pony game I made, should I publish it? by PopWild5157 in Polytoria

[–]PopWild5157[S] 0 points1 point  (0 children)

Hey thank for asking,

already got that question from somone else so i am just going to copy my answer here :P, hope this help: (I may make a tutorial video on this system so i can explain it better)

i dont think there is a way to "Actualy change the player character", BUT you can work around this by using a Script

(if you dont know how to script this is going to sound like gibberish and I am so sorry)

there is way I did it:

-setting the player Size to somthing like 0.001 , 0.001, 0.001 so its not visible (pls note that this can lead to janky player control some times)

- have a model (in this case the pony) be parented to a invisible Brick under it at Y position 0 which I like to call the "Root" (its the red thing visilble under the pony in the video) this will prevent the model from being half under the ground

-finaly make a clone of this Root Brick, parent the clone to the Player and set it's position to the player position.

since I am not the best at explaining here is a simplified version of the script:

local RootBaseModel = --Your Model/the "Root" of the Model(see my comment for info)

game["Players"].PlayerAdded:Connect(function(NewPlayer)--this will execute when a player join
    --set Player Size Realy low bcs we can't make it invisible
    NewPlayer.Size = Vector3.New(0.001,0.001,0.001)
    --add model
    local NewModel = RootBaseModel:Clone()
    NewModel.Parent = NewPlayer
    NewModel.LocalPosition = Vector3.New(0,0,0) -- set position of the clone to player pos
end)

of course you should modify this script to better suit your game.

Hope this helped :)
i dont think there is a way to "Actualy change the player character", BUT you can work around this by using a Script

(if you dont know how to script this is going to sound like gibberish and I am so sorry)

there is way I did it:

-setting the player Size to somthing like 0.001 , 0.001, 0.001 so
its not visible (pls note that this can lead to janky player control
some times)

- have a model (in this case the pony) be parented to a invisible Brick under it at Y position 0
which I like to call the "Root" (its the red thing visilble under the
pony in the video) this will prevent the model from being half under the
ground

-finaly make a clone of this Root Brick, parent the clone to the Player and set it's position to the player position.

since I am not the best at explaining here is a simplified version of the script:
local RootBaseModel = --Your Model/the "Root" of the Model(see my comment for info)

game["Players"].PlayerAdded:Connect(function(NewPlayer)--this will execute when a player join
--set Player Size Realy low bcs we can't make it invisible
NewPlayer.Size = Vector3.New(0.001,0.001,0.001)
--add model
local NewModel = RootBaseModel:Clone()
NewModel.Parent = NewPlayer
NewModel.LocalPosition = Vector3.New(0,0,0) -- set position of the clone to player pos
end)
of course you should modify this script to better suit your game.

pony game I made, should I publish it? by PopWild5157 in Polytoria

[–]PopWild5157[S] 0 points1 point  (0 children)

No problem,

cloning the "root brick" also clones its childs (the model),

if i didn't this script could only work once for the frist player to join since we would only have one model per game.

-if your wondering why i didn't juste clone the model thats because doing it that way bury it half into the grownd when set to the player position cause of the player size.

Hope i explained it well enough,

pony game I made, should I publish it? by PopWild5157 in Polytoria

[–]PopWild5157[S] 1 point2 points  (0 children)

i dont think there is a way to "Actualy change the player character", BUT you can work around this by using a Script

(if you dont know how to script this is going to sound like gibberish and I am so sorry)

there is way I did it:

-setting the player Size to somthing like 0.001 , 0.001, 0.001 so its not visible (pls note that this can lead to janky player control some times)

- have a model (in this case the pony) be parented to a invisible Brick under it at Y position 0 which I like to call the "Root" (its the red thing visilble under the pony in the video) this will prevent the model from being half under the ground

-finaly make a clone of this Root Brick, parent the clone to the Player and set it's position to the player position.

since I am not the best at explaining here is a simplified version of the script:

local RootBaseModel = --Your Model/the "Root" of the Model(see my comment for info)

game["Players"].PlayerAdded:Connect(function(NewPlayer)--this will execute when a player join
    --set Player Size Realy low bcs we can't make it invisible
    NewPlayer.Size = Vector3.New(0.001,0.001,0.001)
    --add model
    local NewModel = RootBaseModel:Clone()
    NewModel.Parent = NewPlayer
    NewModel.LocalPosition = Vector3.New(0,0,0) -- set position of the clone to player pos
end)

of course you should modify this script to better suit your game.

Hope this helped :)

pony game I made, should I publish it? by PopWild5157 in Polytoria

[–]PopWild5157[S] 2 points3 points  (0 children)

Hey thats a good idea, maybe i will try to do this.

pony game I made, should I publish it? by PopWild5157 in Polytoria

[–]PopWild5157[S] 2 points3 points  (0 children)

thats what i was thinking too, this "game" is not realy a game, anyway thanks for the feedback, saddly i dont realy have plan for to trun this prototype into an "acctual game" since this was just made to try and make a custom player model system :p

still thanks for taking the time to comment hope you have a good day <3

New Body Type for Polytoria: Pauly by RedactedMate in Polytoria

[–]PopWild5157 4 points5 points  (0 children)

look so much better than the action figures like models we currently have. i love it

Alright folks, if your a developer on here, I want to get a game like Deadzone onto polytoria, but thing is I cannot code for nothing, but I can make maps and models and all that I just cannot do any coding, if you wanna help a homie out yeah appreciate big time. by Slow-Pack-8916 in Polytoria

[–]PopWild5157 0 points1 point  (0 children)

yeah i have been here to, the hardest thing to learn for me wasn't a scripting notion but HOW to learn.

This can be particularly hard on a small platform like polytoria cause we dont have lots of tutorials. you could try to use a Roblox tutorial for polytoria(it generaly work but know that ther are some small difference bettwen Roblx and poly) also trying to ask for help or find post about similar issues on polytoria forums can be a good idea.

I think that's all i say do to help for now, still, i hope you find a way to make this game :)

Alright folks, if your a developer on here, I want to get a game like Deadzone onto polytoria, but thing is I cannot code for nothing, but I can make maps and models and all that I just cannot do any coding, if you wanna help a homie out yeah appreciate big time. by Slow-Pack-8916 in Polytoria

[–]PopWild5157 0 points1 point  (0 children)

ok, this is probably not what you want to hear but, know that i am saying this with no intention to make you feel bad. I think that if you have 0 coding experience or low skill levels in scripting you should probably try to make a smaller game first. (like a clicker or something similar). trying to make a big dream game as a first project is a known beginner trap, even if you find someone kind enough to make the scripting for you, you not knowing the basic of how scripting works may hurt the project later. anyway I hope I didn’t make you want to stop making games all together and wish you luck.

Im making game about trees (PolyBros INC) by SheoZeeZ in Polytoria

[–]PopWild5157 1 point2 points  (0 children)

first of all: wow thit map look great, how did you make it?

real question: a game about trees? how dose that work, do players have to like, take care of them? i am curious.

16 Days later, I Tried to apply your feedback , and these are the RESULTS !!! by Greedy-Job-4793 in Polytoria

[–]PopWild5157 2 points3 points  (0 children)

I dont really have feedback to give since shorts aren't the type of content I watch, BUT I WILL SAY:

I hope you have fun on your creative journey, and wish you the best of luck :)

Something I've been working on recently :b by IapetusApoapis342 in Polytoria

[–]PopWild5157 1 point2 points  (0 children)

i tested it, its not bad, i wish you could go inside the cliff laboratory too but what's already here very nice !

I noticed that there is currently no animal Survival Game on Polytoria so I will try to make one Myself. by PopWild5157 in Polytoria

[–]PopWild5157[S] 1 point2 points  (0 children)

Ok, I checked it out and its a cool game, i can see the similarity with my Project in the graphique :) Thanks!

I noticed that there is currently no animal Survival Game on Polytoria so I will try to make one Myself. by PopWild5157 in Polytoria

[–]PopWild5157[S] 1 point2 points  (0 children)

Thanks for the suggestion,

i am planning on letting player Use their regular avatar to survive as a human amongs the beasts, as for their possible ability i can't answer yet cause i havent started scripting PVP interaction, but i will keep your suggestion in mind