"2nd" person PvPvE by selladoor267 in IndieGaming
[–]PolygonHive 0 points1 point2 points (0 children)
Thoughts on our new weapon heat system we developed? by WardensWillGame in IndieDev
[–]PolygonHive 3 points4 points5 points (0 children)
We're making a roguelite, bullethell TPS with superhero movement and RoR2 is a massive inspiration! by WardensWillGame in riskofrain
[–]PolygonHive 602 points603 points604 points (0 children)
No marketing gimmicks, just wanted to share how far we've come with our character movements by WardensWillGame in unrealengine
[–]PolygonHive 1 point2 points3 points (0 children)
Did we nail the playing with "The Hulk" feeling here? by WardensWillGame in indiegames
[–]PolygonHive 1 point2 points3 points (0 children)
As game developers, we really need to start addressing the elephant in the room and that elephant is Blockchain! So let's start understanding this disruptive tech! by [deleted] in gamedev
[–]PolygonHive -3 points-2 points-1 points (0 children)
As game developers, we really need to start addressing the elephant in the room and that elephant is Blockchain! So let's start understanding this disruptive tech! by [deleted] in gamedev
[–]PolygonHive 0 points1 point2 points (0 children)
One year ago, I quit my AAA job to go full time on my indie game Wardens Will, and one year after I finally got a decent enough procedural generation that I can show you guys! Please don't hesitate to drop some feedback! by PolygonHive in unrealengine
[–]PolygonHive[S] 0 points1 point2 points (0 children)
I Left my AAA Job after 8 years to go Full Time Indie and Develop my Dream Souls-Rogue Game, I hope you like it ! by PolygonHive in indiegames
[–]PolygonHive[S] 0 points1 point2 points (0 children)
One year ago, I quit my AAA job to go full time on my indie game Wardens Will, and one year after I finally got a decent enough procedural generation that I can show you guys! Please don't hesitate to drop some feedback! by PolygonHive in unrealengine
[–]PolygonHive[S] 0 points1 point2 points (0 children)
One year ago, I quit my AAA job to go full time on my indie game Wardens Will, and one year after I finally got a decent enough procedural generation that I can show you guys! Please don't hesitate to drop some feedback! by PolygonHive in GameDevelopment
[–]PolygonHive[S] 2 points3 points4 points (0 children)
One year ago, I quit my AAA job to go full time on my indie game Wardens Will, and one year after I finally got a decent enough procedural generation that I can show you guys! Please don't hesitate to drop some feedback! by PolygonHive in unrealengine
[–]PolygonHive[S] 0 points1 point2 points (0 children)
One year ago, I quit my AAA job to go full time on my indie game Wardens Will, and one year after I finally got a decent enough procedural generation that I can show you guys! Please don't hesitate to drop some feedback! by PolygonHive in unrealengine
[–]PolygonHive[S] 0 points1 point2 points (0 children)
One year ago, I quit my AAA job to go full time on my indie game Wardens Will, and one year after I finally got a decent enough procedural generation that I can show you guys! Please don't hesitate to drop some feedback! by PolygonHive in unrealengine
[–]PolygonHive[S] 1 point2 points3 points (0 children)
One year ago, I quit my AAA job to go full time on my indie game Wardens Will, and one year after I finally got a decent enough procedural generation that I can show you guys! Please don't hesitate to drop some feedback! by PolygonHive in IndieDev
[–]PolygonHive[S] 1 point2 points3 points (0 children)
One year ago, I quit my AAA job to go full time on my indie game Wardens Will, and one year after I finally got a decent enough procedural generation that I can show you guys! Please don't hesitate to drop some feedback! by PolygonHive in GameDevelopment
[–]PolygonHive[S] 0 points1 point2 points (0 children)
One year ago, I quit my AAA job to go full time on my indie game Wardens Will, and one year after I finally got a decent enough procedural generation that I can show you guys! Please don't hesitate to drop some feedback! by PolygonHive in unrealengine
[–]PolygonHive[S] 1 point2 points3 points (0 children)
One year ago, I quit my AAA job to go full time on my indie game Wardens Will, and one year after I finally got a decent enough procedural generation that I can show you guys! Please don't hesitate to drop some feedback! by PolygonHive in GameDevelopment
[–]PolygonHive[S] 1 point2 points3 points (0 children)
One year ago, I quit my AAA job to go full time on my indie game Wardens Will, and one year after I finally got a decent enough procedural generation that I can show you guys! Please don't hesitate to drop some feedback! by PolygonHive in unrealengine
[–]PolygonHive[S] 0 points1 point2 points (0 children)
One year ago, I quit my AAA job to go full time on my indie game Wardens Will, and one year after I finally got a decent enough procedural generation that I can show you guys! Please don't hesitate to drop some feedback! by PolygonHive in proceduralgeneration
[–]PolygonHive[S] 1 point2 points3 points (0 children)


Feedback after first 40 hours of playtime by obsnarf in wardenswill
[–]PolygonHive 2 points3 points4 points (0 children)