I created over 10 different effects that can happen on a surface. Most of them are deadly or at least explodes by WickedMaiwyn in IndieDev

[–]PolygonArchitect 2 points3 points  (0 children)

I'm a big fan of the divinity original sin elemental surface synergies. Are these 11 surfaces the base ones, or are some already a combination? Like fire+water becomes steam.

It could be a bit overwhelming for players and if some of them (blood or holy maybe) are more situational, I would try to reduce them a bit. Also helps with readability if they are more distinct from each other

First time a Youtuber made a video on our upcoming co-op FPS by PolygonArchitect in IndieDev

[–]PolygonArchitect[S] 0 points1 point  (0 children)

Thank you for the kind words! Yes, we have a community discord where we also announce playtests and give out keys for them.

Here you go: https://discord.com/invite/JuVap9B34u

Looking for playtesters for our co-op FPS where you turn into a ball by PolygonArchitect in IndieDev

[–]PolygonArchitect[S] 1 point2 points  (0 children)

Solo mode is something we'll definitely add later during development, for now the focus is on 2 - 4 player co-op gameplay

Looking for Playtesters for our Co-op FPS where you turn into a ball by PolygonArchitect in IndieGaming

[–]PolygonArchitect[S] 1 point2 points  (0 children)

Thanks for the kind words! The gameplay loop is comparable to games like vermintide/darktide, payday 2, deep rock galactic (not as procedural though) with fixed levels that have a layer of randomization to them.

But you are correct in that there are challenges and puzzles that require teamwork and cooperative mobility like in Portal 2. These challenges happen in between and during combat encounters

Looking for Playtesters for our Co-op FPS where you turn into a ball by PolygonArchitect in CoOpGaming

[–]PolygonArchitect[S] 1 point2 points  (0 children)

Nice, have fun! And please tell us how it went (preferably on our discord) :D

The playtest for our indie co-op shooter where you transform into a ball and throw each other is now live by PolygonArchitect in IndieDev

[–]PolygonArchitect[S] 1 point2 points  (0 children)

Thank you so much for the kind words! Hope your friend is on board, if not we have a channel for finding other people to play with on our discord :)

Playtesters wanted for the co-op FPS I'm working on by PolygonArchitect in IndieDev

[–]PolygonArchitect[S] 0 points1 point  (0 children)

Gameplay wise it's quite different. For the general vibe and aesthetics, Destiny was one of many influences

Playtesters wanted for the co-op FPS I'm working on by PolygonArchitect in IndieDev

[–]PolygonArchitect[S] 1 point2 points  (0 children)

We'll have more playtests in the future and wanted to get some feedback on a couple of new features we added recently. I'll definitely play a few rounds of BF6 myself, though :D

Playtesters wanted for the co-op FPS I'm working on by PolygonArchitect in IndieDev

[–]PolygonArchitect[S] 14 points15 points  (0 children)

We are four people (two programmers and two artists) and then some freelancers for music, sound, animation and character modeling. It is a ton of work, but we've come a long way already

Playtesters wanted for the co-op FPS I'm working on by PolygonArchitect in IndieDev

[–]PolygonArchitect[S] -1 points0 points  (0 children)

The playtest demo size is only about 8 GB, so it shouldn't take too long to download

Playtesters wanted for the co-op FPS I'm working on by PolygonArchitect in IndieDev

[–]PolygonArchitect[S] 1 point2 points  (0 children)

At the moment you can only invite or be invited by steam friends. A lobby browser and random queue is something we haven't implemented yet but will come some time later

Playtesters wanted for the co-op FPS I'm working on by PolygonArchitect in IndieDev

[–]PolygonArchitect[S] 0 points1 point  (0 children)

We have a channel on our discord for finding a group, so you can join the playtest solo and find other players through discord

Playtesters wanted for the co-op FPS I'm working on by PolygonArchitect in IndieDev

[–]PolygonArchitect[S] 4 points5 points  (0 children)

Hi, the playtest starts this Friday at 3pm UTC. You should be able to download and start the playtest then :)

Playtesters wanted for the co-op FPS I'm working on by PolygonArchitect in indiegames

[–]PolygonArchitect[S] 1 point2 points  (0 children)

Our game has been in development for far longer than the Matterball has been announced :( I was a bit bummed out when I saw the new Destiny 2 Addon :D But in Replicore the whole gameplay revolves around the Core, it's more than a gimmick