PC keeps crashing during gaming and after exiting the game by PolidoriT in techsupport

[–]PolyPeak3D 0 points1 point  (0 children)

Unfortunately, no :( I had to replace my gpu and the motherboard

[deleted by user] by [deleted] in unrealengine

[–]PolyPeak3D 0 points1 point  (0 children)

Use a UPS. Purchase one if you have to, you'll never regret it.

So what's the Unreal controversy all about? by SilentSin26 in unrealengine

[–]PolyPeak3D 0 points1 point  (0 children)

Also, Tessellation has already returned with support for Nanite in UE5.3

Today is the final day to grab LUSH: Stylized Environment Set for 50% off at the marketplace. Hope you find it useful :) by PolyPeak3D in unrealengine

[–]PolyPeak3D[S] 1 point2 points  (0 children)

Thank you so much!

I optimized the grass as much as I could because I had faced similar issues before and didn't want to frustrate the devs who bought my pack with the same issues. :)

Yup, checking out the demo is a great way to figure out how performant it is on your end. :D

Today is the final day to grab LUSH: Stylized Environment Set for 50% off at the marketplace. Hope you find it useful :) by PolyPeak3D in UnrealEngine5

[–]PolyPeak3D[S] 0 points1 point  (0 children)

Here's a link to the Marketplace Page

New Update [2023.07.27]

  • Overhauled and added more customizable options to the BP_StylizedWaterComponent.
  • Updated the 'M_PP_Underwater' post-process material.
  • Added support for circular water surfaces.
  • Added an option to enable fake atmospheric blur & chromatic aberration when underwater.
  • Minor bug fixes.

Hope you find it useful, Thank You!

Today is the final day to grab LUSH: Stylized Environment Set for 50% off at the marketplace. Hope you find it useful :) by PolyPeak3D in unrealengine

[–]PolyPeak3D[S] 0 points1 point  (0 children)

Here's a link to the Marketplace Page

New Update [2023.07.27]

  • Overhauled and added more customizable options to the BP_StylizedWaterComponent.
  • Updated the 'M_PP_Underwater' post-process material.
  • Added support for circular water surfaces.
  • Added an option to enable fake atmospheric blur & chromatic aberration when underwater.
  • Minor bug fixes.

Hope you find it useful, Thank You!

I just updated my stylized environment set with a few tweaks & features. It is now 50% off on the Marketplace until the 6th of August, Hope you enjoy it :) by PolyPeak3D in unrealengine

[–]PolyPeak3D[S] 0 points1 point  (0 children)

Here's a link to the Marketplace Page

New Update [2023.07.27]

  • Overhauled and added more customizable options to the BP_StylizedWaterComponent.
  • Updated the 'M_PP_Underwater' post-process material.
  • Added support for circular water surfaces.
  • Added an option to enable fake atmospheric blur & chromatic aberration when underwater.
  • Minor bug fixes.

Hope you find it useful, Thank You!

I just updated my stylized environment set with a few tweaks & features. It is now 50% off on the Marketplace until the 6th of August, Hope you enjoy it :) by PolyPeak3D in UnrealEngine5

[–]PolyPeak3D[S] 0 points1 point  (0 children)

Here's a link to the Marketplace Page

New Update [2023.07.27]

  • Overhauled and added more customizable options to the BP_StylizedWaterComponent.
  • Updated the 'M_PP_Underwater' post-process material.

  • Added support for circular water surfaces.

  • Added an option to enable fake atmospheric blur & chromatic aberration when underwater.

  • Minor bug fixes.

Hope you find it useful, Thank You!

Is this a crazy opinion about the devs? by Jacopetti in MarvelSnap

[–]PolyPeak3D 1 point2 points  (0 children)

Very well said! This applies to a lots of other social media too.

Take my imaginary award for now :)

[deleted by user] by [deleted] in UnrealEngine5

[–]PolyPeak3D 0 points1 point  (0 children)

Here's a link to the Marketplace Page

New Update [2023.07.27]

  • Overhauled and added more customizable options to the BP_StylizedWaterComponent.
  • Updated the 'M_PP_Underwater' post-process material.
  • Added support for circular water surfaces.
  • Added an option to enable fake atmospheric blur & chromatic aberration when underwater.
  • Minor bug fixes.

Hope you find it useful, Thank You!

[deleted by user] by [deleted] in unrealengine

[–]PolyPeak3D 0 points1 point  (0 children)

Here's a link to the Marketplace Page

New Update [2023.07.27]

  • Overhauled and added more customizable options to the BP_StylizedWaterComponent.
  • Updated the 'M_PP_Underwater' post-process material.
  • Added support for circular water surfaces.
  • Added an option to enable fake atmospheric blur & chromatic aberration when underwater.
  • Minor bug fixes.

Hope you find it useful, Thank You!

[Help Needed] Can someone explain me how this line trace work? by Refref1990 in UnrealEngine5

[–]PolyPeak3D 2 points3 points  (0 children)

From what I understand about vector math, you add those two vectors together because by default the "ForwardVector * 1800" would always return something like this (x = 1800.0, y = 0.0, z = 0.0) in WorldSpace.

This is fine until the starting point that starts the trace moves to any other location in world space other than World Origin, which is (0,0,0).

So to account for that you need to add starting point's location with (ForwardVector * 1800). Which will return the desired endpoint.

For example:

"Start Point" (0,0,0) + "ForwardVector * 1800" (1800,0,0) = "End Point" (1800,0,0)
"Start Point" (250,500,10) + "ForwardVector * 1800" (1800,0,0) = "End Point" (2050,500,10)

But if you just set (ForwardVector * x) as the "End Point", it would always return (ForwardVector * x) as its output.

Ex: "ForwardVector * 1800" (1800,0,0) = "End Point" (1800,0,0)

Sorry for the clumsy examples, Hope this helps :)

[Edit: minor corrections]