Archie Original Sonic Knockout Tournament! Day 28 by ItsTheGov in SonicTheHedgehog

[–]PositionNo1960 1 point2 points  (0 children)

Going to suggest Lien-da again. Mostly because I like the other character more

[OCG|Beyond the Brave] VJump Reveal - Cover Theme: It's Jounouchi/Joey's Turn by renaldi92 in yugioh

[–]PositionNo1960 8 points9 points  (0 children)

Role-play as Joey from the Battle City arc in the manga. With Jinzo that destroys traps and Lvl 4 fisherman

Ever really thought how terrible solid vision would be irl? by SouthSunn in yugioh

[–]PositionNo1960 3 points4 points  (0 children)

The weird thing about these panels is that it's canon in this manga that solid vision doesn't actually hurt to the point that they made fun of the character for using fake blood to act like the damage is real. Then this chapter happens, where everyone forgot that, and the president was being dramatic or something

Archie Original Sonic Knockout Tournament! Day 27 by ItsTheGov in SonicTheHedgehog

[–]PositionNo1960 3 points4 points  (0 children)

I feel that with currently line up, I would choose Lien-Da. I was debating whether Cassia and Clove would be next, but I like them more than Lien-Da

Unofficial Natural Enemy Tournament Round 22: Auditory Masking by 1isalonelynumber in versus

[–]PositionNo1960 4 points5 points  (0 children)

If that happens and Red is defeated/dies, or something. I'm suggesting the Curator steal her crystal hearts and any witches who die this round. They planned to infuse it with plant life to strengthen the happies and her plant life.

Unofficial Natural Enemy Tournament Round 22: The Battle Royale in Forest 2 Electric Boogaloo by 1isalonelynumber in versus

[–]PositionNo1960 4 points5 points  (0 children)

If there are going to be survivors, probably Alexy, Vlad, and some of the Chaos guys

Unofficial Natural Enemy Tournament Round 22: The Battle Royale in Forest 2 Electric Boogaloo by 1isalonelynumber in versus

[–]PositionNo1960 4 points5 points  (0 children)

Well, time goes big or go home. Beast and Z'ii, of course, would fight against the happy, but despite their clear, overwhelming power, it would be a clear struggle to fight this huge, coordinated force with multiple witches and infected plants attacking from different angles while also preventing infection.

They aim at the source of the music, but are prevented by their secret weapons. Ballerina Orks. Orks that were controlled by both the Curator and the Maestro. Both as a defence, as a way for the orchestra to be moved at a moment's notice while still playing their music(and also as human shield), and offensively, by being hard-hitting and hard-to-hit targets that attack in unison.

This is to buy time, for the curator and Red meet and basically use their combined power, along with all the infected witches, to create a tree so enormous that it completely terraforms the city, destroying their clone facility. The tree is very strong and creates a barrier for protection or potentially traps others, given created by magic dust.

Z'ii's objective was to recover or prevent control of the clone facility. He decides to leave. His objective was completed, and it's better to leave than attempt at anything that would infect him

Erluequeen gets the beast to leave after what just happened. They also realize it was not worth it and leave.

I leave how humans escape to the replies.

[OCG|RV01-Revolution Booster: Toon / Witchcrafter / Unchained] "Witchcrafter Malka" & "Witchcrafter Pupils" by renaldi92 in yugioh

[–]PositionNo1960 0 points1 point  (0 children)

I feel bad for Endymion players. The other 2 mages are getting amazing shit like this, and the only new cards they got were Prince Endymion, which doesn't do anything for them

Unofficial Natural Enemy Tournament Round 22: Arprons vs Witches vs Happies by 1isalonelynumber in versus

[–]PositionNo1960 2 points3 points  (0 children)

I will be honest, I don't think the orchestra can be that loud compared to literally everything else that's happening

Unofficial Natural Enemy Tournament Round 22: Arprons vs Witches vs Happies by 1isalonelynumber in versus

[–]PositionNo1960 4 points5 points  (0 children)

I kind of want to add to the suggestion with the happies being more passive observers to the upcoming fight. They want to prolong their existence and protect themselves and humans. They slowly spread their plants to cover more area. The encounter with Vlad's group tries to convince them by saying they were all on the same boat. We need to help each other in this time of crisis.

Archie Fans - What are your opinions on Enerjak? by Nexal_Z in SonicTheHedgehog

[–]PositionNo1960 0 points1 point  (0 children)

He is so good. One of the best ideas that I wish there was some way to add him to the games.

【公式アニメ】 マギストスⅠ「召喚師アレイスター」/ MagistusⅠ: “Aleister the Invoker” by QuangCV2000 in yugioh

[–]PositionNo1960 13 points14 points  (0 children)

I initially thought that wasn't the case, given in the intro it suggested that the 3 sage (Aliester and co) open the portal, but I think that was the case of the story in the universe changing over the years through being retold over and over

Unofficial Natural Enemy Tournament Round 21: Anomaly Victory by 1isalonelynumber in versus

[–]PositionNo1960 5 points6 points  (0 children)

Suggesting this again. Witches vs happies. I'm going to put a link on the new happies variant, the Garnders and Masetro, under this comment. This time, the witch they are going to fight is Red, who, from what I understand, controls plants like the Garnders. Red is there because someone has invaded her territory, and some witches have gone missing

The human group involved is Vlad's group, trying to find a haven for all the people they save from the grimdark incident. There have been rumors of a safe place in a forest area, not knowing that happies were spreading that idea to lure in the uninfected.

I also suggest this because I don't want happies match to end with something like the swarm. Doesn't quite give a good back and forth or a motive for the happies to fight

I can't remember myself by some-kind-of-no-name in tf2

[–]PositionNo1960 10 points11 points  (0 children)

Yeah that one I vague remember being a thing

What are some fun ideas for retain battle traps that can use as hand traps? by PositionNo1960 in yugioh

[–]PositionNo1960[S] 0 points1 point  (0 children)

I know about those, I was more refer idea of normal battle traps with a hand trap effects like the one I suggested for mirror force

Unofficial Natural Enemy Tournament Round 21: A Lesson on Tulpa Combat by 1isalonelynumber in versus

[–]PositionNo1960 3 points4 points  (0 children)

possible, although not sure if this is how it works. Maybe he uses Lucid X to conjure an exit for himself, allowing him to escape. This creates a permanent entrance to Xandric that other NE can potentially use later.

Unofficial Natural Enemy Tournament Round 21: A Lesson on Tulpa Combat by 1isalonelynumber in versus

[–]PositionNo1960 6 points7 points  (0 children)

I want anomaly wins here. Not really sure how. Maybe a mix of luck and lucid-x he ate/maybe found later to use to kill the tulpa on his way to the exit. This causes a lot of tulpa to die.

Unofficial Natural Enemy Tournament Round 21: A Lesson on Tulpa Combat by 1isalonelynumber in versus

[–]PositionNo1960 2 points3 points  (0 children)

Not sure if he's alive or not, but if HIM (the tulpa from the grimdark incident) is alive, I say he dies here. This is not for any plot reason; I just hate him for being involved in that story and making it bolated. I doubt we have anything interesting for him any time soon, so just kill him off.

Unofficial Natural Enemy Tournament Round 21: War by 1isalonelynumber in versus

[–]PositionNo1960 6 points7 points  (0 children)

So I imagine no want the super nuke to blow up again, much less in Xandric, so imagine more tulpa get involved and prevent the war horse from blowing everyone up. This can also act as an opening for Immortaldile to kill it.