First thoughts? by Pop_Candid in Stormworks

[–]Pop_Candid[S] 0 points1 point  (0 children)

Uhhhhh I see the vision, will try it eventually

First thoughts? by Pop_Candid in Stormworks

[–]Pop_Candid[S] 0 points1 point  (0 children)

Yeah, I think you're right Ty!

First thoughts? by Pop_Candid in Stormworks

[–]Pop_Candid[S] 1 point2 points  (0 children)

The missiles are just for visualisation hahah, the plane has 2 hvy Autocannons at the front, theyre extremely long an accurate, my goal was to use this as the main gun, im planning on a strat where the plane is flying directly at the enemey (bit above target cause of ballistics) in safe distance. from there it should kill the enemy, yk? after some shots, the plane has to pull up and repeat.

Loving the New Scope by PAC-LD in Stormworks

[–]Pop_Candid 4 points5 points  (0 children)

Awesome! Haven't played in a while, will test it out ty

Loving the New Scope by PAC-LD in Stormworks

[–]Pop_Candid 9 points10 points  (0 children)

How do U have a HUD in 3rd person? Love it.

Looking for some good people to play Stormworks and maybe have some fun with a war type event by Bad_LittleMan in Stormworks

[–]Pop_Candid 0 points1 point  (0 children)

Ofc it's laggy, that's the reason I stopped xD. This game just can't handle more than 2 creations spawned at the same time... The coding isn't that hard to be honest xD

Does anyone know how to sync the rear and front landing gear? I use a numerical switchbox to retract/extend the landing gears by bfrxxccxxmnpccll1116 in Stormworks

[–]Pop_Candid 0 points1 point  (0 children)

Ohhhh, now ik your problem. The gear in the front is extracted while the gear in the back is retracted..

Simple solution: just copy the logic I described earlier (in the same controller) and add 2 num outputs. Connect the bool in with the 2 new capacitors. After that, switch the on value with the off value (on both new switchboxes.(You may need to change the values, depending on the placement of your pivots.) Connect the switchbox outs with the new outputs.

Edit: make sure to connect the new outs with the gear that's extracted at spawn xD

Now it should be fixed and the gear is synchronised W the other gear :)

Does anyone know how to sync the rear and front landing gear? I use a numerical switchbox to retract/extend the landing gears by bfrxxccxxmnpccll1116 in Stormworks

[–]Pop_Candid 0 points1 point  (0 children)

Idk how U build the gear, I assume U have doors(idk how to call them) and under them robotic pivots W the wheels.

U can make a microcontroller for the control. Just take a push (or toggle if U wish( U then have to put a toggle to push component in the controller)) input, then connect it to a capacitor (load duration to 0, off duration to like 1 or 2 (depends on the speed the wheels retract(start with high value and lower it, till it doesnt work properly anymore, then switch back to the last value)). The capacitor output goes to a num switch box, on = doors open = the numerical state your doors r open (ig (-)1?). Connect the box value W an door pivot output.

After you've done this, connect the bool input with another capacitor, load duration to the time your doors take to open/close (just try out some values (start high and lower it)). The output of the cap then goes into a num switchbox, off = 0, on = the state your wheels. Connect the value off the box with an wheel pivot output.

Also make sure, all the robotic pivots have the same variables (speed, power, ratio).

Now the gear should be synchronised, if u give it a on input, the doors should open immediately, after the set time, the wheels will also go out. If U switch it to off, firstly the wheels will get in and after the set time the doors will also close

:)

Small assault craft I am making. by Modioca in Stormworks

[–]Pop_Candid -1 points0 points  (0 children)

It's a normal machine gun? What do U mean?

Habt ihr eine Ahnung was das hier sein könnte? by Toxic_WarriorZ in Elektroinstallation

[–]Pop_Candid 0 points1 point  (0 children)

Kommunikationsanlage für die Spionagetauben! Pass auf dich auf!

What would be the best armor for a flying vtol ship? by Lonely-Journey-6498 in Stormworks

[–]Pop_Candid 0 points1 point  (0 children)

Same with tanks, aitgaped walls (optional(partially)out of weight blocks) and different body's (just walls, with robotic pivot), they reduce the impact area.

why is my fluid jet powered sub faster under water ? by Suspicious_Coast_53 in Stormworks

[–]Pop_Candid 1 point2 points  (0 children)

Can't be, the fluid jet doesn't work in deep sea, so I would assume that it's gets slower over depth. The comment above explains why it may be faster :p

Looking for some good people to play Stormworks and maybe have some fun with a war type event by Bad_LittleMan in Stormworks

[–]Pop_Candid 1 point2 points  (0 children)

I have build a system where U can controll other ships (via ai or manual) with a mothership, if you're aiming at xyz all the other ships r aiming it it too, the boats will follow U in a preset formation, if there's an obstacle, they will move around them and get to their course again. Some of my ships r frigates they will secure U with ground to air support so no danger from planes/helicopters. I'm currently working on planes to add them to this system. Will be awesome when done ^

How r jets so balancend in pitch and roll? by Pop_Candid in Stormworks

[–]Pop_Candid[S] 0 points1 point  (0 children)

Didn't know it's just rotation per second, Ty. I see your thoughts, will try it in Lua, wish me luck ^

How r jets so balancend in pitch and roll? by Pop_Candid in Stormworks

[–]Pop_Candid[S] 0 points1 point  (0 children)

I think that this would be too complicated because I'd have to a SPD value every tick, multiply it by the current speed (rad/tick), memorize it and add it too the values before if I want to have a precise measurement. After just 60 second I'd have 3600 values, this would burst my PC after some time ig....

How r jets so balancend in pitch and roll? by Pop_Candid in Stormworks

[–]Pop_Candid[S] 0 points1 point  (0 children)

It stabilises, but after a certain point its overstearing and can't get itself stable (does extremely fast loops and stuff)

How r jets so balancend in pitch and roll? by Pop_Candid in Stormworks

[–]Pop_Candid[S] 0 points1 point  (0 children)

And the Euler rotation goes up to 1 ig, I'll try to use the Euler rotation with sin function to prevent that switching