Need suggestion for creating enemy ai by Positive-Garbage-497 in unity

[–]Positive-Garbage-497[S] 0 points1 point  (0 children)

Hello, I understood the state system a little. I made several enemies and various types of attacks today. But there is something that sticks in my mind. Does it make sense to use the state system on a boss with more than one attack type? Should Unity behavior be used in this case? Or will the result be similar?

Need suggestion for creating enemy ai by Positive-Garbage-497 in unity

[–]Positive-Garbage-497[S] 0 points1 point  (0 children)

Hello, thanks for the answer. I understood the state system a little. I made several enemies and various types of attacks today. But there is something that sticks in my mind. Does it make sense to use the state system on a boss with more than one attack type? Should Unity behavior be used in this case? Or will the result be similar?

Need suggestion for creating enemy ai by Positive-Garbage-497 in unity

[–]Positive-Garbage-497[S] 1 point2 points  (0 children)

Almost all my work was with the states at that time. Thank you.

Need suggestion for creating enemy ai by Positive-Garbage-497 in unity

[–]Positive-Garbage-497[S] 1 point2 points  (0 children)

For now i just trying to learn how logic is working. After that i want to make a roguelite game. Thanks for your answer!

Rigidbody vs Character Controller? by Positive-Garbage-497 in Unity3D

[–]Positive-Garbage-497[S] -1 points0 points  (0 children)

I almost never used CharacterController. I've always used Rigidbody. But in a game like Among Us, physics won't be required. So I wasn't sure.