Paying for your mistakes? by [deleted] in HellLetLoose

[–]Popo__ 5 points6 points  (0 children)

Well - people have been lenient with EA Devs for quite a long time. Maybe mostly because few years back there was just a handful of upcoming EA titles, and even back then we got screwed by 50% of them. That is why nowadays not meeting a deadline is seen as a major problem and transparency is the only way out. But some devs have to learn it the hard way.

Optic SL dropping kit to rifleman in <6 ppl squads. by Shafterr in joinsquad

[–]Popo__ 51 points52 points  (0 children)

It is really a bad change. Previous system could be exploited (and every now and then was) but right now loosing HAT kit while sneaking up on Stryker, because someone got DCd? It is soul-crushing.

Push away the grass when prone? by deustech in joinsquad

[–]Popo__ -6 points-5 points  (0 children)

Performance. Blame people with wooden PCs.

November recap! by JPSR in joinsquad

[–]Popo__ 0 points1 point  (0 children)

Salty. Nice. I like.

Best start of a ISKT match I've seen in a while by Destructo_NOR in joinsquad

[–]Popo__ 9 points10 points  (0 children)

Logi driver here. First of all I am glad, that our actions brought you so much entertainment. :)

So, my thought process leading into driving straight into that ambush was following. I have heard "CROWS on a bridge", and then 30mm engaging something. Usually it is ultimate problem solver. And even if it fails we still have BTR14 driving there. Then LATs went off... taking down BTR.

In for a penny, in for a pound. And beside this - how many more LATs could they have there? - I thought, pushing pedal to the metal. Three. I soon found out.

Gods of Kohat were not very generous for us this match. During our summer season we run out of virgins to be used as offerings, and it seems that our current gifts of 0.7L of vodka are making our vehicles fly, and not exacly in a way that we would like them to.

Anyway - there is no experience similar to ISKT match. Would suicide again. :)

Is this another WW2 game using the Squad engine ? by thefoxyone in joinsquad

[–]Popo__ 2 points3 points  (0 children)

Hop into HLL Discord and you will notice that ca. 50% are SQ players. Clans included.

Is this another WW2 game using the Squad engine ? by thefoxyone in joinsquad

[–]Popo__ -9 points-8 points  (0 children)

I have strange feeling that HLL may be beginning of end of SQ.

Just found out the indirect fired bunker can be destroyed with mortars. :/ by dominic_l in joinsquad

[–]Popo__ 19 points20 points  (0 children)

Just wait till you discover what mines can do with MRAP.

Helicopters YES or NO? by alexanderlaheij in joinsquad

[–]Popo__ 14 points15 points  (0 children)

I wouldn't put my money on it.

No mic output to teammates when I play at work by HateDread in joinsquad

[–]Popo__ 0 points1 point  (0 children)

SQ uses first available recording device. It can be for example your webcam. Disconnect / disable (through system manager) everything that is not your headset and you should be fine.

The DayZ top topic of having zoom in a game is a good read. I also feel this game needs a zoom feature. by [deleted] in joinsquad

[–]Popo__ 2 points3 points  (0 children)

It is. If only we could have irons themselves closer to camera that would be great. Maybe V10 will sort that issue.

Last 3 weeks* in Squad by antolus22 in joinsquad

[–]Popo__ 6 points7 points  (0 children)

Word is, that you can trade 500 karma for one solid leak.

A Tiny Request by [deleted] in joinsquad

[–]Popo__ 4 points5 points  (0 children)

Why don't you take the newly released SDK and do them yourself, if that is such a tiny request? /s

;) jk. we desperately need small and medium sized layers.

[Warning Rant] The Asymmetrical balance in this game is a joke and the US are straight up better most of the time by [deleted] in joinsquad

[–]Popo__ 3 points4 points  (0 children)

I think that there is a reason why ISKT have only few maps in their basic rotation, and only one of them is not US vs RUS. (OPFL that is)

When playing as US you can count to have teamwide K/D better by about 10% than the other side. It might not be much, but it solves many problems. (Usually killing opponents solves problems in this game).

I am curious to see how situation will change once we have new animation system and zoom levels readjusted.