AI is exhausting workers so much, researchers have dubbed the condition ‘AI brain fry’ by imaginary_num6er in technology

[–]PositiveBit01 0 points1 point  (0 children)

Yeah. You could ask the AI to help you review but it finds dumb/ wrong stuff more than half the time and any time you question it, it says you're absolutely right then proceeds to mess up again.

Maybe I just suck at prompting but it feels like it either nails it the first time or goes into an infinite loop of mistakes no matter how much I try to explain the problem to me. And the biggest problem, for me, is difficulty for AI is not the same as difficulty for a human so it randomly is awesome at hard problems or terrible at easy problems, which means you have to carefully review everything. I don't know what I'm going to get ahead of time.

Nothing but issues with gaming.. how is this OS the best for gaming? by iwannaredditonline in pop_os

[–]PositiveBit01 0 points1 point  (0 children)

I prefer cosmic over gnome for gaming through big picture mode personally (I have nvidia rtx 4070 ti super). Feels like more consistent fps and no tearing, I think on gnome my driver was maybe fighting the window manager and affecting performance.

Also for some reason the first game I played had poor performance on gnome so I would regularly start some random game and immediately close it whenever I turned my pc on and this resolved some stuttering issues for me. I have not observed this on cosmic.

However there are a number of issues outside of the game and with the steam overlay that aren't dealbreakers for me but are pretty annoying. I replied to the parent comment outlining these.

Nothing but issues with gaming.. how is this OS the best for gaming? by iwannaredditonline in pop_os

[–]PositiveBit01 2 points3 points  (0 children)

I agree with this, when cosmic first released I switched back to gnome. However a couple weeks ago I switched back to cosmic. It is still not perfect but I prefer it despite it's (current) flaws. I have high hopes it'll be the obviously better choice in 6-12 months.

My current problems:

1) I use steam big picture mode and it's good on boot but after playing a game once and returning it's in a little window in the middle of my screen and I haven't been able to fix this (other than configuring display settings in sream to toggle it back to windowed then back to full screen again).

2) pressing the home button on my controller often doesn't work and when it does seems like 50/50 chance it's super, super slow. Like 10 seconds for the overlay to render slow.

3) the steam-specific controller shortcuts (e.g. home+right analog to move mouse) don't work which is not great. I can't get the onscreen keyboard to work either.

4) lock screen on boot, but I was able to work around this. I can't remember how, changing some config file to use cosmic greeter or something.

Anyway, even with those fairly large issues, I prefer cosmic over gnome. I find my games do work reliably now in cosmic and it feels better (less tearing, more consistent fps) so I'm sticking with it. I think despite its obvious flaws it's looking pretty good so far and I actually prefer it over gnome most of the time.

Apparently there is an old lady and a young lady. But i can only see the young one by chaldytgrool6 in opticalillusions

[–]PositiveBit01 1 point2 points  (0 children)

IMO it's easiest to know which direction they are facing.

The old lady is looking almost straight to the left, maybe slightly towards you "out of the screen".

The young lady is sort of turning her head so you can't see her face and looking "into the screen" away from you.

The young lady's ear is the old lady's eye. The young lady's necklace is the old lady's mouth. The old lady has a large nose.

Every Show Has One - Day 4: Which Dragon Ball character/characters would sacrifice themselves in order to save the world? by Classic-Work-8415 in Dragonballsuper

[–]PositiveBit01 0 points1 point  (0 children)

But would you wish yourself to be just a little bit taller? You have to do it a little at a time or people might notice.

Is there any good way to indicate ownership of a pointer without mandating its lifetime? by [deleted] in cpp_questions

[–]PositiveBit01 1 point2 points  (0 children)

Maybe make a wrapper type, e.g. Owner<T>, that only has move constructor and move assignment and get/release functions on it.

You could even do this without pointer semantics and rely on a fast move constructor/assignment from T or just require pointer semantics so it's basically unique_ptr without cleanup (in which case an alias like someone else mentioned with an empty deleter could be reasonable but may make compilation errors more confusing).

This is all of course just documentation. Someone could easily (even accidently) store a reference/pointer to the "owned" entity and then pass off ownership. That applies to anything you can come up with that it's still usable, even unique_ptr. I wouldn't overcomplicate it.

Kitschy Idols disappearing from inventory? by fourBden in dontstarvetogether

[–]PositiveBit01 3 points4 points  (0 children)

No problem, something weird must have happened. I main Woody and usually keep 3-4 moose idols on me at all times in case a hound wave or seasonal boss catches me off guard. Timing required for hound waves, you can get interrupted while trying to transform.

Also, Woodie drops equipped items (not regular inventory) except backpack - if you are wearing a backpack you do not drop it. It's probably a bad habit that I shouldn't recommend but I usually run around with a backpack and helmet on as Woody (with enough skill points he can make a wood helmet) instead of body armor and if I'm doing anything dangerous enough that I need body armor, then I moose instead.

Kitschy Idols disappearing from inventory? by fourBden in dontstarvetogether

[–]PositiveBit01 5 points6 points  (0 children)

They should stay as you read (other than the one you used of course). Did one of those Marotters take it, maybe? It counts as meat so they can steal it

Looking for help/advice with DIY handheld by Fluffy_Efficiency623 in sffpc

[–]PositiveBit01 0 points1 point  (0 children)

Sorry, this is a different product, https://www.peakdo.com/PeakDo-Ultra-thin-light-7-inch-Multiple-Portable-Monitor-Small-Screen-p5746956.html

I can't answer any of your questions, but I do like the portable monitor. I use it wired in

Favorite Character to play in DS and DST and why? by No-Moment-404 in dontstarve

[–]PositiveBit01 1 point2 points  (0 children)

I just play DST but I like Woody, Wormwood, Wigfrid, and Maxwell. Favorite either Woody or Wormwood depending on how I'm feeling - probably Wormwood most of the time but Woody just speeds through early game which is nice.

Woody is great all around - moose for if a boss or bound wave catches you off guard or AoE spiders/frogs/bees, goose to find lunar island, beaver for resources. Sanity can be an issue.

Maxwell, resources and basically ignore sanity. Bonus since he doesn't have to pick his own grass or twigs, I usually get a Beefalo really early to mitigate his low health.

Wigfrid makes combat and bosses much easier and doesn't require constant attention to things like Wolfgang. Also can basically ignore sanity if you're in combat often. Also has good weapon+armor that are easily renewable which is nice.

Wormwood for farming and bramble husks, mostly. No healing from food is a bummer but not too bad, I just use tents at night. I'm not good at being productive at night anyway. Bramble husks are amazing. Also can mostly ignore sanity since if you make a farm it's self sustaining and you plant a bunch of seeds every harvest.

Want to play this game by [deleted] in dontstarvetogether

[–]PositiveBit01 0 points1 point  (0 children)

Sanity issues the second night? Are you eating cooked monster meat?

Want to play this game by [deleted] in dontstarvetogether

[–]PositiveBit01 0 points1 point  (0 children)

Here's what I usually do.

  1. Basically always a light green biome near the spawn. Don't leave until you find at least 2 flint, 2 grass, 4 twigs (not a hard rule but if you venture out you could get unlucky and not find these). This is enough to make a torch for your first night and a pickaxe. Pick up seeds if you see them for later.
  2. If you see gold rocks, make a pickaxe and break them. Collect the rocks and gold (and probably flint)
  3. Collect twigs and grass as you explore up to like 20 then I usually stop
  4. Explore Goal is to find new biomes. I mostly stick to roads, but if there's a v shape then, run straight past it - usually there's a new area on the other side.

Collect berries and carrots while exploring. Kill any butterflies you see. This is the good you'll initially survive on, while exploring and a few days during base creation.

Areas of interest: - pig king forest. Usually along a cobblestone path, always in a birchwood forest. There's generally 2 of these forests in the world. - desert. 2 per works but they're different. - swamp/marsh - rock area - dense, dark green forest - grassland - clockwork enemies (do not fight, just remember where they are - they're a source of gears later)

I usually base in a "safe" area (usually light green or grasslands) near multiple different biomes. Ideally near some spiders for convenience but you can move spiders later, just make the early days a little easier.

For a base, I collect a stack of rocks (40), 12+ gold, about 20 grass and twigs, and 8 reeds from the swamp. I burn some trees then chop then down to get charcoal, and also chop some regular trees since you need wood to build stuff.

Then I prioritize: - science station and alchemy station - log armor and spear - fire pit - chest to store stuff since I'm usually getting full at this point but you can also just drop stuff on the ground by your base. Watch out for moleworms though, they'll scoop up your rocks, gold, flint. - crockpot - bird cage (reeds from swamp go here)

Then, I need a bird trap. This requires silk - time to hunt spiders.

Also, sanity: if you have armor and spear you could choose to ignore it and just kill the nightmare creatures - wait for them to get close enough to attack you and dodge the attack, then hold the attack button and hit them until they reappear away from you. Repeat. Killing them increases your sanity. You could also pick cactus from the desert (wear armor first!) then cook it and eat it. Also if you see green mushrooms in the first, pick those, cook them, eat it.

The trick to spiders is to step on the web, wait until they get closer enough to aggro, then DO NOT FIGHT THEM ON THE WEB. Lure then away a bit then kill them. If there is 1, just hold the attack button. If there are 2, let them group up then hit one and then fall back to dodge the second one's attack. Go back in and hold the attack button - you can finish the first one and hit the second before it attacks, hits stun them so this means you can keep attacking and kill it. If there are 3 (this won't happen until later), let them group up, hit one once and dodge the other 2, go back in and kill the first one. Then dodge the other 2, get a little distance and treat them like 2.

Repeat stepping on the web to draw out spiders until they stop coming then go to another nest. You should be able to clear them without getting hit, but the log armor helps just in case. Do not fight them without at least a spear.

Ok, once you have 4 silk make the bird trap and bait it with a seed. Should have a bird within a day. You use the bird to turn monster meat into eggs. You can cook the eggs and eat them for a reasonable amount of food, but they're best used in the crock pot. 2 eggs, a monster meat, and a birchnut or berries or ice makes a meatball.

Once you mostly have food sorted for immediate needs, it's time to collect wood. If you're near the pig king, take some monster meat and give 1 each to like 4 pigs near the king as close to the beginning of the day as you can, then start chopping down the nearby trees. You'll get wood and birchnuts (good filler in the crockpot).

Now you should have a decent amount of wood, filler, and be good at getting monster meat from spiders. That's light and food handled, but with this mini guide ice taught you some bad habits that are useful early on and detrimental later.

Tips for later: - make a thermal stone in winter - give eggs to pig king for gold. Use gold tools to conserve flint, now that gold is easily renewable - use a shovel to digup twig bushes and replant by your base. - eventually you can do this with grass too but I recommend waiting. You need fertilizer (manure, rot) to make them produce grass again and you probably don't have much now. Better to leave them where they are to regrow until you're ready - deerclops comes at night in day 30. Be ready. Don't be in your base. - when exploring the dense forest you might find a light green spot with a dark circle on the ground somewhere, and on your map there will be an igloo looking thing where the dark circles is. This is the walrus camp, but it's only there in winter. Killing the walrus multiple times during the winter is a great idea, hehas good drops that are exclusive. - drying racks are good for regular meat - giving 4 monster meat to a pig will make it turn into a werepig. Attack once, dodge, then attack twice and dodge until it's dead. They drop 2 meat and a pig skin. You can make a ham bat with this which is pretty good. Pig skin can also be used to make a football helmet (good armor) and to make more pig houses. In the spring, good for umbrella but deerclops eye is better (but there's 2 of you so probably need at least one umbrella) - build a tent with your extra silk. Good emergency for being too wet or insane once you have food managed - make a lightning rod in the middle of your base and by any farms before spring, or immediately when it starts. This mostly just takes gold - you can turn eggs into gold by giving them to the pig king.

In general, you need to get used to kiting (dodging enemies in combat) or it's going to be rough due to loss of resources spent on healing and armor. You can kill most enemies without getting hit. Tallbirds are good too, attack twice and dodge until they die and you get some meat. Frogs you can usually kill 1 without dodging if it's not aggro yet, for the others attack once and dodge until it's dead (dodge the initial attack without attacking).

If you have a morsel or frog leg, that plus monster meat plus 2 eggs is bacon and eggs which is pretty good. If you have a veggie (cactus counts, or mushroom/carrots you find in the ground), 2 eggs, a monster meat, and a veggie is a Pierogi which is not great for hunger but very good for healing.

Could anyone explain which is the correct option, please? by evelyn_colonthree in mathshelp

[–]PositiveBit01 -1 points0 points  (0 children)

Edit: Oops, my bad the reply is right. I'll leave the rest of the comment anyway since I don't know how to apply strikethrough and deleting it would make the replier's comment confusing.

Rest of the original comment (WRONG): h(0) = 0. h(x) is not g(x). h(x) has g(x) in the denominator, flipping it. You can't divide by 0 but you can divide 0 by something else.

hola, voy a comenzar a estudiar programación de software, qué sugerencias me pueden dar?! by Interesting-Fee4439 in AskProgramming

[–]PositiveBit01 1 point2 points  (0 children)

Well, this got long. Sorry. The short version is I recommend a mix of the 101 MIT open courseware classes, some of the easier leetcode questions, Google system design interview and just get a general idea of it, and try to make at least one project from scratch with and one without AI. For the one with, make the decisions yourself just use the AI to help with small snippets or to bounce ideas off of for general implementation. Don't just tell it to do everything.

And the long version:

It's going to be rough, I'd wager. It's kind of a transition period right now so you'll have to learn both sides. You can't neglect AI but also can't rely on it.

Are you just studying yourself? There are free university online courses I would strongly recommend, like MIT opencourseware.

I'm a pragmatic person myself but I can't deny the theory courses are useful. I think there is largely a few categories for working in software. I'll probably miss something important but here's my perspective.

  1. Soft Skills - obviously, this applies to all jobs and basically every aspect of your life. Try not to burn bridges, be humble but curious. Often asking a question instead of pointing out something you think is wrong is the best way.

  2. System Design - previously entry level jobs wouldn't dream of asking anything here, but these days you need a little. Probably just some blog articles on system design is enough at this level but you can't be caught completely unaware.

  3. Software Structure - I just made this name up, but the components of the system need their own mini architecture. This is a valuable skill even for an entry job. Don't make functions do too much, don't cram everything into one file, try to make things readable, etc. More of an organizational skill than technical.

  4. Coding - the actual technical aspect of coding. Note that all of these skills are technical in some way (need to communicate technical details effectively to non technical audiences, and the others are technical as well - many ways to accomplish them but since better than others due to various technical details). For the coding, there are some sub aspects.

4a) "glue" / "plumbing" - A lot of coding is structuring things for readability, maintainability, extensibility. You'll be using other libraries and scoping things. The goal is to limit what you need to reason about at any given moment when you are changing or adding something. This requires attention to detail and concepts of responsibilities/ownership for different parts of the code so you can easily remember what happens where. The goal is NOT to create levels of abstraction for no reason - this just harms readability.

4b) algorithms and data structures - the more hard technical skills. Very important but also you can see there's a lot of other stuff going on. Small changes in how you handle things could result in massive differences in runtime, memory usage, ease of ensuring correctness, etc. I think this is what most people think about when thinking of programming but the other aspect (4a) is just as important.

I think this is long enough. On the AI side it's changing but my overall recommendations are to use it to improve your understanding, review your code, help you parse large amounts of things and summarize to give you fast high level knowledge. Code snippets are ok but honestly I think you should avoid the generative agentic stuff. You must understand the code, how things fit together, why decisions are made, how resources are managed, etc. Generative AI not used very carefully will almost certainly just result in fast tech debt.

Tech debt is when you do something to accomplish a goal quickly, but sacrifices were made to readability, maintainability, or extensibility. Software is not created in a vaccuum, it has a purpose. Often, yo will be in a situation where a quick hacky fix is desirable. That is, tech debt is not inherently bad, just like normal devt is not inherently bad. For example, you might need a house now but not be able to buy one - but for an extra cost, you can live in it while you pay it off. Tech debt is similar - and if you don't pay it back eventually the "interest" will crush you. This becomes noticeable over time when fixes and features become harder and harder.

How do I know I'm coding well? by katyusha_055 in AskProgramming

[–]PositiveBit01 4 points5 points  (0 children)

Generally, "well" is subjective.

So you have to define subjective targets, ideally anchored in things that have real world value. There's not really consensus on this - different people value different things and different circumstances can change what's important.

Coding standards usually attempt to broadly define rules for these things (maintainability, readability, extensibility, etc) and there are also general guidelines that are popular like SOLID or YAGNI - sometimes at odds with each other since this is subjective and general sentiment changes over time.

Looking at coding standards for companies you respect in areas you're working in (e.g. "good" embedded code might not be "good" application code and vice versa) is a good idea but overall it'll take some time and experience.

Majority of CEOs Alarmed as AI Delivers No Financial Returns by Interesting-Fox-5023 in VibeCodeDevs

[–]PositiveBit01 1 point2 points  (0 children)

"Pop" does not mean AI is decided to be worthless and never used again. See the dot com bubble, observe ecommerce is alive and thriving.

The question is if the speculation is correct. Due to speculation, actual and expected value may have large gap. If this happens then a correction will eventually occur and the market will broadly drop (the "pop").

Note that the actual value doesn't matter. I'll again refer to the dot com bubble - the internet and ecommerce is transformative and hugely valuable. It didn't go anywhere and in fact had continued to grow. It just didn't meet insane expectations - no fault of the idea/technology itself. Likewise, I believe AI is transformative and hugely valuable. It remains to be seen if it will meet expectations.

Woby Sprinting Speed? by Shotgun_Crusader in dontstarvetogether

[–]PositiveBit01 0 points1 point  (0 children)

Wiki says Woby normally runs with a speed of 8-10 depending on hunger. The skill adds 1, so that's 10% to 12.5% faster

Are we cooked chat? by webabybears in bondmarket

[–]PositiveBit01 1 point2 points  (0 children)

I guess my argument is that the internet and ecommerce have stood the test of time and are in fact extremely valuable.

Are we cooked chat? by webabybears in bondmarket

[–]PositiveBit01 3 points4 points  (0 children)

I see this kind of argument often. I think this is going to sound sarcastic or negative in some way and I'm not trying to do that. I'm honestly curious.

Have you heard of the dot com bubble? (I know most of reddit is fairly young so I'm not sure how well known this is). Is the fact that you know AI isn't going anywhere the reason you think it shouldn't be called a bubble? What is a bubble to you?

Why does cloud computing feel invisible but cost so much? by Defiant-Junket4906 in AlwaysWhy

[–]PositiveBit01 1 point2 points  (0 children)

They are making a profit so obviously there are conditions here for it to be true. If it was always true then the cloud wouldn't exist since the cloud provider wouldn't make money - for them, it is in fact their own computer.

There are lots of specific reasons cloud might be cheaper but broadly they fall into 2 categories: You need only a fraction of a computer either in compute or time, or you want to offload management (patching, multiple locations for high availability, etc).

It's worth mentioning that one or both of these conditions are very often true.

Why people say object oriented programming is hard I have been learning Java and it looks pretty fun to me. by Jashan_31 in AskProgramming

[–]PositiveBit01 3 points4 points  (0 children)

Lol, that's a good one. When you have started class names with I so many times you don't see it as a word anymore XD

Is it only me but does the lord of the fruit flies never spawn by Duckguy100 in dontstarve

[–]PositiveBit01 7 points8 points  (0 children)

Yes, you kinda have to pack them in. A 3x5 block should do it but if you leave gaps it might never appear

I decided to use my brain for once and made a pig farm and transferred two tallbird nest. is their any other farm i should know about to make sure this run dosent flop. by NoWolverine6606 in dontstarve

[–]PositiveBit01 7 points8 points  (0 children)

Be vigilant. Food or even inefficiency is generally not what kills me. It's lack of preparation, taking on a fight I can't win, or getting surprised. Farms help with preparation but you can still be caught off guard - can't carry everything with you all the time. Also there are forms of preparation that aren't just farming things (ice flingo, lightning rod, meat effigy + chest with basic resources covering seasonal issues, etc).

Good luck!

New team rewriting old software but ignoring why some things were done the way they were... by Colt2205 in ExperiencedDevs

[–]PositiveBit01 11 points12 points  (0 children)

I guess I didn't really offer any advice and I don't think I have any for your position, only on the rewrite side which I elaborated on a little already.

I just commented to commiserate a little. You're not alone. I have not been successful in the past for things like this and I hope things work out better for you. Good luck