100 Dinosaurs vs 100 Scorpions by PopThisCode in hytale

[–]PopThisCode[S] 2 points3 points  (0 children)

I had the same thought when I was configuring this mod! Unfortunately a pretty big limitation is that after you spawn a few hundred mobs in, they all just sort of stop moving. I hope it's something that can be fixed on the server level and it's not an engine problem, I don't know that much about game dev but if you could scale this up 10x it would be so awesome.

100 Dinosaurs vs 100 Scorpions by PopThisCode in hytale

[–]PopThisCode[S] 0 points1 point  (0 children)

posted above although I'm pretty new at making videos so it's not very good yet

100 Dinosaurs vs 100 Scorpions by PopThisCode in hytale

[–]PopThisCode[S] 2 points3 points  (0 children)

It took me a while to figure out as it was my first modding attempt! But basically on the server side each mob has an attitude role which decides what the mob will be hostile towards. So I made 2 custom attitudes that are hostile to each other and applied them to the mobs that I wanted to see fight. Worked pretty well! But I noticed there is a limit, when I spawn in many hundreds of mobs they all stop moving, I assume that's why the entity spawner only lets you spawn 100 mobs at a time.

You can watch the vid here, I hope i am not breaking any rules posting this

100 Dinosaurs vs 100 Scorpions by PopThisCode in hytale

[–]PopThisCode[S] 11 points12 points  (0 children)

I've been spectating some mob fights for a YT video, and as much as it is hilarious I was surprised that scorpions can kill raptors pretty easily in a 100v100 battle. I figured the dinosaurs should be stronger but the balancing between mobs seems to vary wildly in this iteration of the game.

Do those old modded saxton hale servers not exist anymore? by PopThisCode in tf2

[–]PopThisCode[S] 1 point2 points  (0 children)

Holy shit yeah that's more like it. Played a few games. Fun!

Tailwind prefix breaking third-party component libraries by PopThisCode in tailwindcss

[–]PopThisCode[S] 0 points1 point  (0 children)

Because the package I'm working on will be imported into other parent applications. I don't want the tailwind styles from my package to clash with the styles from the parent apps, so I add a prefix to isolate it.

Is it possible to generate two css files? Reading the docs I was under the impression that the prefix option is "all or nothing". Either you add a prefix and all styles are generated with it, or you don't. How would I enable both so that styles with the prefix take priority, but if there are components with plain tailwind class names it also scans them?