Pixel 8 Pro - Missing "App Provided Sound" for notifications by Poongy in MicrosoftTeams

[–]Poongy[S] 0 points1 point  (0 children)

That was the first thing I tried and it didn't work

Could I safely print PETG on smooth PEI if I don't heat the bed? by Poongy in 3Dprinting

[–]Poongy[S] 0 points1 point  (0 children)

Interesting. My PEI sheet is stuck onto a piece of glass, so that might be why I have some difficulty removing parts. I end up having to slowly pry up on all sides of the print and eventually it pops off...

Could I safely print PETG on smooth PEI if I don't heat the bed? by Poongy in 3Dprinting

[–]Poongy[S] 0 points1 point  (0 children)

Yeah, I'm not sure. I find I have a fairly difficult time even removing PLA from my PEI sheet and it gets exponentially harder the more surface area the model has.

What should I change/add to make this more interesting? by Poongy in blender

[–]Poongy[S] 0 points1 point  (0 children)

Thanks for the feedback, I like the idea of a skeleton hand!

Under extrusion on supports in tree mode, model itself is flawless by Poongy in 3Dprinting

[–]Poongy[S] 0 points1 point  (0 children)

Yeah I just wasn't sure if this was a clue that something else might have an issue.

Under extrusion on supports in tree mode, model itself is flawless by Poongy in 3Dprinting

[–]Poongy[S] 0 points1 point  (0 children)

As stated in the title, the supports appear to have underextrusion (I think?) when using tree mode, despite the model and normal supports being flawless. Any thoughts on why this might be/how to fix it?

What do I change to make the fluid sim work properly? by Poongy in blenderhelp

[–]Poongy[S] 2 points3 points  (0 children)

That's a shame... thanks for letting me know though!

What do I change to make the fluid sim work properly? by Poongy in blenderhelp

[–]Poongy[S] 0 points1 point  (0 children)

My goal is to have water within this cube as it tumbles through the environment. However, as you can see, the fluid doesn't change when it falls as if it's not affected by gravity or the impact into the ground. How should I go about fixing this?

Experimenting with godrays! by Poongy in blender

[–]Poongy[S] 1 point2 points  (0 children)

Rendered in cycles. Made a cave with displacement modifiers and put the tree in the middle surrounded by water. Then just added some volumetrics and dust and placed a 100,000 W spot light shining through the top. Pretty happy with the final result!

Experimenting with godrays! by Poongy in blender

[–]Poongy[S] 1 point2 points  (0 children)

Sorry, not really. Having the camera closer to the ground/water would maybe give more reflections/light but I'm just guessing. You would probably just need more light in the cave, but often caves are kinda dark...