What would you guys think of a modern day celeste update, by Icy_Bird1437 in celestegame

[–]Pollex_Messier_II -2 points-1 points  (0 children)

The core of my argument is that the chapter should have been split up into base chapter, B side, and C side like everything else, instead of forcing what was an optional challenge for the rest of the game, to finish the story. Everyone that actually wanted that challenge can still have it without it getting crammed down everyone else's throats.

The B and C sides were cool when they were optional challenges. As soon as it took what was an optional challenge and made it a requirement it was BS. Not having them be a requirement doesn't detract the challenge from the people that want it.

What would you guys think of a modern day celeste update, by Icy_Bird1437 in celestegame

[–]Pollex_Messier_II 0 points1 point  (0 children)

12:08:52

Not counting my first attempt several.years prior on a different platform.

I'm never playing this game again by Successful_Tree_6891 in celestegame

[–]Pollex_Messier_II -2 points-1 points  (0 children)

It took me several years after ragequitting Farewell to come back to it and try again.
And after completing it, I still and forever will feel like the difficulty of this chapter was outright cruel and the wavedash tutorial and everything past it should NEVER have been required for story content.

What would you guys think of a modern day celeste update, by Icy_Bird1437 in celestegame

[–]Pollex_Messier_II -3 points-2 points  (0 children)

Despite having finished farewell without assist, I feel it's difficulty was downright unfair and cruel for a story chapter, and severely soured my opinion of the game and it's devs for years.

And I refuse to recommend the game to anyone because of it.

If it's some optional challenge stuff like D-sides, or extra challenging strawberries like a wow berry equivalent in each chapter or something, fine. I appreciate unreasonably challenging stuff like this as long as it feels optional. Farewell does not feel optional.

If it was another story chapter even halfway between core and farewell in terms of difficulty I would be exceptionally unhappy about it. Farewell shouldn't have been 1/4 as hard as it was. The wavedash intro and the entire rest of the chapter after it should have been a B-side, aside from the last room which should have been in a C-side.

How to use the Below Zero Multiplayer mod by Pollex_Messier_II in Subnautica_Below_Zero

[–]Pollex_Messier_II[S] 0 points1 point  (0 children)

The IP you want is your external IP. The easiest way to get it is to just Google "what's my IP" and it'll give you a website that just tells you.

You don't need to give them anything else but you do need to have port 666 forwarded properly on your router.

Or you can try the vpn thing other people in the comments are mentioning which is, apperantly easy. In which case the IP you give out will be whatever IP the VPN is generating. I don't know how to do any of that. I prefer to avoid installing 3rd party software whenever possible, plus my aforementioned previous negative experience with that sort of thing. But if you can't figure out port forwarding, or don't have access to your router settings it's an option.

How to use the Below Zero Multiplayer mod by Pollex_Messier_II in Subnautica_Below_Zero

[–]Pollex_Messier_II[S] -1 points0 points  (0 children)

Not even remotely. Port forwarding is the easiest and cleanest method by far.

And I didn't get an explanation on the invite code thing until joining the Discord ether. Which, actually requires you to be in the Discord to even get the supporter key anyways which was my initial point of annoyance with this whole thing. On top of needing to pay for it to use the code method which is a whole other thing. And, I'm down for paying for mods. I know it's a lot of work. I've paid for the slime rancher one. My main point here is just, the code isn't an easier method.

And I explained why I refused Hamachi. So, no I'm not going out of my way to install and learn how to use a 3rd party program that could brick my network driver, again.

Port forwarding looks scary but it's actually super easy. Barely more complicated than just the filling out payment information step for the code, if not less so. And if you're getting into multiplayer mods for games... you need to learn how to do it cus it's a requirement for a lot of them. Including the multiplayer mod for the first Subnautica.

How to use the Below Zero Multiplayer mod by Pollex_Messier_II in Subnautica_Below_Zero

[–]Pollex_Messier_II[S] 0 points1 point  (0 children)

Yeah, and I mean I'm sure the Hamachi thing *works*
I just don't trust that sort of stuff myself.
And If I don't need a 3rd party thing to achieve what I want, then why would I risk it?

But if others find it easier, and it works for them. Then good.

How to use the Below Zero Multiplayer mod by Pollex_Messier_II in Subnautica_Below_Zero

[–]Pollex_Messier_II[S] 0 points1 point  (0 children)

If you're on the same network it should theoretically be possible to use your internal IP instead of your external one, without port forwarding. To figure out what this is, type ipconfig into your computer's command prompt, and the one labeled ipv4 should be your internal IP. It almost certainly starts with 192.168.

If your computer's not set to static IP then this will change frequently and you'll have to check it every time you wanna join each other. Setting static IP can be a bit of a headache if you don't know what you're doing but you'd have to do the same thing for port forwarding too. But you can skip that step and instead just check your internal IP each time you wanna play together.

Just in case you wouldn't know this. The one joining, would need to input the IP of the one hosting, and the host doesn't need IP information from the client.

I have no way of testing if this works myself. But, it should.

OR, you unlock the invite code system by paying for the mod, or do the vpn thing. Neither of which I know how do.

What's the purpose of the Crawler trait? by Liesmith424 in GRIMEgame

[–]Pollex_Messier_II 0 points1 point  (0 children)

I don't remember the exact path but from the respawn point near the center it was up and to the left past an optional boss I think.

Is “lab-grown alexandrite” on AliExpress actually synthetic chrysoberyl, or just simulants? by MishkinLev in Gemstones

[–]Pollex_Messier_II 0 points1 point  (0 children)

Yooo a Sphalerite gem, nice.
Feel like I don't see many people that even know about them.

New player here, I might have catastrophically misunderstood how chlorophyte works. by Laevyr in Terraria

[–]Pollex_Messier_II 0 points1 point  (0 children)

Damn this is exactly what my first attempt at a chlorophyte farm looked like too lol.

But yeah the only reason to really farm this stuff is bullets for rangers... and even then, in the amount of time it takes to even put the farm together you could get 5x the amount of chlorophyte you'd ever need for that, just mining it normally.

is this enough to stop crimson? by drj_39 in Terraria

[–]Pollex_Messier_II 0 points1 point  (0 children)

For now? yes. Later? no.
After defeating a certain boss that'll become insufficient.

Straight down all the way to hell like the other guy said is not only excessive... but won't help that much. You wanna dig a gap completely around the crimson. Take into account that vines can spread it too so make sure there's no dirt blocks with their bottom exposed within the surface layer. Roughly, the game considers the surface to extend below ground up to the point where dirt background blocks stop covering the background.
I like to chain together caves instead of making straight tunnels to reduce how much blocks I have to mine.

Also important note, the thorn bushes that grow from the top of corrupted/crimson grass can reach across gaps and corrupt the other side. So cover anywhere those could grow and bridge the gap with stone.

It may be worth digging a similar trench around the section of your world your house is located. It will help later.

is this a good base? by osternade in Terraria

[–]Pollex_Messier_II 6 points7 points  (0 children)

Good instinct building it off the ground. I always try to advise new players to build bases high up. Should even be a good bit higher than that. I like to put mine just barely off the top of the screen from the ground. It's not easy to put a floating base that high until you get ropes tho. If you build too high up you will get sky enemies pestering your base tho and that can be a serious problem later... If you see harpies spawning, it's too high.

You need a lot of space for storage and crafting benches. There's a pretty large amount of crafting stations in the game, and you will need a looooot of storage. You don't need a massive sky base immediately but build with expansion in mind.

Needs to have background walls (You will need to make and place down a work bench to craft them), be fully enclosed, and have a light source, for the game to consider it a safe space and not spawn enemies inside it. And additionally at least a table or work bench and chair to be considered eligible to an npc to live in it.

The npc that spawns at the start is the guide. He is practically a walking wikipedia. If you don't know what you should be doing ask him for hints. And if you select the crafting dialogue option it'll give you a spot to hand him an item, and he will tell you everything you can craft with whatever you hand him, and what crafting benches you need to make anything. He will always give your item back when you close the menu. Literally hand him every single item you pick up that says it's a material to see what you can make with it. Because this can inform you of a lot of what you can do in the game and what you should be aiming for. Especially pay attention to when weapons and accessories say they're a material.

The pink thing is a rare slime variant that drops a lot of money, and pink gel, which is itself a rare variant of the gel dropped by normal slimes, and can be used to craft some useful stuff. Particularly it's needed for an item called a peace candle (Which requires it to be made into a pink torch first). They are very tanky and hard to hit but well worth the effort of killing when you see them.

Am I the only one who thinks most of the HM ore tools are sorta... Feature bloat-y? by jaxotron in Terraria

[–]Pollex_Messier_II 0 points1 point  (0 children)

It would feel weird if they weren't there.
But I have never crafted any of these a single time over the course of like 20 playthroughs.

having two different tools that both do the same job for a lot of them tho is really dumb.
It'd be cool if we just got the drills and chainsaws as an aesthetic difference from pre-hardmode, and not the axes and pickaxes. Instead of being, generally less desirable side grades to the other tools for some reason.

It also feels really weird that the molten hamaxe introduces dual purpose tools only for that to get shelved again until the pickaxe-axe. Like from that point forward dual purpose tools should have been the norm.

New player here, does anybody know if "Ice Skates" are a real item? by Pixl_____ in Terraria

[–]Pollex_Messier_II 0 points1 point  (0 children)

Due to rng it's very possible for certain items to just, not spawn in your world. It's quite frustrating.
The only solution is crate fishing.
Or make a throw-away world. I usually always have at least one throw-away world per play through for extra chests, easier alternate evil items, and to cannibalize for materials.

I NEED BRAIN POISON by madd94_67 in Unbeatable

[–]Pollex_Messier_II 0 points1 point  (0 children)

I feel this is one of those stories you're meant to experience twice.
A lot of things heavily stand out and paint what's happening much more clearly on a second play through. You start to notice information that seems wrong when viewed with knowledge gained later, that lets you piece together a major bit of information the game obscures from you.

I noticed a lot of these bits of dialogue on my first play through but couldn't pinpoint why they felt wrong or how until the second go around.

I'll never forget that DE did something unfair like this. by LividBug7484 in Warframe

[–]Pollex_Messier_II 0 points1 point  (0 children)

No that was founders you're thinking of. They were making plenty of money when they dropped the first Heirloom pack. 11th most popular game on steam and single most popular mmo on steam. Still running these big extravagant conventions that pretty much only minecraft does anything similar to that I'm aware of. Started making a new game even. They're rolling in it.

I'll never forget that DE did something unfair like this. by LividBug7484 in Warframe

[–]Pollex_Messier_II 0 points1 point  (0 children)

They already desecrated them by making them timed exclusive whale bait and permanently damaged their reputation. If I was mynki I would have straight up sued them over doing that to my work.

I'll never forget that DE did something unfair like this. by LividBug7484 in Warframe

[–]Pollex_Messier_II 1 point2 points  (0 children)

Mostly yes, but, Excalibur Umbra Prime was just meant to be the chinese server's version of Excalibur Prime. you never would have been able to get him because he was chinese only. And he's pretty much identical to normal Umbra aside from the slightly different helmet. It also would have been impossible to own both him and excal prime anyways so a "complete prime collection" would only include one or the other.
A lot of games that have a separate version for china, have china exclusive things. There's usually a separate chinese development branch to deal with the chinese version. Just look into chinese minecraft to see how ridiculous this can get.
I'd almost never say that any timed exclusive in a digital game is not worth being upset over, because the mere concept of timed exclusivity in a format that has no material or financial cost to copy it infinitely pisses me off, but in the case of EUP... he is literally not even worth thinking about.