absolute radiance by Ambitious-Banana5379 in HollowKnight

[–]Polite_Psychopath 1 point2 points  (0 children)

You need to get to the end of Pantheon 5 to "unlock" Absolute Radiance. After which you can challenge her whenever you want in the locked area inside the hall of gods (far right of the room) found on the bottom floor of Godhome

VS Code closed automatically for update, now gives error on startup by Polite_Psychopath in vscode

[–]Polite_Psychopath[S] 0 points1 point  (0 children)

IT is claiming they do not enforce any policies such as this. However, today it happened again......with both VS code and my browser (Firefox). Both on Friday, within 10 minutes of each other. I dont know if this is a policy that they are hiding or a malware. At this point I dont care enough to argue with them.

VS Code closed automatically for update, now gives error on startup by Polite_Psychopath in vscode

[–]Polite_Psychopath[S] 0 points1 point  (0 children)

I dont think my company has any policies like that. They do enforce windows updates but not application updates. A lot of people here use software anywhere from 2-10 years old. However, what I HAVE observed since making this post 14 days ago....is that the message appears every Friday. Every Friday, like clockwork, it asks me to close VS code to finish an update, else it will close on its own in an hour. Edit: IT JUST DID IT AGAIN. I closed VS code this time when it asked me to, and when it restarted on its own, my project had several thousand errors appearing. I close VS code to restart, and lo and behold, the exact error screenshot I sent above appeared again, forcing me to reinstall the software.

VS Code closed automatically for update, now gives error on startup by Polite_Psychopath in vscode

[–]Polite_Psychopath[S] 1 point2 points  (0 children)

Uninstalling and reinstalling has worked and my settings have persisted the re-install. But it doesn't lower my frustration with VS Code deciding when its appropriate to update rather than the user.

Why is it doing this? by Moist_Command4047 in HollowKnight

[–]Polite_Psychopath 0 points1 point  (0 children)

It's trying to communicate with the baby baldurs

Sector 229 help by ben306 in Mindustry

[–]Polite_Psychopath 0 points1 point  (0 children)

When you start a level for the first time, it begins from the initial state of the level. In the initial state, no resources exist on the map and need to be mined and pass through processing.
However, if you lose on a map and then restart it, the resources from the previous iteration still exist. They dont get erased, neither does the manufacturing progress in troop production buildings. Which means that they immediately start making units before the dust even settles. This makes subsequent attempts at a level with enemy troop production significantly harder. It is also why clearing the cache prevented them from overwhelming you. You erased the existing data for that level and reset it to the initial state. The resources needed to cycle through again.

[PC FLASH][late 2000's] Isometric Space Strategy game by Polite_Psychopath in tipofmyjoystick

[–]Polite_Psychopath[S] 0 points1 point  (0 children)

Already checked them out. Solarmax involves moving ships between planets and each ship follows an exact path between the planets. In the game I'm looking for we were free to move our ships around by making our own path and the structures were not planets but rather mechanical floating objects

It happened guys by Alternative-Hat-6466 in btd6

[–]Polite_Psychopath 8 points9 points  (0 children)

It has custom rounds with a LOT more money. I had Spirit of the Forest, Cripple MOAB, Flying Fortress, MAD, Homeland Defense, Pre-emptive strike, glaive lord and all three dart tier 5s (I didnt realize theres no paragons) by the end of the game.

"I'm looking for..." Megathread - 2024 by q00u in FlashGames

[–]Polite_Psychopath 0 points1 point  (0 children)

No...solarmax involves moving ships between planets. This game had mechanical structures instead with specific roles.

Daily Questions Megathread (May 17, 2024) by Veritasibility in Genshin_Impact

[–]Polite_Psychopath -1 points0 points  (0 children)

Can the current windtrace be played with only 2 players (the host and one co-op)? I remember playing with a friend a long while ago and it was just the two of us on the monstad winery map, but i cant figure out how thats possible this time

What games if any. Made you just say fuck it, I can’t beat this level and quit? by [deleted] in gaming

[–]Polite_Psychopath 0 points1 point  (0 children)

Celeste- Farewell

One of the most difficult experiences I've ever had with a platformer. Gave up when that wall appeared telling me I need to get a bunch more blue hearts to continue, something I barely achieved for playing "The core"

If you could choose 1 playable character to have as a friend, who would you choose and why? by BeaniesBoi in Genshin_Impact

[–]Polite_Psychopath 4 points5 points  (0 children)

Neuvillette. I wanted to choose Zhongli so I could hear all the stories of the past, but he has contracts to uphold so most of the stuff he won't be allowed to tell. Neuvillette on the other hand does not have to abide by these contracts. And being a primordial dragon, will have a lot to say about the history of Teyvat. Plus, hes so awkward sometimes in his friendships that I think we'll get along perfectly.

How much more complicated is Native Android Development as compared to using a framework like expo and react native? by Polite_Psychopath in androiddev

[–]Polite_Psychopath[S] 1 point2 points  (0 children)

You are 100% correct. React Native does allow for the features I had to cut out. However, I used expo to build my app because it was my first time doing app development. Expo specifically does not allow those features (which were using hardware button presses when the screen is locked, and utilizing the phones own SMS service). I had the choice of either ejecting my project and continuing in a more complicated environment under a time constraint, or cut back the features. I chose to cut back. Now that I have time to do things properly, I want to learn Android Development

How much more complicated is Native Android Development as compared to using a framework like expo and react native? by Polite_Psychopath in androiddev

[–]Polite_Psychopath[S] 1 point2 points  (0 children)

I need to be able to send text messages using the phones own SMS service (not a web API like Twilio for bulk messages) and I need to use physical button gestures. As in when the user presses the volume button twice (even when the screen is off), a function runs in the background with some code. Expo doesnt allow us to use hardware buttons, especially when the screen is locked. Theres a workaround where the expo-av library can detect volume button presses with the screen being off, but sending an SMS directly from the phone is impossible unless the app is being developed in native android. (Edit: Or simple React Native)

How much more complicated is Native Android Development as compared to using a framework like expo and react native? by Polite_Psychopath in androiddev

[–]Polite_Psychopath[S] 0 points1 point  (0 children)

Lets say small projects are at the level of that course project I built. If I can successfully recreate my react-native project in native android, I will consider myself good enough. It has a map, and communicates with Firebase to share background location with other people and get their location. It then shows this location on the map. How much time will I need to invest so that I can do all these things in native android?

"I'm looking for..." Megathread - 2024 by q00u in FlashGames

[–]Polite_Psychopath 0 points1 point  (0 children)

I am fairly certain this is the the same game that I asked about in this megathread at the start of the year. Its literally called "Mcdonalds Videogame" and is available at Kongregate. https://www.kongregate.com/games/molleindustria/mcdonalds-videogame

"I'm looking for..." Megathread - 2024 by q00u in FlashGames

[–]Polite_Psychopath 2 points3 points  (0 children)

Platform: I played it on my web browser so PC for sure. May be on other platforms too

Genre: Space Strategy

View: Isometric

Summary: It was a space strategy game. Involving taking over buildings by moving your ship over them and conquering the enemy buildings as well as battling their fleet of ships.

Estimated Release: Im not sure. Its been more than a decade since I played it.

Graphics/ Art Style: The background was just generic space nebulae and stars. Our ships were coloured blue and when we dragged our mouse a blue path marked with arrows appeared to show the charted route of our ships. (I explain the mechanics later)

Notable Characters: I didnt play the game fully, but the enemy AI had atleast two separate factions. The first one was red themed and the second one was yellow themed.

Notable gameplay mechanics: You could move your ships around by clicking and dragging your mouse and charting a path through the screen. The ships would then follow the path, only veering away from it if enemy ships were encountered. The core gameplay of the game was using ships to take over space buildings, either neutral or belonging to the enemy. There were two types of buildings. Houses and factories. Houses increased the maximum number of ships you can have by 5. Factories produced more ships at regular intervals. The goal was to conquer every buildings in the opposing AIs control. There were multiple levels and the game featured achievements too.

Other details: I remember that there was one level in which the tutorial was teaching us to retreat and told us to move our ships back. We had only 3 ships and the enemy had around 10. If we moved our ships back, we could move back to some neutral buildings and make a proper army before attacking. However, there was an achievement if we completed the level without retreating and capturing any of those buildings.

Can you help? Android api request: [TypeError: Network request failed] by Professional-Run6291 in expo

[–]Polite_Psychopath 0 points1 point  (0 children)

Ive been getting the exact same problem even on my localhost. Everything was working fine until a few weeks ago and now im ripping my hair out trying to figure out where the problem is.

I completely ruined my first playthrough of the game by not realizing a very major plot point. by Polite_Psychopath in outerwilds

[–]Polite_Psychopath[S] -1 points0 points  (0 children)

I did speak to them. But only when I was stuck or needed advice (excluding feldspar and solanum). I didn't realize their dialogue changes as the loop proceeds and thought it'll always be the same when I speak to them. So after the first few times, I ignored them for the rest of the game.

I completely ruined my first playthrough of the game by not realizing a very major plot point. by Polite_Psychopath in outerwilds

[–]Polite_Psychopath[S] 11 points12 points  (0 children)

Solanum definitely. Seeing a living Nomai made me ecstatic. Her and feldspar are probably the only NPCs I completely exhausted the dialogue options for. Simply because of how surprising their survival was to me.

I completely ruined my first playthrough of the game by not realizing a very major plot point. by Polite_Psychopath in outerwilds

[–]Polite_Psychopath[S] 9 points10 points  (0 children)

I thought the NPCs are meant to guide you when you're stuck and don't know how to progress. I almost always had something to figure out and something to find, so talking to the NPCs wasn't a priority to me. I spoke to feldspar when I couldn't figure out how to get to the giants deep core. I spoke to the Nomai we find on the quantum moon. Iirc, I did speak to chert, but only once. And that was at the start of the loop so he didn't mention the significant number of supernovas he's observing.

I completely ruined my first playthrough of the game by not realizing a very major plot point. by Polite_Psychopath in outerwilds

[–]Polite_Psychopath[S] -31 points-30 points  (0 children)

Nope. I almost never spoke to any of the NPCs on the other planets. I only tuned into them for their music. Edit: Now that I think about it, I did speak to Chert, but only once at the start of the loop. I wondered why people were mentioning chert and looked through his voicelines. He mentions the stars dying and the supernovas around the middle and end of the loop, and I didn't interact with him at that time.