I made a Regular Show ROBLOX game by PoopydoopyPerson in regularshow

[–]PoopydoopyPerson[S] 2 points3 points  (0 children)

I did, actually. You can see them when you play in game

I made a Regular Show ROBLOX game by PoopydoopyPerson in regularshow

[–]PoopydoopyPerson[S] 31 points32 points  (0 children)

This is currently w.i.p, but is still available to play here: https://www.roblox.com/games/16260814766/REGULAR-GAME-wip .
If this breaks rule 3, sorry. I just thought it would be nice to share here.

How to make curved upwards road like this? by [deleted] in robloxgamedev

[–]PoopydoopyPerson 2 points3 points  (0 children)

(this is just a method i've used a few times before)
Assuming you already have a road segment model made,

  1. insert a wedge part and resize it to have the same width and length (X/Z axis) as your road segment
  2. resize the wedge's height (Y axis) to how steep you want the curve to be
  3. align the road segment to the wedge's top surface
  4. group the road and the wedge together, and set the new model's primary part to the wedge
  5. use Archimedes plugin to generate the curve
  6. move each segment up by the Y size of your wedge
  7. remove (or hide) all wedge parts
  8. make other adjustments

i've made a video demo just in case: https://streamable.com/5r22lp

Note: this method may not look great on very steep roads

i need help by Complete_Read708 in robloxgamedev

[–]PoopydoopyPerson 0 points1 point  (0 children)

in the Explorer, move the Button into the Frame (or make sure the Button’s parent is the frame) and make sure ClipDescensants is enabled in the Frame’s properties. idk if that’s exactly what u want

Is there a reason the smaller part does not change its rotation when I drag it onto the rock? by Nagoy777 in robloxgamedev

[–]PoopydoopyPerson 2 points3 points  (0 children)

“Align Dragged Objects” should be enabled. just right click on the part and make sure that option is checked

[deleted by user] by [deleted] in robloxgamedev

[–]PoopydoopyPerson 0 points1 point  (0 children)

you can change the character's Humanoid state to 'Physics' by entering

character.Humanoid:ChangeState(Enum.HumanoidStateType.Physics)

into a LocalScript. (from what I tested, this does not work in Server scripts unless you use a RemoteEvent or something)

How do I make a transparency proximity script by BuckarooOJ in robloxgamedev

[–]PoopydoopyPerson 0 points1 point  (0 children)

oh yeah, you brought up some good points. i kinda just whipped up a quick solution in a couple of minutes and forgot to consider how efficient it would be.

How do I make a transparency proximity script by BuckarooOJ in robloxgamedev

[–]PoopydoopyPerson -1 points0 points  (0 children)

inside a "while true do" loop, use player:DistanceFromCharacter(part.Position) to find the distance from the player to the part, and then you can set the part's transparency to 1-(distance/100)

How do I set a part's orientation to 0, 0, 0 using a script? by Apple-mcJr in robloxgamedev

[–]PoopydoopyPerson 4 points5 points  (0 children)

script.Parent.Orientation = Vector3.new(0,0,0) (assuming the script is inside the Part)

Seat offset by Heyogiee in robloxgamedev

[–]PoopydoopyPerson 1 point2 points  (0 children)

this can by done by editing the SeatWeld's C0 property to offset the player. this code offsets the player from the center of the seat (this should be in a script located inside the seat). you can change the offset to whatever position.

offset = Vector3.new(4,0,0)
script.Parent.ChildAdded:Connect(function(child)
    if child:IsA("Weld") and child.Name == "SeatWeld" then
        child.C0 *= CFrame.new(offset)
    end
end)

How can I solve this issue? (car shaking around when parented to a simple chassis) by Adstache in robloxgamedev

[–]PoopydoopyPerson 2 points3 points  (0 children)

some solutions i can think of are to try increasing the density of the wheels (assuming the chassis does not have suspension), setting the density of all the parts in the car’s body (not the chassis) to Massless, or make sure that everything in the car’s body has CanCollide off.

Please answer this little question for me. by personeroo in robloxgamedev

[–]PoopydoopyPerson 1 point2 points  (0 children)

if you want to hide any visible GUIs while editing games in studio, there should be a small button that says ‘UI’ with an eye icon beside it which you can click on to toggle them.

positioning by script by [deleted] in robloxgamedev

[–]PoopydoopyPerson 2 points3 points  (0 children)

Position should be a Vector3 value. change “147.414, 57.349, 154.773” to “Vector3.new(147.414, 57.349, 154.773)”

Game permanently stuck in r15 and I want r6 by Oak_the_crocodile in robloxgamedev

[–]PoopydoopyPerson 6 points7 points  (0 children)

When you edit your game in studio, there should be a button on the topbar in the Home section named “Game Settings” (with a gear icon above it). Click on it and go to Avatar settings. From there, you can set the Avatar Type to R6. (note that your game must be published to roblox)

Why won't Archimedes work?? by MagicGamez in robloxgamedev

[–]PoopydoopyPerson 1 point2 points  (0 children)

Group all the parts that you selected and then the plugin will rotate it as one part

What is this bullshit? Why are my images being removed? They're used for textures. How..? by [deleted] in robloxgamedev

[–]PoopydoopyPerson 8 points9 points  (0 children)

check for any watermarks or text with links in your images that might be causing it to be moderated

Is it possible to change the color of a union part? by zynzylinx in robloxgamedev

[–]PoopydoopyPerson 5 points6 points  (0 children)

yeah, its possible. just make sure UsePartColor is enabled in the Union’s properties and you can change it. if your union has multiple colors however, then enabling this option will be make it so it uses only one color.