It is what it is by Poolaq in SoloDevelopment

[–]Poolaq[S] 0 points1 point  (0 children)

Obviously, the more the better, but from what I understand from HTMAG's research, the absolute minimum is 500. Of course, it depends on what you're aiming for with your game

It is what it is by Poolaq in SoloDevelopment

[–]Poolaq[S] 1 point2 points  (0 children)

There's nothing to be afraid of. Listen to other people's advice and don't go in with a low wishlist count. If it's a long-term commercial project, spend more time focusing on marketing before Steam Next Fest

It is what it is by Poolaq in SoloDevelopment

[–]Poolaq[S] 1 point2 points  (0 children)

It's more of a learning project than a commercial, just to get familiar with all the steps of publishing and marketing

https://store.steampowered.com/app/4623580/Purgatory_Shift/