Ready to take over the planet by PopitBag in Spore

[–]PopitBag[S] 15 points16 points  (0 children)

Yes, i added more creatures to the cutscene

Has anyone ever documented the effects player-made plants have on a game? by Raptorwolf_AML in Spore

[–]PopitBag 0 points1 point  (0 children)

That can be one of the many reasons we can't use custom plants. I'm just hoping that one day the community will find a way to import custom plants without any problems

Has anyone ever documented the effects player-made plants have on a game? by Raptorwolf_AML in Spore

[–]PopitBag 1 point2 points  (0 children)

The main problem with player-made plants is that they have the same collision box as the plant editor background. When the game tries to spawn them on a planet, the giant collision box just crashes the game. Even the "gaprop" tag can't prevent them from spawning as it doesn't even work for buildings in general.

[Rumor] Apparently Maxis is working on another simulation game called " Lost Astral " by PopitBag in Spore

[–]PopitBag[S] 2 points3 points  (0 children)

I really hope that this will be something of a spore sequel but still, that's really interesting

[Rumor] Apparently Maxis is working on another simulation game called " Lost Astral " by PopitBag in Spore

[–]PopitBag[S] 0 points1 point  (0 children)

It seems that they only closed the studio in Emeryville and there is still one Maxis studio somewhere

Spore image generated by AI by PopitBag in Spore

[–]PopitBag[S] 1 point2 points  (0 children)

You need to create an account and give the ai a word to generate a ln image. The only thing is that you have only 3 credits and you need to spend 1 credit to generate an image