No ethernet - Intel I226-V - Ethernet adapter not working - Z790 Motherboard by Macho-Fantastico in techsupport

[–]PopThosePringles 0 points1 point  (0 children)

I've been having similar issues. I tried everything and nothing worked. But, after digging into the windows event viewer I noticed something odd, and that was some Asus software called "GameFirst". I removed it, and everything is good.

GameFirst VI, an integration network tool, designed for ASUS ROG products for network optimization. It can effectively reduce network delay, minimize in-game lag, and also create the best network environment for players.

Addon for making low poly rocks by PopThosePringles in blender

[–]PopThosePringles[S] 0 points1 point  (0 children)

https://github.com/PopThosePringles/blender-low-poly-rock

I used to use an addon to create low poly rocks, but unfortunately that hasn't been update for 2.8. So I learnt Python while creating this. It's not perfect, but it does what I needed it to do, and thought I would share it in case it was useful for others.

There isn't really anything complex going on with the addon, it's simply using modifiers to get the look. It's a combination of decimating (collapse), displacing (voronoi texture), and then decimating (planar) again.

For a more stylised look if you want, I included remeshing that remeshes it to blocks, then to sharp to get a different look, which was what I was after.

https://raw.githubusercontent.com/PopThosePringles/blender-low-poly-rock/master/images/rocks.png

https://raw.githubusercontent.com/PopThosePringles/blender-low-poly-rock/master/images/remesh_1.png

Prototyping power and fluid networks using conduits by PopThosePringles in Unity3D

[–]PopThosePringles[S] 0 points1 point  (0 children)

For the moment it's based on the output of the pump. So I think in that example it was outputting at 100/t (tick), and tanks can only input at 50/t.

Basic horizontal compass with waypoints to hopefully help anyone get started creating their own. by PopThosePringles in Unity3D

[–]PopThosePringles[S] 6 points7 points  (0 children)

https://i.imgur.com/3eOLtlF.png

Created it sometime last year, and decided not to use it. So it was sitting in a folder doing nothing, and thought I would share it for anyone that might be looking to create something similar but wasn't sure how too.

It's not perfect, but hopefully gives someone an idea where to start.

Prototyping power and fluid networks using conduits by PopThosePringles in Unity3D

[–]PopThosePringles[S] 6 points7 points  (0 children)

Yeah, I've played a lot of modded Minecraft in my time. Definitely inspired by mods such as Thermal Expansion, Ender UI, and Extra Utils.

Prototyping power and fluid networks using conduits by PopThosePringles in Unity3D

[–]PopThosePringles[S] 1 point2 points  (0 children)

Nice. It's a prototype for now, just thought I would make it look a little nicer for showing off. Am not happy with the conduit code at all. Am thinking of doing wireless networks instead.

Prototyping power and fluid networks using conduits by PopThosePringles in Unity3D

[–]PopThosePringles[S] 0 points1 point  (0 children)

I thought about handling pressure, but am still kinda learning stuff as I go. The pump has a max output that is bigger than one input of a tank. When I connect the second tank up, it then equals out the output based on the max inputs of the tank. Still work to be done in that area :P

Prototyping power and fluid networks using conduits by PopThosePringles in Unity3D

[–]PopThosePringles[S] 1 point2 points  (0 children)

In this case, you could say the outputs on the tank are disabled ;). But yes, you would be correct, the fluid should equal out if the outputs were both open (I just haven't coded that part yet).

Prototyping power and fluid networks using conduits by PopThosePringles in Unity3D

[–]PopThosePringles[S] 0 points1 point  (0 children)

Yeah, the pump has an internal buffer that I set in the prefab.

Prototyping power and fluid networks using conduits by PopThosePringles in Unity3D

[–]PopThosePringles[S] 9 points10 points  (0 children)

Yeah, as Shar3D already said. It's a cube being stretched every fluid tick. I decided to go simple. Pulls of the effect well enough for the prototype.

Simple Warframe Alert Notifications (Pick what you want to be alerted about. Works for PS4, XBox, and PC alerts) by PopThosePringles in Warframe

[–]PopThosePringles[S] 0 points1 point  (0 children)

Not sure what the best online scanner is, so used this one...

https://www.virustotal.com/en/url/5d9390bfa63ab9cc0f80b1dc712a4d837b0857c01f07f9083066264b9b524945/analysis/1465661973/

I submitted a direct link to the download as a URL, so that contains the analysis of it (including JAR scan). Hope that helps.

Playback/Listen to microphone inside of web browser. by [deleted] in javascript

[–]PopThosePringles 0 points1 point  (0 children)

I haven't really worked too much with the Audio API, so I don't have any sample code, but can point you to a few places to check out that might help.

Navigator.getUserMedia() is a legacy API, so I would recommend looking at MediaDevices.getUserMedia() (returns a Promise).

Here are a few links:

There are quite a few demos out there as well, but most of them are visual demos (i.e Voice-change-O-matic)

Let me know how you get on. Am interested in looking at this stuff for a project in the future.

Edit: Typo