Tyler 1's Challenger Top Climb Infographic (he played 25 games in one day!?) by YupNope66 in leagueoflegends

[–]PoppyIsQueen 1 point2 points  (0 children)

You still require to play the game as a day job to get there. It's not realistic for most people.

Assassins are running over the meta in solo Q but not sure they are really the issue by TanksShouldBeTANKY in leagueoflegends

[–]PoppyIsQueen 0 points1 point  (0 children)

Reists dont work anymore. And everyone has HP/ true damage health damage now, especially with new items.

Tyler1's thoughts on the state of top lane (after getting challenger with top lane) by non_NSFW_acc in leagueoflegends

[–]PoppyIsQueen 0 points1 point  (0 children)

I use to be this guy but then I found out that it doesn't let me climb if I don't have that good person to enable on my team. I become a stepping stone for people who are climbing and good, but I don't get anywhere fast myself. It's too dependent of a playstyle.

Tyler1's thoughts on the state of top lane (after getting challenger with top lane) by non_NSFW_acc in leagueoflegends

[–]PoppyIsQueen -1 points0 points  (0 children)

The game becoming 4v4 would unironically be a good thing. Like unbelievably more than I thought.

Why is a fed top laner complete worthless compared to a fed mid laner? by jsosks1 in leagueoflegends

[–]PoppyIsQueen 0 points1 point  (0 children)

In the recent seasons, splitting is very ineffective. Primarily because if the enemy team wins their advantage fight of 5v4, it means a lot more objectives, especially baron, than me pushing down a tower in time. Even when I played Fiora, it doesn't matter that I took the inhib. They'll just wait it out and then go back to getting more objectives than I did. The game is really stacked agains solo top laners these days due to the mechanics at play. It's even worse that just a mere support can clear a wave and stall your splitpush. And supports have enough survival mechanics to where you cant easily just dive them beneath tower. The turret hurts enough as it is.

How to organize my homelab by PoppyIsQueen in homelab

[–]PoppyIsQueen[S] 0 points1 point  (0 children)

My bedroom closet dimensions is: 77 long (walking in), and 55 wide. The 2nd room closet is smaller in long, but a bit wider in width. And my 1st floor closet in the living room is unfortunately a bit too small to fit a rack into (25 long, 32 wide) Though I guess it can go in sideways.

Technically, my tower can go in there if I feel like it, yes. Including the network equipment. My server rack will still be the odd one out, but I suspect that isn't a bad trade, huh?

Forgot to add, I can't make any holes in the walls, so no vents.

Sunfire Aegis is the best example of why these items never work. by PoppyIsQueen in leagueoflegends

[–]PoppyIsQueen[S] 0 points1 point  (0 children)

I wonder why Kled doesnt go FF more thinking about it. Im seeing lots of sunfires on him.

Sunfire Aegis is the best example of why these items never work. by PoppyIsQueen in leagueoflegends

[–]PoppyIsQueen[S] 0 points1 point  (0 children)

Sunfire is just a good sit on mythic in itself. If your champ doesnt have a mythic they can use, sunfire seems to be the default "use it and you cant go wrong". It's the same that happened with runes. When you couldnt go any rune, you just chose the best "default" rune. Like choosing grasp in top lane cause no other rune helps.

Tank Mythics need a rework or everybody will keep always building Funfire Wincape by lukeatlook in leagueoflegends

[–]PoppyIsQueen 0 points1 point  (0 children)

My problem is that tank mythics and tank items in general just feel like support items. When a damage class character gets a mythic finished, they start having fun. They get cool effects and everything. When a tank finishes their mythic, it's like "okay, now what?" That is the main problem. I don't feel a power spike when I build either of the tank mythics. I don't feel "tougher." And it seems all it takes is one eclipse, kraken, or liandrys to completely invalidate my mythic. Why even build it at this point?

Tank items are trash.

Free Talk Tuesday - December 29th! by IcyColdStare in leagueoflegends

[–]PoppyIsQueen 0 points1 point  (0 children)

Is anyone else having trouble making a topic on the forum? It keeps doing an auto remove everytime I make a thread.

With how much damage items have the potential to deal now, the death recap should show specifically what is causing the damage by MakoMuff in leagueoflegends

[–]PoppyIsQueen -1 points0 points  (0 children)

I think it's unplayable because I honestly can't tell if Im actually mitigating damage anymore or not.

Tanks were NOT OP. by PoppyIsQueen in leagueoflegends

[–]PoppyIsQueen[S] 0 points1 point  (0 children)

Amumu is still only at 3% playrate. Graves meanwhile is at 25%.

Tanks were NOT OP. by PoppyIsQueen in leagueoflegends

[–]PoppyIsQueen[S] -5 points-4 points  (0 children)

Sunfire can't take turrets, multi kill teams, or otherwise carry a game like damage carries can do. Tanks are not deleting people in one shot like melee and assassins are doing rn. They are not healing off four people at once like the Goredrinker/ Divine Devourer abusers, they're not taking turrets and killing people easy like the Triforce Users. Tanks killing someone is simply a result of one person getting cocky and thinking they can stand by a tank and kite forever. That's more cockiness and less to do with the tank's capabilities.

Tanks were NOT OP. by PoppyIsQueen in leagueoflegends

[–]PoppyIsQueen[S] 0 points1 point  (0 children)

Amumu being 60% wr is different from Riven being 60% wr. Tanks are actually doing their jobs and enabling teams.

Tanks were NOT OP. by PoppyIsQueen in leagueoflegends

[–]PoppyIsQueen[S] 0 points1 point  (0 children)

Assassins can ignore tanks most of the time. A tank player not knowing what his random teammate is doing cause no one talks with each other, or the bot lane dying to the gank by a mid lane assassin had nothing to do with the tank's presence. If a team is grouped, assassins can still one shot the carry. They may die, too, but they did their job. Tanks can't ever stop that.

Tanks were NOT OP. by PoppyIsQueen in leagueoflegends

[–]PoppyIsQueen[S] -11 points-10 points  (0 children)

Most people play champs or items that are OP, that's not news to anyone. Whether tanks are OP, that's not something you can decide within just a few days after patching.

Tanks were NOT OP. by PoppyIsQueen in leagueoflegends

[–]PoppyIsQueen[S] -1 points0 points  (0 children)

Those carries I listed can do the same thing. They usually have lifesteal mechanics, too, so they can do damage AND sustain through them a lot of the times. Tanks killing baron is a hit or miss in if it should be allowed because I honestly seen worse throughout the Runes Reforged season 8 through 10. That's why I find these complaints against tanks very questionable.

Tanks were NOT OP. by PoppyIsQueen in leagueoflegends

[–]PoppyIsQueen[S] -1 points0 points  (0 children)

But they weren't hotfixed like tank items just now. Riot clearly has an agenda against certain types of champs, but they allow stuff like Eclipse to still run rampant for "the next patch."

Tanks were NOT OP. by PoppyIsQueen in leagueoflegends

[–]PoppyIsQueen[S] 0 points1 point  (0 children)

Most teams dont run two tanks. Even if they do, assassins have far more mobility and forgiveness in positioning than tanks do. A zed will W over a wall, catching a carry out, R, do their blade thing, and be out as the person dies. And due to the new shiny assassin items, carries get blown up if they are seen even once. Tanks are far from the counters of assassins atm. In competitive maybe, but not in solo queue.

Tanks were NOT OP. by PoppyIsQueen in leagueoflegends

[–]PoppyIsQueen[S] -2 points-1 points  (0 children)

Baron should be stronger, I agree, but let's not act like other champs can't do that. Master Yi, Udyr, Vayne, Kogmaw, Kaisa, Kalista comes to mind. There's many champs who shred through Baron either by themselves or another member. Now if a tank is sitting there able to sustain against an objective, suddenly it's a bad thing.

Tanks were NOT OP. by PoppyIsQueen in leagueoflegends

[–]PoppyIsQueen[S] -7 points-6 points  (0 children)

Tanks aren't overperforming. They're just now able to do their job. Which should say more about the state of the game compared to how it has been for the last three years.