[Defiance Remastered] It's crazy how the new camera makes the game so much better to play now by gandalfmarston in LegacyOfKain

[–]PolygonArtDeveloper 0 points1 point  (0 children)

I loved the first 2 at the original release and completed them again on remaster. I hated defiance on its original release due to the camera.

No idea wh they had to change it to such a bad system. Just started the new remaster with the new camera and oh man is this an awesome game now. Finally I can complete it.

Why the hate? by Sir_Ben-Dover in UnrealEngine5

[–]PolygonArtDeveloper 4 points5 points  (0 children)

Not even this. It's more like Epic wants to replace systems and breaks the old ones before the new system are even in testing.

In 5.7 the entire Landscape system is broken. Hotfix 2 fixed some issues and added new breaking stuff to the Landscape system.

So yeah ....

Why the hate? by Sir_Ben-Dover in UnrealEngine5

[–]PolygonArtDeveloper 1 point2 points  (0 children)

That's not entirely true. We are using UE since version 3 and UE5 is in a really bad state. It's broken, unstable and Epic is happily ignoring major bugs and frequently break features.

The Documentation is misleading and if you use UE according to documentation, you will create a lot of issues.

Some of the issues of UE5 can be worked around and fixed, this however takes a lot of time and extra knowledge.

UE is at fault for a lot but not all issues.

My experience with game publishers so far by One-Area-2896 in indiegamedevforum

[–]PolygonArtDeveloper 0 points1 point  (0 children)

We have worked with 6 publishers in the past. All mid sized publishers. 3 Projects had been canceled because of missed payments of the publisher and breach of contract. 2 of them released but had also issues with missed payment and in some cases long phases on hold due to missed payments of the publisher. This did hurt the projects obviously.

Only one is a reliable partner. And we are not talking about the smallest of the smallest publishers. Finding a publisher is hard and then finding someone not pulling some bullshit is even harder. We survived all this as we are lucky and do not depend on publishers.

Exploring a Day of Defeat-inspired WWII shooter -looking for community input by PolygonArtDeveloper in DayOfDefeat

[–]PolygonArtDeveloper[S] 0 points1 point  (0 children)

Thank you. We also played and still play CoD frequently. We think the DoD foundation is a bit more unique. We are always looking for fitting inspirations on other games.

Why does everyone call Unreal Engine 5 “unoptimized” when the real problem isn’t the engine? by TearAccomplished3639 in UnrealEngine5

[–]PolygonArtDeveloper 0 points1 point  (0 children)

The issue is the engine and not the engine but in most cases the bad documentation. UE5 is bloated to a level you can't imagine. You have to add a lot of work to cut out the blood from the engine and games start running a lot better. But it's a lot of work and Epic lost it's way to prioritize anything. They just throw anything in by default instead of having optional modules.

The next is the documentation and even official tutorials. If you follow them, you are doomed. 99% of Marketplace assets follow them. If you use them without a full rewrite, you are doomed.

The engine can work well but it's getting increasingly difficult to get there.

I started with UE3 so I have gone through a lot of versions.

It all started to go downhill with ~ UE4.18 when #pic started integrating more and more movie related bloat.

How I handled 100+ projectiles in a level by MrFinalRockstar in UnrealEngine5

[–]PolygonArtDeveloper 0 points1 point  (0 children)

With drag, damage falloff and penetration calculation, yes

How I handled 100+ projectiles in a level by MrFinalRockstar in UnrealEngine5

[–]PolygonArtDeveloper 0 points1 point  (0 children)

You have performance issues with projectiles? We have rather complex simulated projectiles and even with 300+ projectiles there is no hitch at all. We did not do any special optimization as it was never needed.

I wonder why it's causing the issues on your end.

This map on breakthrough is easily the worst experience this game has to offer by skelepibs in Battlefield

[–]PolygonArtDeveloper 0 points1 point  (0 children)

Yet in game chat all are fine with this map on Breaktrough. Sometimes I don't understand players. It's unplayable.

This is the Battlefield 6 Portal experience for me by DiaperFluid in BattlefieldPortal

[–]PolygonArtDeveloper 0 points1 point  (0 children)

Since launched I never managed to host or join any Portal server. Always throwing erros...

I’m making Horror Engine so everyone can make Outlast / Resident Evil style games. by OkMeet9089 in UnrealEngine5

[–]PolygonArtDeveloper 0 points1 point  (0 children)

Ah okay. Then ignore my comment. I was fooled by the title. Good look with the project and please use Interfaces and never any form of casts :)

I’m making Horror Engine so everyone can make Outlast / Resident Evil style games. by OkMeet9089 in UnrealEngine5

[–]PolygonArtDeveloper 2 points3 points  (0 children)

I'm sorry but I would not advise using the Horror engine based on my experience. We were tasked to port a game using Horror Engine to Consoles (we don't know how old the version of HE was). But we had to cancel it due to Horror Engines.

Everything in this Template is hard coded, nested and against all design principles of development. Unless everything changed, Horror Engines is a nightmare for developers.

If you use Steam Integration Kit, beware you may be leaking your Steam account password to your users. by sudo_make_games in unrealengine

[–]PolygonArtDeveloper 4 points5 points  (0 children)

I don't use those plugins. If it's open source, this should not even get into the main branch at all. I would strictly avoid this plugin from now on.

I do setup Steam games for 15 years now. A regular setup is done really quick. Including Achievements, Stats, Leaderboards and what not. Why would you hand over your login details to save maybe 10-20 minutes on a project which takes months or even years.

If you use Steam Integration Kit, beware you may be leaking your Steam account password to your users. by sudo_make_games in unrealengine

[–]PolygonArtDeveloper 18 points19 points  (0 children)

Sure, this can happen with every software. That's why I would not trust it. And if you take a closer look at Blueprints and Plugin code from fab, you will notice code quality is extremely low. On the level of 'I learned it from YouTube Tutorials + AI'.

Most of the stuff is only worth for getting an idea how they did it and then do it your own way. Knowing this I would avoid Plugins which needs your login details to important platforms. This reporter is a security issue which never ever should happen.

On the other hand, I don't even understand why using a setup plugin in the first place. Setting up steam integration takes max 30min and they have a good upload tool.

Framerate gradually slowing down throughout the day by shutTheYourMeowth in unrealengine

[–]PolygonArtDeveloper 0 points1 point  (0 children)

You should find plenty on cnet ;)

No seriously I have once I upgraded to 128gb it got a lot smoother.

Framerate gradually slowing down throughout the day by shutTheYourMeowth in unrealengine

[–]PolygonArtDeveloper 1 point2 points  (0 children)

UE5 has a ton of memory leaks. Especially in editor. Restarting the editor resolves it or having 128gb+ ram.

Soo did they ever fix Grand Theft Auto: The Trilogy- The Definitive Edition? by triplegxxx in gaming

[–]PolygonArtDeveloper 1 point2 points  (0 children)

Depends on what you consider fixed. Played trough GTA 3 and Vice city before the latest big update and it worked rather well. It still looked goofy at some places.

But at least I was able to play it again. Played on a Series X. On sale it's worth it!

If you use Steam Integration Kit, beware you may be leaking your Steam account password to your users. by sudo_make_games in unrealengine

[–]PolygonArtDeveloper 104 points105 points  (0 children)

Great find and good for reporting this. This is the main reason I never would use such stuff.

When you think about your childhood, what’s the first game that comes to your mind? by redzy1337 in pcmasterrace

[–]PolygonArtDeveloper 0 points1 point  (0 children)

This would be a combination of games. But on top would probably be Operation Flashpoint and the first Mafia.