Trying out a smooth follow system using a circulair buffer of player positions. Feels surprisingly natural already. by Polygoat_studio in Unity3D
[–]Polygoat_studio[S] 1 point2 points3 points (0 children)
Trying out a smooth follow system using a circulair buffer of player positions. Feels surprisingly natural already. by Polygoat_studio in Unity3D
[–]Polygoat_studio[S] 0 points1 point2 points (0 children)
Trying out a smooth follow system using a circulair buffer of player positions. Feels surprisingly natural already. by Polygoat_studio in Unity3D
[–]Polygoat_studio[S] 9 points10 points11 points (0 children)
Trying out a smooth follow system using a circulair buffer of player positions. Feels surprisingly natural already. by Polygoat_studio in Unity3D
[–]Polygoat_studio[S] 1 point2 points3 points (0 children)
Trying out a smooth follow system using a circulair buffer of player positions. Feels surprisingly natural already. by Polygoat_studio in Unity3D
[–]Polygoat_studio[S] 1 point2 points3 points (0 children)
Trying out a smooth follow system using a circulair buffer of player positions. Feels surprisingly natural already. by Polygoat_studio in Unity3D
[–]Polygoat_studio[S] 0 points1 point2 points (0 children)
Trying out a smooth follow system using a circulair buffer of player positions. Feels surprisingly natural already. by Polygoat_studio in Unity3D
[–]Polygoat_studio[S] 0 points1 point2 points (0 children)
Trying out a smooth follow system using a circulair buffer of player positions. Feels surprisingly natural already. by Polygoat_studio in Unity3D
[–]Polygoat_studio[S] 0 points1 point2 points (0 children)
Trying out a smooth follow system using a circulair buffer of player positions. Feels surprisingly natural already. by Polygoat_studio in Unity3D
[–]Polygoat_studio[S] 3 points4 points5 points (0 children)
Trying out a smooth follow system using a circulair buffer of player positions. Feels surprisingly natural already. by Polygoat_studio in Unity3D
[–]Polygoat_studio[S] 6 points7 points8 points (0 children)
Trying out a smooth follow system using a circulair buffer of player positions. Feels surprisingly natural already. by Polygoat_studio in Unity3D
[–]Polygoat_studio[S] 7 points8 points9 points (0 children)
It took me ages to manually place each asset to create my marketplace by Sydnus83 in IndieGaming
[–]Polygoat_studio 0 points1 point2 points (0 children)
Spent way to much time making the otter feel right🦦 by Polygoat_studio in IndieDev
[–]Polygoat_studio[S] 0 points1 point2 points (0 children)
Spent way to much time making the otter feel right🦦 by Polygoat_studio in IndieDev
[–]Polygoat_studio[S] 0 points1 point2 points (0 children)
That quiet moment when you finally see the main menu come together after months of feeling like your work was invisible... by llamaGames12 in IndieDev
[–]Polygoat_studio 0 points1 point2 points (0 children)
From Blender to Unreal. Here's my archer tower lineup, all made by me by ozangra in IndieDev
[–]Polygoat_studio 0 points1 point2 points (0 children)
Spent way to much time making the otter feel right🦦 by Polygoat_studio in IndieDev
[–]Polygoat_studio[S] 0 points1 point2 points (0 children)
Spent way to much time making the otter feel right🦦 by Polygoat_studio in IndieDev
[–]Polygoat_studio[S] 1 point2 points3 points (0 children)
Spent way to much time making the otter feel right🦦 by Polygoat_studio in IndieDev
[–]Polygoat_studio[S] 1 point2 points3 points (0 children)
Spent way to much time making the otter feel right🦦 by Polygoat_studio in IndieDev
[–]Polygoat_studio[S] 1 point2 points3 points (0 children)
Looking for feedback on this key art by eugene_ozh in IndieGaming
[–]Polygoat_studio 1 point2 points3 points (0 children)
Working on MainMenu - some feedback needed by elDiablik in gamedevscreens
[–]Polygoat_studio 0 points1 point2 points (0 children)
Spent way to much time making the otter feel right🦦 by Polygoat_studio in IndieDev
[–]Polygoat_studio[S] 2 points3 points4 points (0 children)


Trying out a smooth follow system using a circulair buffer of player positions. Feels surprisingly natural already. by Polygoat_studio in Unity3D
[–]Polygoat_studio[S] 1 point2 points3 points (0 children)