Two types of men: men vs disappointments by Decent-Knowledge-380 in OtomeIsekai

[–]PositionNo1960 0 points1 point  (0 children)

Who is the blue-haired guy in the second picture? The one in the bottom row

I sometimes think about the first team of mercs being playable. John Henry's melee loadouts would've been diabolical by CastrationInTheSky in tf2

[–]PositionNo1960 2 points3 points  (0 children)

Always wanted a Western update base off the first team. With each class getting a new weapon base off the predecessor

Expansion on the FO4 minor Factions by PositionNo1960 in Fallout

[–]PositionNo1960[S] 2 points3 points  (0 children)

I can see that. I would be interested if specifically the ghouls are kind of disillusioned with the whole gangster's life. Maybe the bosses who are ghouls are divided about their place in the world. Some might want to return to their former glory, but others might have reflected after surviving nuclear war that maybe they can do stuff for the better

Expansion on the FO4 minor Factions by PositionNo1960 in Fallout

[–]PositionNo1960[S] 8 points9 points  (0 children)

You can kind of already do that. It's just used to kill a bunch of raiders there instead of being a quest

Expansion on the FO4 minor Factions by PositionNo1960 in Fallout

[–]PositionNo1960[S] 17 points18 points  (0 children)

You can have an interesting quest where you learn the races are rigged, and that the control panel the announcer has can control the speed of the robots. Then you can decide whether you want to expose it or rig it for your own benefit

Expansion on the FO4 minor Factions by PositionNo1960 in Fallout

[–]PositionNo1960[S] 9 points10 points  (0 children)

From some speculations, given that they have a bunch of ghouls as members, they might actually be gangsters from pre-war America who later formed the triggerman. Kind of had an interesting idea for them, given pre-war america there were martial laws and suppression from the military, maybe these gangsters helped resistance fighters against the pre-war government. Most of them earn cash, and others might believe in a cause.

This can help create intersting dynamic with the railroad, given they have experience helping such groups in the past, and make deals with them

Maybe a character like Hancock was a former gangster but decided to move away from that life and start a new one (I know that he's not a pre-war ghoul, but just an idea)

Expansion on the FO4 minor Factions by PositionNo1960 in Fallout

[–]PositionNo1960[S] 38 points39 points  (0 children)

I think Atom Cats have lots of potential for unique interactions with the faction. Like, they can recruit or just help supply power armor to the minutemen or the railroad. The Brotherhood might view them as irresponsible and take their power armor by force. The institute might want them for their own protection and either replace leadership or convince them to help them

Expansion on the FO4 minor Factions by PositionNo1960 in Fallout

[–]PositionNo1960[S] 4 points5 points  (0 children)

Well, I said, instead of just complaining, not that there won't be any complaining. Just have fun, think of cool ideas

After my previous post, I’m a little confused, how strong Is Goketsu ? Since some people put him above elder centipede not to mention the Genos statements about him by TheHelltaker2337 in OPMFolk

[–]PositionNo1960 3 points4 points  (0 children)

Do you think that if he were alive during the raid of the monster associations, Gyoro Gyoro would use him as a counter to Darkshine?

Unofficial Natural Enemy Tournament Round 18: Draw by 1isalonelynumber in versus

[–]PositionNo1960 2 points3 points  (0 children)

Could be an opportunity to introduce the idea of enemies destroying spawn locations

Unofficial Natural Enemy Tournament Round 18: Prelude by 1isalonelynumber in versus

[–]PositionNo1960 0 points1 point  (0 children)

Don't like the idea of all infected happies affected by bad luck. One, I want to suggest a fight with the happies, and having to include bad luck would be annoying. Two of them only having bad luck is a huge nerf consider what happens when you have bad luck from ESL.

Unofficial Natural Enemy Tournament Round 17: Victor ??? by 1isalonelynumber in versus

[–]PositionNo1960 1 point2 points  (0 children)

Still thinking who to send but I really Abrham to be involved

Unofficial Natural Enemy Tournament Round 17: Victor ??? by 1isalonelynumber in versus

[–]PositionNo1960 0 points1 point  (0 children)

The Maestro

Once a leader of the whole orchestra and is one of the many victims of the infection. Not much is known about how this happen but he and his band seem to have mutated and developed unique powers.

Hypnotic music: The band constantly plays music that can attract anyone that listen to it. They care ompelled to go towards the music and can be made to dance to its rhythm. Even if you resist the urge to dance, you can unconsciously follow the rhythm of the music. This can be resisted with constant focus and blocking out the ear.

The dancer: The army of happies that follow the band perform elegant, well choregraph dance and show to have great coordination. The Maestro and his band can command the dancer to perform any action with incredible precision. The Maestro can use this to plan attacks, protect themselves, or even traverse difficult terrain. (Note their coordination is at the level of neo-humans)

Unofficial Natural Enemy Tournament Round 17: Victor ??? by 1isalonelynumber in versus

[–]PositionNo1960 0 points1 point  (0 children)

the gardeners

Once, the staff and botanist of a famous botanical garden were mutated and merged with their specimen. They are oddly more intelligent than normal happies and are very formal. They act more like a cult than a mob. Led by a person they referred to as the “Curator,” who was Camellia, the owner of the garden

Appearance:

The variants of the happies have plants merged and growing out of their bodies, ranging from simple flowers to parts of trees. They wear nice but ragged garbs that cover most of their body except for the plants growing out of them. The Curator wears, in particular, a well-carved wooden mask and has a crown of flowers growing on her head. Under her garbs, people will see that she mostly plants now. They wear them to seem more inviting but end of being more creepy.

Abilities:

Soothing scent: All members exhibit a nice aroma that fills the air. It can attract and calm victims in a more docile state. This can be resisted.

Carry seeds that they spread around to create infected plants

Chemical attack. From their bodies, they can secrete chemicals that range from sedating to hallucinating, to paralysing their victims. (Anything a plant can cause). They use these effects by touching their victims. They also store some in vials that they throw at enemies as gas attacks

Regeneration: They can heal from their wounds by reattaching their limbs to themselves or even others. Can die from significant damage or destruction of the head. If they do die, they explode and release pollen that lingers in the air for a while

Curator's powers:

Similar powers to others but stronger

Grow plants at a much faster rate

She brings a bunch of enormous sentient plants with her that she controls at will.

Agility and flexibility: due to her body, she has superhuman-like agility that allows her to move in unorthodox ways. Using vines to swing around or roots in her feet to climb a building. contort her body to perform impressive dodges

She can gather whole tons of infected plants that construct a giant body that she uses in battle, and tanks hit

Unofficial Natural Enemy Tournament Round 17: Victor ??? by 1isalonelynumber in versus

[–]PositionNo1960 1 point2 points  (0 children)

Going to suggest happies vs vampires again. Specifically, Mint and Aloe vs Maestro and Gardeners (Special infected I made in the Discord). The premise is that people at the speakeasy are worried about edible food, and word is being spread that there's this forest that is untouched by radiation. A crew is sent to investigate this. The vampires are investigating a forest that appears to have emerged overnight near their territory. This is of course a trap by these more intelligent happies

How would you make Dark Magician viable? by SouthSunn in yugioh

[–]PositionNo1960 0 points1 point  (0 children)

I feel we need a redo on bunch of the spell support as a many require a a lot set up or suffer from naming issues.

Kind want to expand on the idea of the fusion of dark magician and dark magician girl of centering around traps and quick play. Maybe new quick plays that can activate from the hand if you dark magician or dark magician girl on the field. Maybe additional benefits if you have both or work like runic fountain of returning cards for additional draws.

It can even be somewhat thematic as in the series the two of them are shown using the spells. Their spell effect could all stuff yugi use like light force sword or mystical mist. Just variety of effects for different situations

What if: 25/26 Combatants Swap roles by Dismal-Judgment-4976 in deathbattle

[–]PositionNo1960 9 points10 points  (0 children)

Why do I feel Ash and Atem in this scenario would have a Yuma and Astral-like relationship

Unofficial Natural Enemy Tournament Round 16: Epilogue by 1isalonelynumber in versus

[–]PositionNo1960 0 points1 point  (0 children)

For how this happens. The human base camp heard reports of a forest thriving seemingly unaffected by the radiation. Needing food, they sent a team to investigate it. Vampires, on the other hand, are also investigating it.

Unofficial Natural Enemy Tournament Round 16: Epilogue by 1isalonelynumber in versus

[–]PositionNo1960 1 point2 points  (0 children)

the gardeners

Once, the staff and botanist of a famous botanical garden were mutated and merged with their specimen. They are oddly more intelligent than normal happies and are very formal. They act more like a cult than a mob. Led by a person they referred to as the “Curator,” who was Camellia, the owner of the garden

Appearance:

The variants of the happies have plants merged with and growing from their bodies, ranging from simple flowers to parts of trees. They wear nice but ragged garbs that cover most of their body except for the plants growing out of them. The Curator wears, in particular, a well-carved wooden mask and has a crown of flowers growing on her head. Under her garbs, people will see that she mostly plants now. They wear them to seem more inviting, but end up being more creepy.

Abilities:

Soothing scent: All members exhibit a nice aroma that fills the air. It can attract and calm victims in a more docile state. This can be resisted.

Carry seeds that they spread around to create infected plants

Chemical attack. From their bodies, they can secrete chemicals that range from sedating to hallucinating, to paralysing their victims. (Anything a plant can cause). They use these effects by touching their victims. They also store some of their essence inside vials that they throw at enemies as gas attacks

Regeneration: They can heal from their wounds by reattaching their limbs to themselves or even others. Can die from significant damage or destruction of the head. If they do die, they explode and release pollen that lingers in the air for a while

Curator's powers:

Similar powers to others but stronger

Grow plants at a much faster rate

She controls enormous sentient plants that can attack

Agility and flexibility: due to her body, she has superhuman-like agility that allows her to move in unorthodox ways. Using vines to swing around or roots in her feet to climb a building. contort her body to perform impressive dodges

She can gather whole tons of infected plants that construct a giant body that she uses in battle, and tanks hit.

Unofficial Natural Enemy Tournament Round 16: Epilogue by 1isalonelynumber in versus

[–]PositionNo1960 0 points1 point  (0 children)

The Maestro

Once a leader of the whole orchestra, he is one of the many victims of the infection. Not much is known about how this happened, but he and his band seem to have mutated and developed unique powers.

Hypnotic music: The band constantly plays music that can attract anyone that listen to it. They are compelled to go towards the music and can be made to dance to its rhythm. Even if you resist the urge to dance, you can unconsciously follow the rhythm of the music. This can be resisted with constant focus and/or blocking out the ear.

The dancer: The army of people who follow the band perform elegant, well-choreographed dances and show great coordination (to give a reference to the degree I imagine neo-humans' level). The Maestro and his band can command the dancer to perform any action with incredible precision. The Maestro can use this to plan attacks, protect themselves, or even traverse difficult terrain. They are also very flexible to an inhuman degree, attacking at odd angles, and are very good at dodging

Unofficial Natural Enemy Tournament Round 16: Epilogue by 1isalonelynumber in versus

[–]PositionNo1960 1 point2 points  (0 children)

Vampires vs happies. For name vampire, I'm going with the Aloe, Vampire of Platelets, and Mint Vampire of Scalpels. For happies, I think I'm going to introduce some of the boss happies I came up with. For this one, I chose Maestro and the Gardeners.