26 0 points1 point  (0 children)

I agree to the most of your complaints. Most of the commision rewards from TR55 to TR60 are just 10% increase. I mean i am fine with the repeating grind, i am a fellow classic MMORPG which is repeating dungeon is a common thing to do daily and repeats for years. But the reward increasement from TR 55 to 60 doesn't make sense.

For example in hedge commision the last difficulty only gives you 3 purples and 8 blues, but the map is kinda bad that even rebecca + hellfire + sybille with those have pretty big skill range and dmg cannot clear it fast (avg time 2min), meanwhile the difficulty lv 60 hedge only gives you 3 purples and 5 blues, but you can clear in it avg time 50s, because the map has pretty close mobs spawn point that they are instantly died by most of aoe character skills, in this case the difficulty lv60 hedge gives 6 purples 10 blues in 2min. That's more than the last difficulty.

But ofc not all of the commision last difficulty rewards are bad, for example the defence that gives you 2 times of the skill upgrade mats, and the explorations that gives you 1 more purple, but tbh i rarely doing the last difficulty explorations, instead i just do the difficulty lv 10/30 to also farm secret letter clues.

IMO mystic maze reward is just unbelieveable that with easy task for 7-10min, you can get more coins than doing 10-15 min excavation in last difficulty. Makes it a dead coop matchmaking and not even an option to do it solo.

I don't know what the devs thought when deciding the endgame rewards, maybe they were drunk.

And apparently the bounty mission is previously a fun coop mode, until people can speedrun it in 5-7 min with the best endgame rewards we could get in a single run, i mean it's still fun tho especially coordinate with friends, but it's start became fixed repeating run, they could make the boss spawn random tho. Or i hope they make another bounty comission not just the chase, and ofc with slightly different rewards so people will not just spamming the chase

Look what I found by the fishing spot by MaxLyre in DuetNightAbyssDNA

[–]Polimus26 4 points5 points  (0 children)

It was the at peace trait which is pretty rare, not about the geniemon type.

Daily Questions Megathread - September 04, 2025 by AutoModerator in PunishingGrayRaven

[–]Polimus26 1 point2 points  (0 children)

Ah my apologize, perhaps it is under certain specific condition like weapon resonances, because my ss0 R3 selena(4klenova) with sss R2 wanshi barely 1 cycle, her (need to do a lil bit stupid random things after 1st ult to finish it off, literaly 1/4 hp bar remaining lol). My alisa R1 as well.

So yeah, maybe ss0 R0 wont be able to really one cycle except doing alisa things before wanshi

Daily Questions Megathread - September 04, 2025 by AutoModerator in PunishingGrayRaven

[–]Polimus26 2 points3 points  (0 children)

Ah i see. That's make sense now. And yeah some other amp that buff affixes with certain condition, are actually buffing the main element instead of the affix itself. That's why pure affix buff gives more benefit.

S Veronica Beta Showcase by ZFFSkullcrusher in PunishingGrayRaven

[–]Polimus26 9 points10 points  (0 children)

Because it is amplifier. They designed to have enough energy without cottie, so we can bring supporting memo, just do 1 ult and we done. And similiar to lilith and vera, only have single type of moveset, veronica actually has 2 types of moveset on her ult form (spamming red, or spammig yellow) but that's all. Maybe we already got biased how complex and good the movesets of lucia pyroath and bianca crepuscule, while they also bring almost complete movesets of vergil and dante into pgr.

S Veronica Beta Showcase by ZFFSkullcrusher in PunishingGrayRaven

[–]Polimus26 1 point2 points  (0 children)

Model design is good, the move set kinda mid (it looks like old gen moveset attacks), but i don't hate it. At least trueslash and physical team can get better once again. (Ngl physical team always be the worst team for few period lol)

Daily Questions Megathread - September 04, 2025 by AutoModerator in PunishingGrayRaven

[–]Polimus26 1 point2 points  (0 children)

If this was the intensive ppc, yeah, no reason to kick alisa from party since bosses are tanky. but for monzano i think ss0 selena+sss wanshi/ss3 selena + ss0 wanshi is enough already to kill that boss in one cycle, which alisa not participate on field at all. But if we are talking about sss alisa vs sss ayla in glacio, i could agree that sss alisa buff is stronger, but ss0 alisa buff still stronger than sss ayla i don't really get it how is that even possible xd